UI实用代码
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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public class HUDBase : MonoBehaviour
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{
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public Action<HUDBase> DelDestroy;
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public bool HasTarget => mTargetTrans != null;
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public Transform TargetTrans => mTargetTrans;
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protected RectTransform mRectTrans = null;
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protected Transform mTargetTrans = null;
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protected Canvas mRootCanvas = null;
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protected Camera mCamera = null;
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protected float mHOffset;
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protected bool mIsActive = false;
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private void Awake()
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{
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mRectTrans = GetComponent<RectTransform>();
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if (mRectTrans == null)
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{
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Debug.LogError("RectTransform is invalid.");
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return;
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}
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OnAwake();
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}
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public void Init(Transform pTargetTrans, Canvas pRootCanvas, Camera pCamera, float pHOffset)
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{
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if (pTargetTrans == null)
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{
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Debug.LogError("Target is invalid.");
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return;
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}
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mTargetTrans = pTargetTrans;
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mRootCanvas = pRootCanvas;
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mCamera = pCamera;
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mHOffset = pHOffset;
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mIsActive = true;
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Refresh();
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OnInit();
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}
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public void Refresh()
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{
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if (!HasTarget || mCamera == null)
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return;
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Vector3 worldPosition = mTargetTrans.position + Vector3.up * mHOffset;
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Vector3 screenPosition = mCamera.WorldToScreenPoint(worldPosition);
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Vector2 position;
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if (RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)mRootCanvas.transform, screenPosition, mRootCanvas.worldCamera, out position))
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{
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mRectTrans.localPosition = position;
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}
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}
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public void RefreshHeight(float pHeight)
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{
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mHOffset = pHeight;
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Refresh();
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}
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public void Destroy()
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{
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if (!mIsActive)
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return;
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mIsActive = false;
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ResetTarget(null);
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OnDestroy();
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DelDestroy?.Invoke(this);
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DelDestroy = null;
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}
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public virtual void ResetTarget(Transform pTargetTrans)
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{
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mTargetTrans = pTargetTrans;
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}
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protected virtual void OnAwake()
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{
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}
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protected virtual void OnInit()
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{
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}
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protected virtual void OnDestroy()
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{
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Hole : Mask
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{
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public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
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{
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return false;
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if (!isActiveAndEnabled)
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return true;
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//return !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, sp, eventCamera);
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}
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}
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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public class HoleImage : Image
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{
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public override Material GetModifiedMaterial(Material baseMaterial)
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{
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var toUse = baseMaterial;
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if (m_ShouldRecalculateStencil)
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{
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var rootCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);
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m_StencilValue = maskable ? MaskUtilities.GetStencilDepth(transform, rootCanvas) : 0;
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m_ShouldRecalculateStencil = false;
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}
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// if we have a enabled Mask component then it will
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// generate the mask material. This is an optimisation
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// it adds some coupling between components though :(
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Mask maskComponent = GetComponent<Mask>();
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if (m_StencilValue > 0 && (maskComponent == null || !maskComponent.IsActive()))
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{
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var maskMat = StencilMaterial.Add(toUse, (1 << m_StencilValue) - 1, StencilOp.Keep, CompareFunction.NotEqual, ColorWriteMask.All, (1 << m_StencilValue) - 1, 0);
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StencilMaterial.Remove(m_MaskMaterial);
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m_MaskMaterial = maskMat;
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toUse = m_MaskMaterial;
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}
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return toUse;
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}
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}
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fileFormatVersion: 2
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class ResShower : MonoBehaviour
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{
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[SerializeField] GameObject mTplCurrency;
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[SerializeField] RectTransform mRctCurrencyIcon;
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[SerializeField] Text mTxtCurrency;
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[SerializeField] Text mTxtCurrencyChange;
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Sequence mPopTweenSequence;
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Sequence mFadeTweenSequence;
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private Camera mMainCam;
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private Camera mUICam;
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private int mFinalCount;
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public void SetCamera(Camera pMainCam, Camera pUICam = null)
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{
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mMainCam = pMainCam;
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mUICam = pUICam;
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}
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public void FlyCoins(Vector3 pWorldPos, int pFlyCount, int pCoinCount, int pFinalCount)
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{
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mFinalCount = pFinalCount;
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float tFlyDelta = 0.05f;
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for (int i = 0; i < pFlyCount; i++)
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{
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FlyOneCoin(pWorldPos, tFlyDelta * i);
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}
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PopCoinChange(pCoinCount);
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StartCoroutine(SeperatlyAddCoin(tFlyDelta, pFlyCount, pCoinCount));
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}
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private void FlyOneCoin(Vector3 pWorldPos, float pDelay)
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{
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Vector2 tStartPos = GetLocalPosInRect(pWorldPos, mRctCurrencyIcon, mMainCam, mUICam);
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RectTransform tFlyCoin = Instantiate<GameObject>(mTplCurrency).GetComponent<RectTransform>();
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tFlyCoin.gameObject.SetActive(true);
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tFlyCoin.SetParent(mRctCurrencyIcon, false);
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tFlyCoin.localScale = Vector3.one;
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tFlyCoin.anchoredPosition = tStartPos;
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Vector3 tJumpPos = tStartPos + new Vector2(UnityEngine.Random.Range(-150f, 150f), UnityEngine.Random.Range(-80f, -120f));
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tFlyCoin.DOJumpAnchorPos(tJumpPos, 300, 1, 0.5f);
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tFlyCoin.DOAnchorPos(Vector2.zero, 0.5f).SetDelay(0.5f + pDelay).SetEase(Ease.Linear).onComplete = () =>
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{
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Destroy(tFlyCoin.gameObject);
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};
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}
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private IEnumerator SeperatlyAddCoin(float pFlyDelta, int pFlyCount, int pCoinCount)
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{
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int tCoinPerFly = 1, tCoinLastFly = 1;
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if (pCoinCount > pFlyCount)
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{
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tCoinPerFly = pCoinCount / pFlyCount;
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tCoinLastFly = pCoinCount - tCoinPerFly * pFlyCount;
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if (tCoinLastFly == 0)
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tCoinLastFly = tCoinPerFly;
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}
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yield return new WaitForSeconds(1f);
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for (int i = 0; i < pFlyCount; i++)
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{
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int tAddCount = i < pFlyCount - 1 ? tCoinPerFly : tCoinLastFly;
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RefreshCoins(tAddCount);
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if (i == pFlyCount - 1)
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{
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RefreshCoinsWithoutAni();
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}
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yield return new WaitForSeconds(pFlyDelta);
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}
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}
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public void RefreshCoins(int pAddCount)
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{
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int tCurrentNum = int.Parse(mTxtCurrency.text);
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tCurrentNum += pAddCount;
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mTxtCurrency.text = tCurrentNum.ToString();
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}
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public void RefreshCoinsWithoutAni()
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{
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mTxtCurrency.text = mFinalCount.ToString();
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//mRectCoinIcon.anchoredPosition = new Vector2(-(mTxtCoin.preferredWidth), mRectCoinIcon.anchoredPosition.y);
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}
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public void PopCoinChange(int pChangedNum)
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{
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mTxtCurrencyChange.text = pChangedNum >= 0 ? "+" + pChangedNum.ToString() : pChangedNum.ToString();
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Color tColor = pChangedNum > 0 ? Color.green : Color.red;
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tColor.a = 0;
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mTxtCurrencyChange.color = tColor;
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mTxtCurrencyChange.rectTransform.anchoredPosition = new Vector2(32, 0);
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mTxtCurrencyChange.rectTransform.DOKill();
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mPopTweenSequence = DOTween.Sequence();
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mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(-100, 0.3f).SetEase(Ease.OutBounce));
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mPopTweenSequence.AppendInterval(0.8f);
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mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(0, 0.3f).SetEase(Ease.InBounce));
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mTxtCurrencyChange.DOKill();
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mFadeTweenSequence = DOTween.Sequence();
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mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(1, 0.3f));
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mFadeTweenSequence.AppendInterval(0.8f);
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mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(0, 0.3f));
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mPopTweenSequence.Restart();
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mFadeTweenSequence.Restart();
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}
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private void PunchIcon(RectTransform pRect)
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{
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pRect.localScale = Vector3.one;
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pRect.DOKill();
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pRect.DOPunchScale(Vector3.one * 1.2f, 0.3f);
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}
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public void ShowNotEnoughCoin()
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{
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mTxtCurrency.color = Color.white;
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mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
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mTxtCurrency.color = Color.red;
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mTxtCurrency.rectTransform.DOKill();
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mTxtCurrency.rectTransform.DOPunchAnchorPos(new Vector2(0, 15), 0.5f).onComplete = () =>
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{
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mTxtCurrency.color = Color.white;
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mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
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};
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}
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public Vector2 GetLocalPosInRect(Vector3 pWorldPos, RectTransform pRect, Camera pMainCam, Camera pUICam = null)
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{
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Vector2 tScreenPos = RectTransformUtility.WorldToScreenPoint(pMainCam, pWorldPos);
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Vector2 tLocalPos = Vector2.zero;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(pRect, tScreenPos, pUICam, out tLocalPos);
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return tLocalPos;
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}
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}
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Button))]
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public class UIToggleSwap : MonoBehaviour
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{
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public event Action<bool> OnSwitch;
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public bool IsOn
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{
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get
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{
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return mIsOn;
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}
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set
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{
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mIsOn = value;
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if (mSignOn != null) mSignOn.SetActive(mIsOn);
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if (mSignOff != null) mSignOff.SetActive(!mIsOn);
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OnSwitch?.Invoke(mIsOn);
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}
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}
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[SerializeField] GameObject mSignOn;
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[SerializeField] GameObject mSignOff;
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private Button mBtnClick;
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private bool mIsOn;
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private void Awake()
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{
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mBtnClick = GetComponent<Button>();
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mBtnClick.onClick.AddListener(OnClick);
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}
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private void OnClick()
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{
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IsOn = !IsOn;
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}
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}
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using UnityEngine;
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using System.Collections.Generic;
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public class XAdaptor : MonoBehaviour
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{
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public float OffsetY = 65;
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RectTransform mRect;
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private void Awake()
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{
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mRect = GetComponent<RectTransform>();
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if (mRect != null)
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{
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if (IsIphoneX)
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{
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mRect.offsetMax = new Vector2(mRect.offsetMax.x, -OffsetY);
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}
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}
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}
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private bool IsIphoneX
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{
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get
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{
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string tModelStr = SystemInfo.deviceModel;
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if (tModelStr.Contains("iPhone"))
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{
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string[] tNumStrs = tModelStr.Replace("iPhone", "").Split(',');
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int tNumber1 = 0, tNumber2 = 0;
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if (int.TryParse(tNumStrs[0], out tNumber1) && int.TryParse(tNumStrs[1], out tNumber2))
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{
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if (tNumber1 == 10 && (tNumber2 == 3 || tNumber2 == 6))//Include iPhoneX
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return true;
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if (tNumber1 == 12 && tNumber2 == 8)//Exclude iPhoneSE2
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return false;
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if (tNumber1 >= 11)
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return true;
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}
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}
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if (Mathf.Abs((float)Screen.height / Screen.width - 2436 / 1125f) <= 0.01f)
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return true;
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return false;
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}
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}
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}
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