导入SDK,修改声音图片和逻辑代码

This commit is contained in:
yangjing 2022-02-15 18:18:44 +08:00
parent dfe5a3d961
commit 9d7ed90022
774 changed files with 210140 additions and 522 deletions

2
.gitignore vendored
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implementation project(':unityLibrary')
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//
// UUIDManager.h
// Unity-iPhone
//
// Created by fotoable on 2020/6/29.
//
#import <Foundation/Foundation.h>
//#import "JKRBDMuteSwitch/RBDMuteSwitch.h"
NS_ASSUME_NONNULL_BEGIN
@interface NativeTool : NSObject//<RBDMuteSwitchDelegate>
typedef void (^BoolResultDel)(BOOL);
+(NativeTool *) getInstance;
-(void)shake:(int)pType Intensity:(float)pIntensity;
-(void)shareWithTitle:(NSString *)pTitle Url:(NSString *)pUrl ResultCallback:(BoolResultDel)pResultDel;
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//
// UUIDManager.m
// Unity-iPhone
//
// Created by fotoable on 2020/6/29.
//
#import<AudioToolbox/AudioToolbox.h>
#import "NativeTool.h"
//#import "JKRBDMuteSwitch/RBDMuteSwitch.h"
@implementation NativeTool
BoolResultDel resultDel;
static NativeTool *mInstance;
+(NativeTool *)getInstance
{
if (mInstance == nil)
{
mInstance = [[NativeTool alloc] init];
}
return mInstance;
}
-(void)shake:(int)pType Intensity:(float)pIntensity
{
UIImpactFeedbackStyle tStyle = UIImpactFeedbackStyleLight;
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[generator impactOccurred];
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-(void)shareWithTitle:(NSString *)pTitle Url:(NSString *)pUrl ResultCallback:(nonnull BoolResultDel)pResultDel
{
NSMutableArray *sharingItems = [NSMutableArray new];
if (pTitle && pTitle.length > 0)
{
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// UIImage *image = [[UIImage alloc] initWithData:imageData];
//
// [sharingItems addObject:image];
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if (pUrl && pUrl.length > 0)
{
NSURL *shareUrl = [NSURL URLWithString:pUrl];
[sharingItems addObject:shareUrl];
}
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activityViewController.popoverPresentationController.sourceView = UnityGetGLViewController().view;
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activityViewController.modalInPopover = YES;
//
if ([UIDevice currentDevice].systemVersion.floatValue >= 8.0)
{
// ios8.0
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if(pResultDel != NULL) pResultDel(completed);
};
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// ios8.0
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{
if(pResultDel != NULL) pResultDel(completed);
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//
// ZdkBridge.m
// Unity-iPhone
//
// Created by PhantomJ on 2020/1/2.
//
#import "NativeTool.h"
#import "UnityAppController.h"
#import <Foundation/Foundation.h>
@interface NativeTool (CPart)
{
}
@end
@implementation NativeTool (CPart)
extern "C"
{
typedef void (*BoolResultDelegate)(bool pResult);
NSString* cStr2NSStr(const char* string)
{
NSString* tNSStr = [NSString stringWithUTF8String:string];
return tNSStr;
}
const void mShake(int pType,float pIntensity)
{
[[NativeTool getInstance] shake:pType Intensity:pIntensity];
}
const void mShare(char* pTitle,char* pUrl,BoolResultDelegate pResultCallback)
{
NSString* tTitle = [NSString stringWithUTF8String:pTitle];
NSString* tUrl = [NSString stringWithUTF8String:pUrl];
[[NativeTool getInstance] shareWithTitle:tTitle Url:tUrl ResultCallback:^(BOOL pShareSucceed)
{
if(pResultCallback != NULL)
{
pResultCallback(pShareSucceed);
}
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using UnityEditor;
namespace GameAnalyticsSDK.Editor
{
public class GA_AssetPostprocessor : AssetPostprocessor
{
private const string AssetsPrependPath = GA_SettingsInspector.IsCustomPackage ? "Packages/com.gameanalytics.sdk/Runtime" : "Assets/GameAnalytics";
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
#region iOS and tvOS
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/GameAnalyticsTVOS.h") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/GameAnalyticsTVOSUnity.m") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/tvOS/libGameAnalyticsTVOS.a") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
#endregion // iOS and tvOS
#region General
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/GameAnalytics.dll") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64) ||
#if UNITY_2019_2_OR_NEWER
#else
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal) ||
#endif
#if UNITY_2017_3_OR_NEWER
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSX) ||
#else
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel) ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64) ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal) ||
#endif
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows) ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64) ||
importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, true);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, true);
importer.SetCompatibleWithPlatform(BuildTarget.Tizen, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
#endregion // General
#region Standalone
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Windows/x86/sqlite3.dll") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Windows/x64/sqlite3.dll") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/Linux/sqlite3.so") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64)
#if UNITY_2019_2_OR_NEWER
#else
|| !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) ||
!importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal)
#endif
))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
#endregion // Standalone
#region WebGL
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/GameAnalytics.WebGL.dll") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/HandleIO.jslib") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/Mono.Data.Sqlite.dll") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/sqlite.c") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WebGL/sqlite.h") as PluginImporter;
if(importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
importer.SaveAndReimport();
}
}
#endregion // WebGL
#region WSA
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/x86/GameAnalytics.UWP.dll") as PluginImporter;
if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X86") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp")))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X86");
importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp");
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/x64/GameAnalytics.UWP.dll") as PluginImporter;
if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X64") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp")))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X64");
importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp");
importer.SaveAndReimport();
}
}
{
PluginImporter importer = AssetImporter.GetAtPath(AssetsPrependPath + "/Plugins/WSA/ARM/GameAnalytics.UWP.dll") as PluginImporter;
if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("ARM") ||
!importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp")))
{
importer.SetCompatibleWithAnyPlatform(false);
importer.SetCompatibleWithEditor(false);
importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if UNITY_2019_2_OR_NEWER
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "ARM");
importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp");
importer.SaveAndReimport();
}
}
#endregion // WSA
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a2403619fc556407983e282336344f15
timeCreated: 1457357714
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
using UnityEngine;
using UnityEditor;
namespace GameAnalyticsSDK.Editor
{
public class GA_Autorun : AssetPostprocessor
{
static void OnPostprocessAllAssets ( string[] importedAssets,string[] deletedAssets,string[] movedAssets,string[] movedFromAssetPaths)
{
string[] splitPath = Application.dataPath.Split('/');
if (!splitPath[splitPath.Length - 2].Equals("ga_unity_wrapper copy"))
{
GA_SettingsInspector.CheckForUpdates();
}
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0a3d477cdf26e4516ab204fc8fd9a841
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@ -0,0 +1,64 @@
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace GameAnalyticsSDK
{
//Inspired from answer on answers.unity3d.com: http://answers.unity3d.com/questions/221651/yielding-with-www-in-editor.html
public static class GA_ContinuationManager
{
private class EditorCoroutine
{
public EditorCoroutine(IEnumerator routine, Func<bool> done)
{
Routine = routine;
Done = done;
}
public IEnumerator Routine { get; private set; }
public Func<bool> Done {get; private set;}
public Action ContinueWith { get; private set; }
}
private static readonly List<EditorCoroutine> jobs = new List<EditorCoroutine>();
public static void StartCoroutine(IEnumerator routine,Func<bool> done)
{
if (!jobs.Any())
{
EditorApplication.update += Update;
}
jobs.Add(new EditorCoroutine(routine,done));
}
private static void Update()
{
for (int i = jobs.Count-1; i>=0; --i)
{
var jobIt = jobs[i];
#if UNITY_2017_1_OR_NEWER
if (!jobIt.Routine.MoveNext()) //movenext is false if coroutine completed
{
jobs.RemoveAt(i);
}
#else
if (jobIt.Done())
{
if (!jobIt.Routine.MoveNext()) //movenext is false if coroutine completed
{
Debug.Log("GA_ContinuationManager.Update: Routine finished");
jobs.RemoveAt(i);
}
}
#endif
}
if (!jobs.Any())
{
EditorApplication.update -= Update;
}
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 546155fc8c8e946beb7aa56aa713067c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@ -0,0 +1,76 @@
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
namespace GameAnalyticsSDK.Editor
{
public static class GA_EditorUtilities {
private const string XCaller = "unity";
private const string XCallerKey = "X-Caller";
private const string XCallerVersionKey = "X-Caller-Version";
private const string XCallerPlatformKey = "X-Caller-Platform";
private const string XAuthorizationKey = "X-Authorization";
private static string XCallerVersion
{
get {
return Application.unityVersion;
}
}
private static string XCallerPlatform
{
get {
EPlatform platform = EPlatform.Windows;
PlatformID platformId = Environment.OSVersion.Platform;
if (platformId == PlatformID.MacOSX) {
platform = EPlatform.Mac;
}
else if (platformId == PlatformID.Unix) {
platform = EPlatform.Linux;
}
else if (platformId == PlatformID.Win32NT ||
platformId == PlatformID.Win32S ||
platformId == PlatformID.Win32Windows ||
platformId == PlatformID.WinCE) {
platform = EPlatform.Windows;
}
return platform.ToString ();
}
}
public static Dictionary<string, string> WWWHeaders()
{
Dictionary<string, string> result = new Dictionary<string, string> ();
result [XCallerKey] = XCaller;
result [XCallerVersionKey] = XCallerVersion;
result [XCallerPlatformKey] = XCallerPlatform;
return result;
}
public static Dictionary<string, string> WWWHeadersWithAuthorization(string token)
{
Dictionary<string, string> result = new Dictionary<string, string> ();
result [XCallerKey] = XCaller;
result [XCallerVersionKey] = XCallerVersion;
result [XCallerPlatformKey] = XCallerPlatform;
result [XAuthorizationKey] = token;
return result;
}
}
public enum EPlatform
{
Windows,
Mac,
Linux
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: dfd276755e3d24398b20a727ba63f40a
timeCreated: 1433250864
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,124 @@
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
namespace GameAnalyticsSDK.Editor
{
public static class GA_Menu
{
[MenuItem ("Window/GameAnalytics/Select Settings", false, 0)]
static void SelectGASettings ()
{
Selection.activeObject = GameAnalytics.SettingsGA;
}
[MenuItem ("Window/GameAnalytics/Setup Guide", false, 100)]
static void SetupAndTour ()
{
GA_SignUp signup = ScriptableObject.CreateInstance<GA_SignUp> ();
signup.maxSize = new Vector2(640, 600);
signup.minSize = new Vector2(640, 600);
signup.titleContent = new GUIContent ("GameAnalytics - Sign up for FREE");
signup.ShowUtility ();
signup.Opened();
signup.SwitchToGuideStep();
}
[MenuItem ("Window/GameAnalytics/Create GameAnalytics Object", false, 200)]
static void AddGASystemTracker ()
{
if (Object.FindObjectOfType (typeof(GameAnalytics)) == null)
{
GameObject go = PrefabUtility.InstantiatePrefab(AssetDatabase.LoadAssetAtPath(GameAnalytics.WhereIs("GameAnalytics.prefab", "Prefab"), typeof(GameObject))) as GameObject;
go.name = "GameAnalytics";
Selection.activeObject = go;
Undo.RegisterCreatedObjectUndo(go, "Created GameAnalytics Object");
}
else
{
Debug.LogWarning ("A GameAnalytics object already exists in this scene - you should never have more than one per scene!");
}
}
[MenuItem ("Window/GameAnalytics/PlayMaker/Toggle Scripts", false, 400)]
static void TogglePlayMaker ()
{
bool enabled = false;
bool fail = false;
string searchText = "#if false";
string replaceText = "#if true";
string[] _files = new string[] {
"/GameAnalytics/Plugins/Playmaker/GAInitialize.cs",
"/GameAnalytics/Plugins/Playmaker/GetABTestingId.cs",
"/GameAnalytics/Plugins/Playmaker/GetABTestingVariantId.cs",
"/GameAnalytics/Plugins/Playmaker/GetRemoteConfigsValueAsString.cs",
"/GameAnalytics/Plugins/Playmaker/IsRemoteConfigsReady.cs",
"/GameAnalytics/Plugins/Playmaker/SendAdEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SendBusinessEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SendDesignEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SendErrorEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SendProgressionEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SendResourceEvent.cs",
"/GameAnalytics/Plugins/Playmaker/SetCustomDimension.cs",
"/GameAnalytics/Editor/Playmaker/SendProgressionEventActionEditor.cs",
"/GameAnalytics/Editor/Playmaker/SendResourceEventActionEditor.cs"
};
foreach(string _file in _files)
{
try {
enabled = ReplaceInFile (Application.dataPath + _file, searchText, replaceText);
} catch {
Debug.Log("Failed to toggle "+_file);
fail = true;
}
}
AssetDatabase.Refresh();
if (fail)
{
PlayMakerPresenceCheck.ResetPrefs();
Debug.Log("Failed to toggle PlayMaker Scripts.");
}else if (enabled)
{
Debug.Log("Enabled PlayMaker Scripts.");
}else
{
PlayMakerPresenceCheck.ResetPrefs();
Debug.Log("Disabled PlayMaker Scripts.");
}
}
public static bool ReplaceInFile (string filePath, string searchText, string replaceText)
{
bool enabled = false;
StreamReader reader = new StreamReader (filePath);
string content = reader.ReadToEnd ();
reader.Close ();
if (content.StartsWith(searchText))
{
enabled = true;
content = Regex.Replace (content, searchText, replaceText);
}
else
{
enabled = false;
content = Regex.Replace (content, replaceText, searchText);
}
StreamWriter writer = new StreamWriter (filePath);
writer.Write (content);
writer.Close ();
return enabled;
}
}
}

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using UnityEditor.Callbacks;
using UnityEditor;
using System.IO;
using System;
using System.Linq;
using System.Collections.Generic;
namespace GameAnalyticsSDK.Editor
{
#if UNITY_2018_1_OR_NEWER
public class GA_PostprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
#else
public class GA_PostprocessBuild
#endif
{
private static string gameanalytics_mopub = "gameanalytics_mopub_enabled";
private static string gameanalytics_fyber = "gameanalytics_fyber_enabled";
private static string gameanalytics_ironsource = "gameanalytics_ironsource_enabled";
private static string gameanalytics_topon = "gameanalytics_topon_enabled";
private static string gameanalytics_max = "gameanalytics_max_enabled";
private static string gameanalytics_aequus = "gameanalytics_aequus_enabled";
private static string gameanalytics_hyperbid = "gameanalytics_hyperbid_enabled";
#if UNITY_2018_1_OR_NEWER
public int callbackOrder
{
get { return 0; }
}
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
//Update3rdPartyIntegrations();
}
#endif
[DidReloadScripts]
private static void OnScriptsReloaded()
{
//Update3rdPartyIntegrations();
}
private static void Update3rdPartyIntegrations()
{
//UpdateMoPub();
//UpdateFyber();
//UpdateIronSource();
//UpdateTopOn();
//UpdateMax();
//UpdateAequus();
//UpdateHyperBid();
}
private static void UpdateDefines(string entry, bool enabled, BuildTargetGroup[] groups)
{
foreach (var group in groups)
{
var defines = new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(group).Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries));
var edited = false;
if (enabled && !defines.Contains(entry))
{
defines.Add(entry);
edited = true;
}
else if (!enabled && defines.Contains(entry))
{
defines.Remove(entry);
edited = true;
}
if (edited) {
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, string.Join(";", defines.ToArray()));
}
}
}
#region 3rd Party Lib Detection
/// <summary>
/// Sets the scripting define symbol `gameanalytics_mopub_enabled` to true if MoPub classes are detected within the Unity project
/// </summary>
private static void UpdateMoPub()
{
var mopubTypes = new string[] { "MoPubBase", "MoPubManager" };
if (TypeExists(mopubTypes))
{
UpdateDefines(gameanalytics_mopub, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_mopub, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_fyber_enabled` to true if Fyber classes are detected within the Unity project
/// </summary>
private static void UpdateFyber()
{
var fyberTypes = new string[] { "Fyber.Interstitial", "Fyber.Banner", "Fyber.Rewarded" };
if (TypeExists(fyberTypes))
{
UpdateDefines(gameanalytics_fyber, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_fyber, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_ironsource_enabled` to true if IronSource classes are detected within the Unity project
/// </summary>
private static void UpdateIronSource()
{
var ironSourceTypes = new string[] { "IronSourceEvents", "IronSource" };
if (TypeExists(ironSourceTypes))
{
UpdateDefines(gameanalytics_ironsource, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_ironsource, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_topon_enabled` to true if TopOn classes are detected within the Unity project
/// </summary>
private static void UpdateTopOn()
{
var topOnTypes = new string[] { "AnyThinkAds.Api.ATBannerAd", "AnyThinkAds.Api.ATInterstitialAd", "AnyThinkAds.Api.ATRewardedVideo", "AnyThinkAds.Api.ATNativeAd" };
if (TypeExists(topOnTypes))
{
UpdateDefines(gameanalytics_topon, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_topon, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_max_enabled` to true if Max classes are detected within the Unity project
/// </summary>
private static void UpdateMax()
{
var maxTypes = new string[] { "MaxSdkCallbacks", "MaxSdk", "MaxSdkBase.AdInfo" };
if (TypeExists(maxTypes))
{
UpdateDefines(gameanalytics_max, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_max, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_aequus_enabled` to true if Aequus classes are detected within the Unity project
/// </summary>
private static void UpdateAequus()
{
var aequusTypes = new string[] { "Mobi.Aequus.Sdk.Aequus", "Mobi.Aequus.Sdk.AequusILRDListener", "Mobi.Aequus.Sdk.ImpressionData" };
if (TypeExists(aequusTypes))
{
UpdateDefines(gameanalytics_aequus, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_aequus, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
/// <summary>
/// Sets the scripting define symbol `gameanalytics_hyperbid_enabled` to true if HyperBid classes are detected within the Unity project
/// </summary>
private static void UpdateHyperBid()
{
var topOnTypes = new string[] { "HyperBid.Api.HBBannerAd", "HyperBid.Api.HBInterstitialAd", "HyperBid.Api.HBRewardedVideo", "HyperBid.Api.HBNativeAd" };
if (TypeExists(topOnTypes))
{
UpdateDefines(gameanalytics_hyperbid, true, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
else
{
UpdateDefines(gameanalytics_hyperbid, false, new BuildTargetGroup[] { BuildTargetGroup.iOS, BuildTargetGroup.Android });
}
}
private static bool TypeExists(params string[] types)
{
if (types == null || types.Length == 0)
return false;
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
if (types.Any(type => assembly.GetType(type) != null))
return true;
}
return false;
}
#endregion
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
{
if (buildTarget == BuildTarget.iOS || buildTarget == BuildTarget.tvOS)
{
#if UNITY_IOS || UNITY_TVOS
string projPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(path);
UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject();
proj.ReadFromString(File.ReadAllText(projPath));
#if UNITY_2019_3_OR_NEWER
string target = proj.GetUnityMainTargetGuid();
#else
string targetName = UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName();
string target = proj.TargetGuidByName(targetName);
#endif
proj.AddFileToBuild(target, proj.AddFile("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));
proj.AddFileToBuild(target, proj.AddFile("usr/lib/libz.dylib", "Frameworks/libz.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));
proj.AddFrameworkToProject(target, "AdSupport.framework", false);
proj.AddFrameworkToProject(target, "AppTrackingTransparency.framework", true);
//proj.SetBuildProperty(target, "ENABLE_BITCODE", "YES");
#if gameanalytics_topon_enabled
string toponSubPath = "Libraries/GameAnalytics/Plugins/iOS/GameAnalyticsTopOnHelper.m";
string[] topOnGuids = AssetDatabase.FindAssets("GameAnalyticsTopOnHelper", null);
if (topOnGuids.Length > 0)
{
string[] p = AssetDatabase.GUIDToAssetPath(topOnGuids[0]).Split(new char[] { '/' }, 2);
if(p.Length > 1)
{
toponSubPath = "Libraries/" + p[1];
}
}
string toponHelperFilePath = Path.Combine(path, toponSubPath);
string topOncontents = File.ReadAllText(toponHelperFilePath);
topOncontents = topOncontents.Replace("#if gameanalytics_topon_enabled", "").Replace("#endif", "");
File.WriteAllText(toponHelperFilePath, topOncontents);
#endif
#if gameanalytics_hyperbid_enabled
string hyperbidSubPath = "Libraries/GameAnalytics/Plugins/iOS/GameAnalyticsHyperBidHelper.m";
string[] hyperBidGuids = AssetDatabase.FindAssets("GameAnalyticsHyperBidHelper", null);
if (hyperBidGuids.Length > 0)
{
string[] p = AssetDatabase.GUIDToAssetPath(hyperBidGuids[0]).Split(new char[] { '/' }, 2);
if(p.Length > 1)
{
hyperbidSubPath = "Libraries/" + p[1];
}
}
string hyperbidHelperFilePath = Path.Combine(path, hyperbidSubPath);
string hyperbidContents = File.ReadAllText(hyperbidHelperFilePath);
hyperbidContents = hyperbidContents.Replace("#if gameanalytics_hyperbid_enabled", "").Replace("#endif", "");
File.WriteAllText(hyperbidHelperFilePath, hyperbidContents);
#endif
File.WriteAllText(projPath, proj.WriteToString());
#endif
}
}
}
}

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using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using GameAnalyticsSDK.Setup;
namespace GameAnalyticsSDK.Editor
{
public class GA_UpdateWindow : EditorWindow
{
private GUIContent _close = new GUIContent("Skip", "Skip this version.");
private GUIContent _download = new GUIContent("Download Page", "Open the GameAnalytics download support page.");
//private GUIContent _assetStore = new GUIContent("AssetStore", "Open Unity Asset Store page in a browser window.");
private Vector2 _scrollPos;
void OnGUI ()
{
GUILayout.BeginHorizontal();
GUILayout.Label(GameAnalytics.SettingsGA.Logo);
GUILayout.BeginVertical();
GUILayout.Label("A new version of the GameAnalytics Unity SDK is available");
EditorGUILayout.Space();
GUILayout.Label("Currently installed version: " + GameAnalyticsSDK.Setup.Settings.VERSION);
GUILayout.Label("Latest version: " + GameAnalytics.SettingsGA.NewVersion);
EditorGUILayout.Space();
GUILayout.Label("Changes:");
EditorGUILayout.Space();
//EditorGUILayout.BeginVertical();
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Width (320), GUILayout.Height (160));
GUILayout.Label(new GUIContent(GameAnalytics.SettingsGA.Changes), EditorStyles.wordWrappedLabel);
EditorGUILayout.EndScrollView();
//EditorGUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.Label("You can download the latest version from the GameAnalytics download support page.", EditorStyles.wordWrappedMiniLabel, GUILayout.MaxWidth(320));
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
/*if (GUILayout.Button(_assetStore, GUILayout.MaxWidth(115)))
{
Application.OpenURL("https://www.assetstore.unity3d.com/#/content/6755");
}*/
if (GUILayout.Button(_download, GUILayout.MaxWidth(115)))
{
Application.OpenURL("http://download.gameanalytics.com/unity/GA_SDK_UNITY.unitypackage");
}
if (GUILayout.Button(_close, GUILayout.MaxWidth(72)))
{
EditorPrefs.SetString("ga_skip_version"+"-"+Application.dataPath, GameAnalytics.SettingsGA.NewVersion);
Close();
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
public static void SetNewVersion (string newVersion)
{
if (!string.IsNullOrEmpty(newVersion))
{
GameAnalytics.SettingsGA.NewVersion = newVersion;
}
}
public static string GetNewVersion ()
{
return GameAnalytics.SettingsGA.NewVersion;
}
public static void SetChanges (string changes)
{
if (!string.IsNullOrEmpty(changes))
{
GameAnalytics.SettingsGA.Changes = changes;
}
}
public static string UpdateStatus (string currentVersion)
{
try {
int newV = int.Parse(GameAnalytics.SettingsGA.NewVersion.Replace(".",""));
int oldV = int.Parse(currentVersion.Replace(".",""));
if (newV > oldV)
return "New update";
else
return "";
} catch {
return "";
}
}
}
}

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/// <summary>
/// The inspector for the GA prefab.
/// </summary>
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Reflection.Emit;
using System.Reflection;
using System;
using GameAnalyticsSDK.Setup;
namespace GameAnalyticsSDK.Editor
{
[CustomEditor(typeof(GameAnalytics))]
public class GameAnalyticsInspector : UnityEditor.Editor
{
private GUIContent _documentationLink = new GUIContent("Help", "Opens the GameAnalytics Unity SDK documentation page in your browser.");
//private GUIContent _guiAllowScreenshot = new GUIContent("Take Screenshot", "If enabled the player will be able to include a screenshot when submitting feedback and bug reports (This feature is not yet fully implemented).");
override public void OnInspectorGUI ()
{
GameAnalytics ga = target as GameAnalytics;
EditorGUI.indentLevel = 1;
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
GUILayout.Label("GameAnalytics Object",EditorStyles.largeLabel);
if (GUILayout.Button(_documentationLink, GUILayout.MaxWidth(60)))
{
Application.OpenURL("http://support.gameanalytics.com/");
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Basic component for initializing GameAnalytics.",EditorStyles.miniLabel);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (GUI.changed)
{
EditorUtility.SetDirty(ga);
}
}
private MessageType ConvertMessageType(GameAnalyticsSDK.Setup.Settings.MessageTypes msgType)
{
switch (msgType)
{
case GameAnalyticsSDK.Setup.Settings.MessageTypes.Error:
return MessageType.Error;
case GameAnalyticsSDK.Setup.Settings.MessageTypes.Info:
return MessageType.Info;
case GameAnalyticsSDK.Setup.Settings.MessageTypes.Warning:
return MessageType.Warning;
default:
return MessageType.None;
}
}
}
}

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using UnityEngine;
using UnityEditor;
using System;
public class PlayMakerPresenceCheck : AssetPostprocessor{
static string PlayMakerTypeCheck = "HutongGames.PlayMaker.Actions.ActivateGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null";
static string PlayMakerBridgeTypeCheck = "HutongGames.PlayMaker.Actions.SendDesignEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null";
static string IgnorePlayMakerBridgeKey = "IgnorePlayMakerBridge";
static string PlayMakerBridgeEnabledKey = "PlayMakerBridgeEnabled";
static bool _debug = false;
public static void ResetPrefs()
{
EditorPrefs.DeleteKey(IgnorePlayMakerBridgeKey+"-"+Application.dataPath);
EditorPrefs.DeleteKey(PlayMakerBridgeEnabledKey+"-"+Application.dataPath);
}
static void OnPostprocessAllAssets ( string[] importedAssets,string[] deletedAssets,string[] movedAssets,string[] movedFromAssetPaths)
{
//check here if we have access to a PlayMaker class, if we do, then we can alert the user.
bool _playmakerDetected = System.Type.GetType(PlayMakerTypeCheck) != null;
// check here if we have access to the PlayMaker Bridge Class.
bool _bridgeEnabled = System.Type.GetType(PlayMakerBridgeTypeCheck) !=null;
if (_debug)
{
Debug.Log("PlayMaker detected : "+_playmakerDetected+ " , Bridge enabled="+_bridgeEnabled);
}
if (_playmakerDetected)
{
if (! _bridgeEnabled)
{
if (EditorPrefs.GetBool(IgnorePlayMakerBridgeKey+"-"+Application.dataPath))
{
if (_debug)
{
Debug.Log("Ignore detection alert");
}
return;
}
if (EditorPrefs.GetBool(PlayMakerBridgeEnabledKey+"-"+Application.dataPath) )
{
if (_debug)
{
Debug.Log("PlayMaker found but bridge not enabled, tho we actually enabled it, so we bail");
}
return;
}
if (_debug)
{
Debug.Log("PlayMaker found but bridge not enabled");
}
if (EditorUtility.DisplayDialog("GameAnalytics : PlayMaker Detected","Do you want to enable PlayMaker Actions for GameAnalytics?","Yes","No"))
{
EditorPrefs.SetBool(PlayMakerBridgeEnabledKey+"-"+Application.dataPath,true);
EditorApplication.ExecuteMenuItem("Window/GameAnalytics/PlayMaker/Toggle Scripts");
}else{
EditorPrefs.SetBool(IgnorePlayMakerBridgeKey+"-"+Application.dataPath,true);
Debug.Log("To enable PlayMaker support for GameAnalytics manualy, simply go to the menu: 'Window/GameAnalytics/PlayMaker/Toggle Scripts'");
}
}
}
}
}

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#if false
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
using UnityEditor;
using UnityEngine;
using GameAnalyticsSDK;
namespace HutongGames.PlayMakerEditor
{
[CustomActionEditor(typeof (SendProgressionEvent))]
public class SendProgressionEventActionEditor : CustomActionEditor
{
public override bool OnGUI()
{
bool edited = false;
SendProgressionEvent _target = (SendProgressionEvent)target;
if (_target.ProgressionStatusAsString == null)
{
_target.ProgressionStatusAsString = new HutongGames.PlayMaker.FsmString(){ UseVariable=false };
}
if (_target.ProgressionStatusAsString.UseVariable)
{
EditField("ProgressionStatusAsString");
}
else
{
GUILayout.BeginHorizontal();
_target.ProgressionStatus = (GAProgressionStatus)EditorGUILayout.EnumPopup("Progression Status", _target.ProgressionStatus);
if (PlayMakerEditor.FsmEditorGUILayout.MiniButtonPadded(PlayMakerEditor.FsmEditorContent.VariableButton))
{
_target.ProgressionStatusAsString.UseVariable = true;
}
GUILayout.EndHorizontal();
}
EditField("Progression01");
if (_target.Progression01.Value != "" || !_target.Progression01.IsNone)
EditField("Progression02");
if (_target.Progression02.Value != "" || !_target.Progression02.IsNone)
EditField("Progression03");
EditField("Score");
return GUI.changed || edited;
}
}
}
#endif

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#if false
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
using UnityEditor;
using UnityEngine;
using GameAnalyticsSDK;
namespace HutongGames.PlayMakerEditor
{
[CustomActionEditor(typeof (SendResourceEvent))]
public class SendResourceEventActionEditor : CustomActionEditor
{
public override bool OnGUI()
{
bool edited = false;
SendResourceEvent _target = (SendResourceEvent)target;
if (_target.ResourceFlowTypeAsString == null)
{
_target.ResourceFlowTypeAsString = new HutongGames.PlayMaker.FsmString(){ UseVariable=false };
}
if (_target.ResourceFlowTypeAsString.UseVariable)
{
EditField("ResourceFlowTypeAsString");
}
else
{
GUILayout.BeginHorizontal();
_target.ResourceFlowType = (GAResourceFlowType)EditorGUILayout.EnumPopup("Resource Flow Type", _target.ResourceFlowType);
if (PlayMakerEditor.FsmEditorGUILayout.MiniButtonPadded(PlayMakerEditor.FsmEditorContent.VariableButton))
{
_target.ResourceFlowTypeAsString.UseVariable = true;
}
GUILayout.EndHorizontal();
}
EditField("ResourceCurrency");
EditField("Amount");
EditField("ItemType");
EditField("ItemID");
return GUI.changed || edited;
}
}
}
#endif

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