using UnityEngine; namespace WeChatWASM.Analysis { internal static class Styles { public static readonly GUIStyle entryEven = "OL EntryBackEven"; public static readonly GUIStyle entryOdd = "OL EntryBackOdd"; public static readonly string focusHelper = "SerializedPropertyTreeViewFocusHelper"; public static readonly string serializeFilterSelection = "_FilterSelection"; public static readonly string serializeFilterDisable = "_FilterDisable"; public static readonly string serializeFilterInvert = "_FilterInvert"; public static readonly string serializeTreeViewState = "_TreeViewState"; public static readonly string serializeColumnHeaderState = "_ColumnHeaderState"; public static readonly string serializeFilter = "_Filter_"; public static readonly GUIContent filterSelection = new GUIContent("Lock Selection|Limits the table contents to the active selection."); //EditorGUIUtility.TextContent("Lock Selection|Limits the table contents to the active selection."); public static readonly GUIContent filterDisable = new GUIContent("Disable All|Disables all filters."); //EditorGUIUtility.TextContent("Disable All|Disables all filters."); public static readonly GUIContent filterInvert = new GUIContent("Invert Result|Inverts the filtered results."); public static readonly GUIStyle searchField = "SearchTextField"; public static readonly GUIStyle searchFieldCancelButton = "SearchCancelButton"; public static readonly GUIStyle searchFieldCancelButtonEmpty = "SearchCancelButtonEmpty"; //EditorGUIUtility.TextContent("Invert Result|Inverts the filtered results."); } }