关卡解锁逻辑

This commit is contained in:
yangjing 2022-02-09 20:28:20 +08:00
parent ca27e3d915
commit 7026dd9f01
6 changed files with 32 additions and 50 deletions

View File

@ -82,7 +82,7 @@ AnimatorStateMachine:
m_Position: {x: -20, y: 420, z: 0} m_Position: {x: -20, y: 420, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 3836889060777042707} m_State: {fileID: 3836889060777042707}
m_Position: {x: 0, y: 590, z: 0} m_Position: {x: 140, y: 520, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -6102885615661990480} m_State: {fileID: -6102885615661990480}
m_Position: {x: -30, y: 570, z: 0} m_Position: {x: -30, y: 570, z: 0}
@ -191,8 +191,7 @@ AnimatorState:
m_Name: 2_2_2 m_Name: 2_2_2
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions: []
- {fileID: 1485549772310524228}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -374,8 +373,7 @@ AnimatorState:
m_Name: 0 m_Name: 0
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: m_Transitions: []
- {fileID: 869676249508705306}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@ -569,50 +567,6 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &869676249508705306
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 7665055686205544356}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1485549772310524228
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3836889060777042707}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &3369929957660876854 --- !u!1102 &3369929957660876854
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6

View File

@ -64,6 +64,7 @@ public class GameLogic : MonoBehaviour
if (tEndingID >= 0) if (tEndingID >= 0)
{ {
PlayerData.Instance.AddEnding(PlayerData.Instance.CurrentLevelID, tEndingID); PlayerData.Instance.AddEnding(PlayerData.Instance.CurrentLevelID, tEndingID);
PlayerData.Instance.UnlockNewLevel();
EndingData tEdData = tLvData.Endings[tEndingID]; EndingData tEdData = tLvData.Endings[tEndingID];
tUIResult.Init(PlayerData.Instance.CurrentLevelID, tEdData.EndingName, tEdData.IsGoodEnding, false); tUIResult.Init(PlayerData.Instance.CurrentLevelID, tEdData.EndingName, tEdData.IsGoodEnding, false);

View File

@ -14,4 +14,10 @@ public class GameManager : D_MonoSingleton<GameManager>
{ {
SceneManager.LoadScene("Game"); SceneManager.LoadScene("Game");
} }
public void NextLevel()
{
PlayerData.Instance.CurrentLevel++;
LoadGame();
}
} }

View File

@ -18,6 +18,15 @@ public class PlayerData : StorageBase<PlayerData>
} }
[SerializeField]private int mCurrentLevel = 1; [SerializeField]private int mCurrentLevel = 1;
public int UnlockedLevel
{
get
{
return mUnlockedLevel;
}
}
[SerializeField] private int mUnlockedLevel = 1;
public int CurrentLevelID public int CurrentLevelID
{ {
get get
@ -28,6 +37,14 @@ public class PlayerData : StorageBase<PlayerData>
[SerializeField] private Dictionary<int, List<int>> mEndingDic = new Dictionary<int, List<int>>(); [SerializeField] private Dictionary<int, List<int>> mEndingDic = new Dictionary<int, List<int>>();
public void UnlockNewLevel()
{
if (mUnlockedLevel < GameConfig.Instance.LevelSort.Count)
{
mUnlockedLevel++;
}
}
public bool AddEnding(int pLevelID, int pEndingID) public bool AddEnding(int pLevelID, int pEndingID)
{ {
if (!mEndingDic.ContainsKey(pLevelID)) if (!mEndingDic.ContainsKey(pLevelID))

View File

@ -106,6 +106,10 @@ public class PanelGame : BasePanel
{ {
mGobPlay.SetActive(false); mGobPlay.SetActive(false);
mGobOpMask.SetActive(true); mGobOpMask.SetActive(true);
for (int i = 0; i < mBtnSlots.Length; i++)
{
mBtnSlots[i].ShowCurrent(false);
}
mAni.ReadyPlay(0.5f); mAni.ReadyPlay(0.5f);
TimerManager.Instance.Schedule(Action, 0.5f); TimerManager.Instance.Schedule(Action, 0.5f);

View File

@ -60,7 +60,7 @@ public class PanelResult : BasePanel
private void OnClickNext() private void OnClickNext()
{ {
GameManager.Instance.LoadGame(); GameManager.Instance.NextLevel();
} }
private void OnClickChoose() private void OnClickChoose()