using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine.EventSystems; using System; public class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandler { public int PageCount; public float SlideSpeed = 4; //滑动速度 public float sensitivity = 0.3f; public Action OnPageChanged; ScrollRect rect; //滑动组件 private float targethorizontal = 0; //滑动的起始坐标 private bool isDrag = false; //是否拖拽结束 List posList = new List();//求出每页的临界角,页索引从0开始 private int currentPageIndex = -1; private bool stopMove = true; private float startTime; private float startDragHorizontal; void Awake() { rect = transform.GetComponent(); int tSplitCount = Mathf.Max(1, PageCount); float tDelta = tSplitCount > 1 ? (1f / (tSplitCount - 1)) : 1; for (int i = 0; i < tSplitCount; i++) { posList.Add(tDelta * i); } } void Update() { if (!isDrag && !stopMove) { startTime += Time.deltaTime; float t = startTime * SlideSpeed; rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t); if (t >= 1) stopMove = true; } } public void PageFix(int index) { PageTo(index, false); } public void PageScroll(int index) { PageTo(index); } public void PageTo(int index, bool pWithScroll = true) { if (index >= 0 && index < posList.Count) { if (currentPageIndex != index) { currentPageIndex = index; if (OnPageChanged != null) OnPageChanged(index); } if (pWithScroll) { targethorizontal = posList[currentPageIndex]; //设置当前坐标,更新函数进行插值 isDrag = false; startTime = 0; stopMove = false; } else { rect.horizontalNormalizedPosition = posList[index]; } } else { Debug.LogError("页码不存在"); } } public void OnBeginDrag(PointerEventData eventData) { isDrag = true; startDragHorizontal = rect.horizontalNormalizedPosition; } public void OnEndDrag(PointerEventData eventData) { float posX = rect.horizontalNormalizedPosition; posX += ((posX - startDragHorizontal) * sensitivity); posX = posX < 1 ? posX : 1; posX = posX > 0 ? posX : 0; int index = 0; float offset = Mathf.Abs(posList[index] - posX); for (int i = 1; i < posList.Count; i++) { float temp = Mathf.Abs(posList[i] - posX); if (temp < offset) { index = i; offset = temp; } } PageTo(index); } }