using System; using UnityEngine; using UnityEngine.UI; namespace HC { public class HCCheckSensitiveWordView : MonoBehaviour { public InputField InputField; public Button Button; public Text HasSensitiveText; public Text TextText; public Text CheckSourceText; private void Start() { Button.onClick.AddListener(() => { var inputFieldText = InputField.text; HasSensitiveText.text = ""; TextText.text = ""; CheckSourceText.text = ""; HCSDKManager.Instance.CheckSensitiveWords(inputFieldText, SensitiveType.Chat, result => { HasSensitiveText.text = result.HasSensitive.ToString(); TextText.text = result.Text; CheckSourceText.text = result.CheckSource.ToString(); }); }); } } }