using System; using System.Collections.Generic; namespace HC { public class HCBase : HCIBase { public void Vibrate(int shakeType, float intensity = 1) { } public void OpenCustomerService(Dictionary param) { } public void ExitApp() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else //Application.Quit(); #endif } public bool StartRecord(bool isRecordAudio, int maxRecordTimeSec = 600, Action startCallback = null, Action errorCallback = null, Action timeoutCallback = null) { return false; } public bool StopRecord(Action completeCallback = null, Action errorCallback = null, List clipRanges = null, bool autoMerge = true) { return false; } public void CheckScene(string scene, Action success, Action complete, Action error) { } public void NavigateToScene(string scene, Action success, Action complete, Action error) { } public void OnShowWithDict(Action> param) { } } }