胶片滚动逻辑

This commit is contained in:
yangjing 2022-02-11 12:04:53 +08:00
parent be7c315928
commit 6ee3d925a5
1 changed files with 141 additions and 17 deletions

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class PanelMain : BasePanel
{
@ -20,6 +21,18 @@ public class PanelMain : BasePanel
private int mTotalLevel;
private const int FOCUS_IDX = 2;
private int mWaftDir = 1;
private bool mIsWafting = false;
private bool mIsRolling = false;
private TimerUnit mRollTimer;
private const float FIX_DURATION = 0.2f;
private const float FIX_WAIT = 10;
private const float ROLL_DURATION = 0.3f;
private const float WAFT_DURATION = 4f;
private void Awake()
{
UIUtils.BindBtn(mBtnLast, OnClickLast);
@ -32,9 +45,31 @@ public class PanelMain : BasePanel
{
base.OnOpen();
mRollTimer = TimerManager.Instance.CreateTimerUnit();
InitLevelIcons();
}
public override void OnClose()
{
base.OnClose();
if (mRollTimer != null)
{
mRollTimer.Destroy();
mRollTimer = null;
}
}
private void OnDestroy()
{
if (mRollTimer != null)
{
mRollTimer.Destroy();
mRollTimer = null;
}
}
private void InitLevelIcons()
{
mTotalLevel = GameConfig.Instance.LevelSort.Count;
@ -48,6 +83,8 @@ public class PanelMain : BasePanel
mImgLevelIcons[i].sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconBig(GameConfig.Instance.LevelSort[(tLevel - 1) % mTotalLevel]));
mLevelIconList.Add(mImgLevelIcons[i]);
}
Waft();
}
private int GetLevelInCircle(int pLevelNum, int pTotalLevel)
@ -60,7 +97,7 @@ public class PanelMain : BasePanel
tFinalLevel += pTotalLevel;
}
}
else if(tFinalLevel > pTotalLevel)
else if (tFinalLevel > pTotalLevel)
{
tFinalLevel = (tFinalLevel - 1) % pTotalLevel + 1;
}
@ -68,28 +105,45 @@ public class PanelMain : BasePanel
return tFinalLevel;
}
private void OnClickLast()
private void FixRolling()
{
for (int i = 0; i < mLevelList.Count; i++)
mIsWafting = false;
mIsRolling = false;
for (int i = 1; i < mLevelIconList.Count - 1; i++)
{
mLevelList[i] = GetLevelInCircle(mLevelList[i] - 1, mTotalLevel);
mLevelIconList[i].GetComponent<RectTransform>().DOKill();
mLevelIconList[i].GetComponent<RectTransform>().DOAnchorPosX(mIconPosX[i], FIX_DURATION).SetEase(Ease.OutSine);
}
Image tEndImg = mLevelIconList[mLevelIconList.Count - 1];
for (int i = mLevelIconList.Count - 2; i >= 0; i--)
{
int tNextIndex = (i + 1) % mLevelIconList.Count;
mLevelIconList[tNextIndex] = mLevelIconList[i];
mLevelIconList[tNextIndex].GetComponent<RectTransform>().anchoredPosition = new Vector2(mIconPosX[tNextIndex], 0);
}
mLevelIconList[0] = tEndImg;
mLevelIconList[0].sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconBig(GameConfig.Instance.LevelSort[mLevelList[0] - 1]));
mLevelIconList[0].GetComponent<RectTransform>().anchoredPosition = new Vector2(mIconPosX[0], 0);
mRollTimer.StartTimer(Waft, FIX_WAIT);
}
private void OnClickNext()
private void Waft()
{
mIsWafting = true;
mIsRolling = false;
for (int i = 1; i < mLevelIconList.Count - 1; i++)
{
mLevelIconList[i].GetComponent<RectTransform>().DOKill();
mLevelIconList[i].GetComponent<RectTransform>().DOAnchorPosX(mIconPosX[i] + mWaftDir * 80, WAFT_DURATION).SetEase(Ease.Linear);
}
if (mWaftDir == 1)
{
mRollTimer.StartTimer(RollRight, WAFT_DURATION);
}
else
{
mRollTimer.StartTimer(RollLeft, WAFT_DURATION);
}
}
private void RollLeft()
{
mIsRolling = true;
for (int i = 0; i < mLevelList.Count; i++)
{
mLevelList[i] = GetLevelInCircle(mLevelList[i] + 1, mTotalLevel);
@ -101,11 +155,81 @@ public class PanelMain : BasePanel
int tLastIndex = (i - 1) % mLevelIconList.Count;
mLevelIconList[tLastIndex] = mLevelIconList[i];
mLevelIconList[tLastIndex].GetComponent<RectTransform>().anchoredPosition = new Vector2(mIconPosX[tLastIndex], 0);
mLevelIconList[tLastIndex].GetComponent<RectTransform>().DOKill();
mLevelIconList[tLastIndex].GetComponent<RectTransform>().DOAnchorPosX(mIconPosX[tLastIndex], ROLL_DURATION).SetEase(Ease.OutSine);
}
mLevelIconList[mLevelIconList.Count - 1] = tStartImg;
mLevelIconList[mLevelIconList.Count - 1].sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconBig(GameConfig.Instance.LevelSort[mLevelList[mLevelIconList.Count - 1] - 1]));
mLevelIconList[mLevelIconList.Count - 1].GetComponent<RectTransform>().anchoredPosition = new Vector2(mIconPosX[mLevelIconList.Count - 1], 0);
mRollTimer.StartTimer(RollOver, ROLL_DURATION);
}
private void RollRight()
{
mIsRolling = true;
for (int i = 0; i < mLevelList.Count; i++)
{
mLevelList[i] = GetLevelInCircle(mLevelList[i] - 1, mTotalLevel);
}
Image tEndImg = mLevelIconList[mLevelIconList.Count - 1];
for (int i = mLevelIconList.Count - 2; i >= 0; i--)
{
int tNextIndex = (i + 1) % mLevelIconList.Count;
mLevelIconList[tNextIndex] = mLevelIconList[i];
mLevelIconList[tNextIndex].GetComponent<RectTransform>().DOKill();
mLevelIconList[tNextIndex].GetComponent<RectTransform>().DOAnchorPosX(mIconPosX[tNextIndex], ROLL_DURATION).SetEase(Ease.OutSine);
}
mLevelIconList[0] = tEndImg;
mLevelIconList[0].sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconBig(GameConfig.Instance.LevelSort[mLevelList[0] - 1]));
mLevelIconList[0].GetComponent<RectTransform>().anchoredPosition = new Vector2(mIconPosX[0], 0);
mRollTimer.StartTimer(RollOver, ROLL_DURATION);
}
private void RollOver()
{
mIsRolling = false;
mRollTimer.StartTimer(Waft, mIsWafting ? -1 : FIX_WAIT);
}
private void OnClickLast()
{
if (mIsRolling)
return;
if (mIsWafting && mWaftDir == -1)//turn around
{
FixRolling();
}
else
{
mIsWafting = false;
RollRight();
}
mWaftDir = 1;
}
private void OnClickNext()
{
if (mIsRolling)
return;
if (mIsWafting && mWaftDir == 1)//turn around
{
FixRolling();
}
else
{
mIsWafting = false;
RollLeft();
}
mWaftDir = -1;
}
private void OnClickStart()