整理核心代码和资源
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@ -75,6 +75,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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m_Layer: 5
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m_Name: UIRoot
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@ -101,6 +102,18 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -9,7 +9,7 @@ public class ConfigBase<T> : ScriptableObject where T :ScriptableObject
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{
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if (mInstance == null)
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{
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mInstance = Resources.Load<T>(typeof(T).ToString());
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mInstance = Resources.Load<T>("Config/" + typeof(T).ToString());
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}
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return mInstance;
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class UIListCell : MonoBehaviour
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public class ListCell : MonoBehaviour
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{
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public int Index => mIndex;
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class UIListView<T> : MonoBehaviour, IListView where T : UIListCell
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public abstract class ListView<T> : MonoBehaviour, IListView where T : ListCell
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{
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public abstract int Count
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{
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