page spot
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PrefabInstance:
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@ -565,7 +441,7 @@ RectTransform:
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|
@ -12,7 +12,7 @@ public class LevelPage : PageView
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
int tTotalCount = GameConfig.Instance.LevelSort.Count + 1;//add coming soon
|
int tTotalCount = GameConfig.Instance.LevelSort.Count + 1;//add coming soon
|
||||||
int tUnlockedCount = PlayerData.Instance.UnlockedLevel;
|
int tUnlockedCount = 23;// PlayerData.Instance.UnlockedLevel;
|
||||||
int tEnoughCount = (tUnlockedCount / CountPerPage + 1) + (tUnlockedCount % CountPerPage == 0 ? -1 : 0);
|
int tEnoughCount = (tUnlockedCount / CountPerPage + 1) + (tUnlockedCount % CountPerPage == 0 ? -1 : 0);
|
||||||
|
|
||||||
return Mathf.Min(tTotalCount, tEnoughCount * CountPerPage);
|
return Mathf.Min(tTotalCount, tEnoughCount * CountPerPage);
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PageSpot : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] GameObject mTplSpot;
|
||||||
|
|
||||||
|
private Transform mCtn;
|
||||||
|
private List<GameObject> mLightSpots;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
mCtn = transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Init(int pTotalCount)
|
||||||
|
{
|
||||||
|
mLightSpots = new List<GameObject>();
|
||||||
|
|
||||||
|
for (int i = 0; i < pTotalCount; i++)
|
||||||
|
{
|
||||||
|
GameObject tSpot = Instantiate(mTplSpot, mCtn);
|
||||||
|
tSpot.SetActive(true);
|
||||||
|
tSpot.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
|
mLightSpots.Add(tSpot.transform.GetChild(0).gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPageIndex(int pCurrentIndex)
|
||||||
|
{
|
||||||
|
for(int i = 0; i < mLightSpots.Count; i++)
|
||||||
|
{
|
||||||
|
mLightSpots[i].SetActive(pCurrentIndex == i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 54374b487b547400ea71cbb6e6cf2cf5
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -12,6 +12,7 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
public float SlideSpeed = 4; //滑动速度
|
public float SlideSpeed = 4; //滑动速度
|
||||||
public float sensitivity = 0.3f;
|
public float sensitivity = 0.3f;
|
||||||
|
|
||||||
|
[SerializeField] PageSpot mSpotView;
|
||||||
[SerializeField] Transform mCtnPage;
|
[SerializeField] Transform mCtnPage;
|
||||||
[SerializeField] GameObject mTplPage;
|
[SerializeField] GameObject mTplPage;
|
||||||
[SerializeField] GameObject mTplCell;
|
[SerializeField] GameObject mTplCell;
|
||||||
|
@ -21,7 +22,7 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
ScrollRect rect; //滑动组件
|
ScrollRect rect; //滑动组件
|
||||||
private float targethorizontal = 0; //滑动的起始坐标
|
private float targethorizontal = 0; //滑动的起始坐标
|
||||||
private bool isDrag = false; //是否拖拽结束
|
private bool isDrag = false; //是否拖拽结束
|
||||||
[SerializeField] List<float> posList = new List<float>();//求出每页的临界角,页索引从0开始
|
List<float> posList = new List<float>();//求出每页的临界角,页索引从0开始
|
||||||
private int currentPageIndex = -1;
|
private int currentPageIndex = -1;
|
||||||
|
|
||||||
private bool stopMove = true;
|
private bool stopMove = true;
|
||||||
|
@ -46,7 +47,10 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
float t = startTime * SlideSpeed;
|
float t = startTime * SlideSpeed;
|
||||||
rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t);
|
rect.horizontalNormalizedPosition = Mathf.Lerp(rect.horizontalNormalizedPosition, targethorizontal, t);
|
||||||
if (t >= 1)
|
if (t >= 1)
|
||||||
|
{
|
||||||
stopMove = true;
|
stopMove = true;
|
||||||
|
NotifyPageChange();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,9 +61,6 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
if (currentPageIndex != index)
|
if (currentPageIndex != index)
|
||||||
{
|
{
|
||||||
currentPageIndex = index;
|
currentPageIndex = index;
|
||||||
|
|
||||||
if (OnPageChanged != null)
|
|
||||||
OnPageChanged(index);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pWithScroll)
|
if (pWithScroll)
|
||||||
|
@ -72,14 +73,26 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rect.horizontalNormalizedPosition = posList[index];
|
rect.horizontalNormalizedPosition = posList[index];
|
||||||
|
|
||||||
|
NotifyPageChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("页码不存在");
|
//Debug.LogError("页码不存在");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LastPage()
|
||||||
|
{
|
||||||
|
PageTo(currentPageIndex--);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NextPage()
|
||||||
|
{
|
||||||
|
PageTo(currentPageIndex++);
|
||||||
|
}
|
||||||
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
isDrag = true;
|
isDrag = true;
|
||||||
|
@ -105,6 +118,15 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
}
|
}
|
||||||
PageTo(index);
|
PageTo(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void NotifyPageChange()
|
||||||
|
{
|
||||||
|
OnPageChanged?.Invoke(currentPageIndex);
|
||||||
|
if (mSpotView != null)
|
||||||
|
{
|
||||||
|
mSpotView.SetPageIndex(currentPageIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region config cell
|
#region config cell
|
||||||
|
@ -140,6 +162,11 @@ public abstract class PageView : MonoBehaviour, IBeginDragHandler, IEndDragHandl
|
||||||
|
|
||||||
HideUnused();
|
HideUnused();
|
||||||
|
|
||||||
|
if (mSpotView != null)
|
||||||
|
{
|
||||||
|
mSpotView.Init(mPageCount);
|
||||||
|
}
|
||||||
|
|
||||||
PageTo(0, false);
|
PageTo(0, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue