using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using LangSprite = LanguageConfig.LangSprite; public class LangImage : MonoBehaviour { public bool FitSize = false; [SerializeField] LangSprite[] mLangSprites; private void Start() { Image tMyImage = GetComponent(); for (int i = 0; i < mLangSprites.Length; i++) { if (mLangSprites[i].LangType == LanguageConfig.Instance.LangType) { tMyImage.sprite = mLangSprites[i].LSprite; } } if (FitSize) { tMyImage.SetNativeSize(); } } }