using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class Const { public static class AdsEvent { public static string StartGame = "start_game"; public static string FinishGame = "finish_game"; public static string GameWin = "game_success"; public static string GameLose = "game_fail"; public static string ClickMoreGame = "click_game_button"; public static string ClickLevel = "click_stage_button"; public static string ClickTip = "click_tip_button"; public static string EndRetry = "game_retry"; public static string EndNext = "game_next"; public static string EndSelect = "game_select_stage"; public static string UnlockTip = "unlock_tip"; public static string PanelMainShowed = "mainpage_show"; public static string PanelLevelShowed = "stage_page_show"; public static string PanelLevelBack = "stage_page_click_back"; public static string PanelLevelHome = "stage_page_click_home"; } public static class AdsEvtID { public static string Level = "game_level"; } public static class AdsEvtValue { public static string UnlockSound = "sound_unlock"; public static string UnlockLevel = "level_unlock"; public static string GamingSelect = "gaming_select"; public static string EndRetry = "end_game_retry"; public static string EndNext = "end_game_next"; public static string EndSelect = "end_game_select"; public static string EndSkip = "end_skip"; } }