using System.Collections; using System.Collections.Generic; using UnityEngine; public static class StaticOtherConfig { #region 宏定义介绍 /* NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错 NORMAL_BANNER : 普通banner NATIVE_BANNER : native拼banner */ #endregion /// /// 是否打印debug日志 /// public static bool IsDebugLog = true; #region 推送相关 /// /// 本地推送功能开关 /// public const bool LocalNotitcifaction_Switch = true; /// /// 推送内容 /// 明天/第3、5、7天/第4、6、8天,从三句话中随机出来一句 /// 中文、英文 /// public const string MorrowMsgCN = "上一次的关卡还没通过,不来试试吗?|||最新的关卡已经更新,手快有手慢无,赶紧来试试!|||有一只小鸡仔在等你,速来!"; public const string Day357MsgCN = "拜托!尖叫吧小鸡仔真的好玩|||高智商玩家的选择,能过20关的都不是一般人|||今日游戏已开启!为了自己而战!"; public const string Day468MsgCN = "游戏时间到了,赶快玩一把!|||敢来测测你的游戏水平吗?|||这一关隔壁老王都过了,你还没过?"; public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help"; public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy"; public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!"; /// /// 推送时间 /// /// HourNum = 19; MinuteNum = 10; 即 19:10推送通知 /// /// // 正常次日同时间点触发推送 // 可配置 如果晚上10点到早上6点登录时,次日推送时间,默认为晚上22点 public const int MorrowHourNum = 22; public const int MorrowMinuteNum = 0; // 第3、5、7天推送时间:小时:分钟 public const int Day357HourNum = 19; public const int Day357MinuteNum = 24; // 第4、6、8天推送时间:小时:分钟 public const int Day468HourNum = 20; public const int Day468MinuteNum = 24; #endregion #region 是否延迟初始化Tenjin /// /// 是否延迟初始化Tenjin开关 /// /// 只对CN版本有效 /// 正常为False /// public const bool InitTenjinLater_Switch = true; #endregion #region 排行榜功能 /// /// 排行榜功能开关 /// public const bool LeaderBoard_Switch = false; /// /// 排行榜ID (Appstore后台创建的) /// public const string LeaderBoardId = "BossFightScore"; #endregion }