using System.Collections; using System.Collections.Generic; using UnityEngine; public static class StaticOtherConfig { #region // #define /* NO_SDK : If there are no SDK related library files in the project, it will not cause error reporting */ #endregion /// /// isDebug /// public static bool IsDebugLog = true; #region Review popup public static int FirstLoginPopLevel = -1;//首次进入游戏弹出评价的关卡 public static int OtherLoginPopLevel = -1;//非首次进入游戏弹出评价的关卡 #endregion }