UI实用代码

This commit is contained in:
yangjing 2022-02-08 20:24:48 +08:00
parent a6a890dad8
commit 99b88eca57
14 changed files with 483 additions and 0 deletions

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class HUDBase : MonoBehaviour
{
public Action<HUDBase> DelDestroy;
public bool HasTarget => mTargetTrans != null;
public Transform TargetTrans => mTargetTrans;
protected RectTransform mRectTrans = null;
protected Transform mTargetTrans = null;
protected Canvas mRootCanvas = null;
protected Camera mCamera = null;
protected float mHOffset;
protected bool mIsActive = false;
private void Awake()
{
mRectTrans = GetComponent<RectTransform>();
if (mRectTrans == null)
{
Debug.LogError("RectTransform is invalid.");
return;
}
OnAwake();
}
public void Init(Transform pTargetTrans, Canvas pRootCanvas, Camera pCamera, float pHOffset)
{
if (pTargetTrans == null)
{
Debug.LogError("Target is invalid.");
return;
}
mTargetTrans = pTargetTrans;
mRootCanvas = pRootCanvas;
mCamera = pCamera;
mHOffset = pHOffset;
mIsActive = true;
Refresh();
OnInit();
}
public void Refresh()
{
if (!HasTarget || mCamera == null)
return;
Vector3 worldPosition = mTargetTrans.position + Vector3.up * mHOffset;
Vector3 screenPosition = mCamera.WorldToScreenPoint(worldPosition);
Vector2 position;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)mRootCanvas.transform, screenPosition, mRootCanvas.worldCamera, out position))
{
mRectTrans.localPosition = position;
}
}
public void RefreshHeight(float pHeight)
{
mHOffset = pHeight;
Refresh();
}
public void Destroy()
{
if (!mIsActive)
return;
mIsActive = false;
ResetTarget(null);
OnDestroy();
DelDestroy?.Invoke(this);
DelDestroy = null;
}
public virtual void ResetTarget(Transform pTargetTrans)
{
mTargetTrans = pTargetTrans;
}
protected virtual void OnAwake()
{
}
protected virtual void OnInit()
{
}
protected virtual void OnDestroy()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hole : Mask
{
public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
return false;
if (!isActiveAndEnabled)
return true;
//return !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, sp, eventCamera);
}
}

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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
public class HoleImage : Image
{
public override Material GetModifiedMaterial(Material baseMaterial)
{
var toUse = baseMaterial;
if (m_ShouldRecalculateStencil)
{
var rootCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);
m_StencilValue = maskable ? MaskUtilities.GetStencilDepth(transform, rootCanvas) : 0;
m_ShouldRecalculateStencil = false;
}
// if we have a enabled Mask component then it will
// generate the mask material. This is an optimisation
// it adds some coupling between components though :(
Mask maskComponent = GetComponent<Mask>();
if (m_StencilValue > 0 && (maskComponent == null || !maskComponent.IsActive()))
{
var maskMat = StencilMaterial.Add(toUse, (1 << m_StencilValue) - 1, StencilOp.Keep, CompareFunction.NotEqual, ColorWriteMask.All, (1 << m_StencilValue) - 1, 0);
StencilMaterial.Remove(m_MaskMaterial);
m_MaskMaterial = maskMat;
toUse = m_MaskMaterial;
}
return toUse;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ResShower : MonoBehaviour
{
[SerializeField] GameObject mTplCurrency;
[SerializeField] RectTransform mRctCurrencyIcon;
[SerializeField] Text mTxtCurrency;
[SerializeField] Text mTxtCurrencyChange;
Sequence mPopTweenSequence;
Sequence mFadeTweenSequence;
private Camera mMainCam;
private Camera mUICam;
private int mFinalCount;
public void SetCamera(Camera pMainCam, Camera pUICam = null)
{
mMainCam = pMainCam;
mUICam = pUICam;
}
public void FlyCoins(Vector3 pWorldPos, int pFlyCount, int pCoinCount, int pFinalCount)
{
mFinalCount = pFinalCount;
float tFlyDelta = 0.05f;
for (int i = 0; i < pFlyCount; i++)
{
FlyOneCoin(pWorldPos, tFlyDelta * i);
}
PopCoinChange(pCoinCount);
StartCoroutine(SeperatlyAddCoin(tFlyDelta, pFlyCount, pCoinCount));
}
private void FlyOneCoin(Vector3 pWorldPos, float pDelay)
{
Vector2 tStartPos = GetLocalPosInRect(pWorldPos, mRctCurrencyIcon, mMainCam, mUICam);
RectTransform tFlyCoin = Instantiate<GameObject>(mTplCurrency).GetComponent<RectTransform>();
tFlyCoin.gameObject.SetActive(true);
tFlyCoin.SetParent(mRctCurrencyIcon, false);
tFlyCoin.localScale = Vector3.one;
tFlyCoin.anchoredPosition = tStartPos;
Vector3 tJumpPos = tStartPos + new Vector2(UnityEngine.Random.Range(-150f, 150f), UnityEngine.Random.Range(-80f, -120f));
tFlyCoin.DOJumpAnchorPos(tJumpPos, 300, 1, 0.5f);
tFlyCoin.DOAnchorPos(Vector2.zero, 0.5f).SetDelay(0.5f + pDelay).SetEase(Ease.Linear).onComplete = () =>
{
Destroy(tFlyCoin.gameObject);
};
}
private IEnumerator SeperatlyAddCoin(float pFlyDelta, int pFlyCount, int pCoinCount)
{
int tCoinPerFly = 1, tCoinLastFly = 1;
if (pCoinCount > pFlyCount)
{
tCoinPerFly = pCoinCount / pFlyCount;
tCoinLastFly = pCoinCount - tCoinPerFly * pFlyCount;
if (tCoinLastFly == 0)
tCoinLastFly = tCoinPerFly;
}
yield return new WaitForSeconds(1f);
for (int i = 0; i < pFlyCount; i++)
{
int tAddCount = i < pFlyCount - 1 ? tCoinPerFly : tCoinLastFly;
RefreshCoins(tAddCount);
if (i == pFlyCount - 1)
{
RefreshCoinsWithoutAni();
}
yield return new WaitForSeconds(pFlyDelta);
}
}
public void RefreshCoins(int pAddCount)
{
int tCurrentNum = int.Parse(mTxtCurrency.text);
tCurrentNum += pAddCount;
mTxtCurrency.text = tCurrentNum.ToString();
}
public void RefreshCoinsWithoutAni()
{
mTxtCurrency.text = mFinalCount.ToString();
//mRectCoinIcon.anchoredPosition = new Vector2(-(mTxtCoin.preferredWidth), mRectCoinIcon.anchoredPosition.y);
}
public void PopCoinChange(int pChangedNum)
{
mTxtCurrencyChange.text = pChangedNum >= 0 ? "+" + pChangedNum.ToString() : pChangedNum.ToString();
Color tColor = pChangedNum > 0 ? Color.green : Color.red;
tColor.a = 0;
mTxtCurrencyChange.color = tColor;
mTxtCurrencyChange.rectTransform.anchoredPosition = new Vector2(32, 0);
mTxtCurrencyChange.rectTransform.DOKill();
mPopTweenSequence = DOTween.Sequence();
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(-100, 0.3f).SetEase(Ease.OutBounce));
mPopTweenSequence.AppendInterval(0.8f);
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(0, 0.3f).SetEase(Ease.InBounce));
mTxtCurrencyChange.DOKill();
mFadeTweenSequence = DOTween.Sequence();
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(1, 0.3f));
mFadeTweenSequence.AppendInterval(0.8f);
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(0, 0.3f));
mPopTweenSequence.Restart();
mFadeTweenSequence.Restart();
}
private void PunchIcon(RectTransform pRect)
{
pRect.localScale = Vector3.one;
pRect.DOKill();
pRect.DOPunchScale(Vector3.one * 1.2f, 0.3f);
}
public void ShowNotEnoughCoin()
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
mTxtCurrency.color = Color.red;
mTxtCurrency.rectTransform.DOKill();
mTxtCurrency.rectTransform.DOPunchAnchorPos(new Vector2(0, 15), 0.5f).onComplete = () =>
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
};
}
public Vector2 GetLocalPosInRect(Vector3 pWorldPos, RectTransform pRect, Camera pMainCam, Camera pUICam = null)
{
Vector2 tScreenPos = RectTransformUtility.WorldToScreenPoint(pMainCam, pWorldPos);
Vector2 tLocalPos = Vector2.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(pRect, tScreenPos, pUICam, out tLocalPos);
return tLocalPos;
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class UIToggleSwap : MonoBehaviour
{
public event Action<bool> OnSwitch;
public bool IsOn
{
get
{
return mIsOn;
}
set
{
mIsOn = value;
if (mSignOn != null) mSignOn.SetActive(mIsOn);
if (mSignOff != null) mSignOff.SetActive(!mIsOn);
OnSwitch?.Invoke(mIsOn);
}
}
[SerializeField] GameObject mSignOn;
[SerializeField] GameObject mSignOff;
private Button mBtnClick;
private bool mIsOn;
private void Awake()
{
mBtnClick = GetComponent<Button>();
mBtnClick.onClick.AddListener(OnClick);
}
private void OnClick()
{
IsOn = !IsOn;
}
}

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using UnityEngine;
using System.Collections.Generic;
public class XAdaptor : MonoBehaviour
{
public float OffsetY = 65;
RectTransform mRect;
private void Awake()
{
mRect = GetComponent<RectTransform>();
if (mRect != null)
{
if (IsIphoneX)
{
mRect.offsetMax = new Vector2(mRect.offsetMax.x, -OffsetY);
}
}
}
private bool IsIphoneX
{
get
{
string tModelStr = SystemInfo.deviceModel;
if (tModelStr.Contains("iPhone"))
{
string[] tNumStrs = tModelStr.Replace("iPhone", "").Split(',');
int tNumber1 = 0, tNumber2 = 0;
if (int.TryParse(tNumStrs[0], out tNumber1) && int.TryParse(tNumStrs[1], out tNumber2))
{
if (tNumber1 == 10 && (tNumber2 == 3 || tNumber2 == 6))//Include iPhoneX
return true;
if (tNumber1 == 12 && tNumber2 == 8)//Exclude iPhoneSE2
return false;
if (tNumber1 >= 11)
return true;
}
}
if (Mathf.Abs((float)Screen.height / Screen.width - 2436 / 1125f) <= 0.01f)
return true;
return false;
}
}
}

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