using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using SRDebugger; using SRDebugger.Services; using SRF; using SRF.Service; using Debug = UnityEngine.Debug; using Random = UnityEngine.Random; public partial class SROptions { [Category("功能")] public void 解锁全部关卡() { PlayerData.Instance.UnlockAllLevel(); } }