mergeInto(LibraryManager.library, { JsUnityToWxMiniGame: function (args) { var res = UnityToWxMiniGame(Pointer_stringify(args)); if(!res){ res = ""; } var bufferSize = lengthBytesUTF8(res || '') + 1; var buffer = _malloc(bufferSize); stringToUTF8(res, buffer, bufferSize); return buffer; } });