49关背景图片调整
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@ -365,7 +365,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 640, y: 1207}
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m_SizeDelta: {x: 1052, y: 1207}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1729320042404430156
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--- !u!222 &1729320042404430156
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CanvasRenderer:
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CanvasRenderer:
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@ -428,7 +428,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1729320042437638443}
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m_GameObject: {fileID: 1729320042437638443}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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@ -30523,7 +30523,7 @@ RectTransform:
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m_GameObject: {fileID: 7281606286337985330}
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m_GameObject: {fileID: 7281606286337985330}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.2875, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1729320042437638440}
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m_Father: {fileID: 1729320042437638440}
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m_RootOrder: 0
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m_RootOrder: 0
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 58 KiB |
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