diff --git a/Assets/Scripts/ToukaGames/AnalyticsScripts/ToukaSettings/StaticStringsKey_iOS.cs b/Assets/Scripts/ToukaGames/AnalyticsScripts/ToukaSettings/StaticStringsKey_iOS.cs index 00243393..640ebdc3 100644 --- a/Assets/Scripts/ToukaGames/AnalyticsScripts/ToukaSettings/StaticStringsKey_iOS.cs +++ b/Assets/Scripts/ToukaGames/AnalyticsScripts/ToukaSettings/StaticStringsKey_iOS.cs @@ -43,7 +43,7 @@ public static partial class StaticStringsKey { #region 自动打包所需配置 // 国内包 bundle id - public const string BunldId_CN = "com.toukagame.demotest"; + public const string BunldId_CN = "com.toukagames.pitch"; // 国内包 SDK 所需宏定义 - 【IOS_CN】(请自行补全游戏中需要的其他宏) public const string ScriptingDefineSymbols_CN = "IOS_CN;"; @@ -51,7 +51,7 @@ public static partial class StaticStringsKey { // 海外包 bundle id - public const string BunldId_US = "com.toukagame.demotest.global"; + public const string BunldId_US = "com.toukagames.pitch.global"; // 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏) public const string ScriptingDefineSymbols_US = ""; diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index fe556119..597d9edc 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -609,7 +609,7 @@ PlayerSettings: webGLThreadsSupport: 0 webGLWasmStreaming: 0 scriptingDefineSymbols: - 4: + 4: IOS_CN 7: platformArchitecture: {} scriptingBackend: {}