605 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			605 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | // Author: Daniele Giardini - http://www.demigiant.com | |||
|  | // Created: 2018/07/13 | |||
|  | 
 | |||
|  | #if true && (UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER | |||
|  | using System; | |||
|  | using UnityEngine; | |||
|  | using UnityEngine.UI; | |||
|  | using DG.Tweening.Core; | |||
|  | using DG.Tweening.Core.Enums; | |||
|  | using DG.Tweening.Plugins.Options; | |||
|  | 
 | |||
|  | #pragma warning disable 1591 | |||
|  | namespace DG.Tweening | |||
|  | { | |||
|  | 	public static class DOTweenModuleUI | |||
|  |     { | |||
|  |         #region Shortcuts | |||
|  | 
 | |||
|  |         #region CanvasGroup | |||
|  | 
 | |||
|  |         /// <summary>Tweens a CanvasGroup's alpha color to the given value. | |||
|  |         /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<float, float, FloatOptions> DOFade(this CanvasGroup target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Graphic | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Graphic's color to the given value. | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Graphic target, Color endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Graphic's alpha color to the given value. | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Graphic target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Image | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Image's color to the given value. | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Image target, Color endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Image's alpha color to the given value. | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Image target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Image's fillAmount to the given value. | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<float, float, FloatOptions> DOFillAmount(this Image target, float endValue, float duration) | |||
|  |         { | |||
|  |             if (endValue > 1) endValue = 1; | |||
|  |             else if (endValue < 0) endValue = 0; | |||
|  |             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an Image's colors using the given gradient | |||
|  |         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration) | |||
|  |         { | |||
|  |             Sequence s = DOTween.Sequence(); | |||
|  |             GradientColorKey[] colors = gradient.colorKeys; | |||
|  |             int len = colors.Length; | |||
|  |             for (int i = 0; i < len; ++i) { | |||
|  |                 GradientColorKey c = colors[i]; | |||
|  |                 if (i == 0 && c.time <= 0) { | |||
|  |                     target.color = c.color; | |||
|  |                     continue; | |||
|  |                 } | |||
|  |                 float colorDuration = i == len - 1 | |||
|  |                     ? duration - s.Duration(false) // Verifies that total duration is correct | |||
|  |                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | |||
|  |                 s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); | |||
|  |             } | |||
|  |             return s; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region LayoutElement | |||
|  | 
 | |||
|  |         /// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. | |||
|  |         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { | |||
|  |                     target.flexibleWidth = x.x; | |||
|  |                     target.flexibleHeight = x.y; | |||
|  |                 }, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an LayoutElement's minWidth/Height to the given value. | |||
|  |         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { | |||
|  |                 target.minWidth = x.x; | |||
|  |                 target.minHeight = x.y; | |||
|  |             }, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value. | |||
|  |         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { | |||
|  |                 target.preferredWidth = x.x; | |||
|  |                 target.preferredHeight = x.y; | |||
|  |             }, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Outline | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Outline's effectColor to the given value. | |||
|  |         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outline target, Color endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Outline's effectColor alpha to the given value. | |||
|  |         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outline target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Outline's effectDistance to the given value. | |||
|  |         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this Outline target, Vector2 endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region RectTransform | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition X to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration); | |||
|  |             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition Y to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration); | |||
|  |             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition3D to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition3D X to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration); | |||
|  |             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition3D Y to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration); | |||
|  |             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition3D Z to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration); | |||
|  |             t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's anchorMax to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's anchorMin to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's pivot to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivot(this RectTransform target, Vector2 endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's pivot X to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotX(this RectTransform target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration); | |||
|  |             t.SetOptions(AxisConstraint.X).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  |         /// <summary>Tweens a RectTransform's pivot Y to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotY(this RectTransform target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration); | |||
|  |             t.SetOptions(AxisConstraint.Y).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's sizeDelta to the given value. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<Vector2, Vector2, VectorOptions> DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one | |||
|  |         /// as if it was connected to the starting position via an elastic. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param> | |||
|  |         /// <param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="vibrato">Indicates how much will the punch vibrate</param> | |||
|  |         /// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. | |||
|  |         /// 1 creates a full oscillation between the punch direction and the opposite direction, | |||
|  |         /// while 0 oscillates only between the punch and the start position</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false) | |||
|  |         { | |||
|  |             return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity) | |||
|  |                 .SetTarget(target).SetOptions(snapping); | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Shakes a RectTransform's anchoredPosition with the given values. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="strength">The shake strength</param> | |||
|  |         /// <param name="vibrato">Indicates how much will the shake vibrate</param> | |||
|  |         /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).  | |||
|  |         /// Setting it to 0 will shake along a single direction.</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> | |||
|  |         public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) | |||
|  |         { | |||
|  |             return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut) | |||
|  |                 .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); | |||
|  |         } | |||
|  |         /// <summary>Shakes a RectTransform's anchoredPosition with the given values. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="strength">The shake strength on each axis</param> | |||
|  |         /// <param name="vibrato">Indicates how much will the shake vibrate</param> | |||
|  |         /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).  | |||
|  |         /// Setting it to 0 will shake along a single direction.</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> | |||
|  |         public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true) | |||
|  |         { | |||
|  |             return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut) | |||
|  |                 .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); | |||
|  |         } | |||
|  | 
 | |||
|  |         #region Special | |||
|  | 
 | |||
|  |         /// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. | |||
|  |         /// Returns a Sequence instead of a Tweener. | |||
|  |         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param> | |||
|  |         /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> | |||
|  |         /// <param name="numJumps">Total number of jumps</param> | |||
|  |         /// <param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             if (numJumps < 1) numJumps = 1; | |||
|  |             float startPosY = 0; | |||
|  |             float offsetY = -1; | |||
|  |             bool offsetYSet = false; | |||
|  | 
 | |||
|  |             // Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence | |||
|  |             // (in case users add a delay or other elements to the Sequence) | |||
|  |             Sequence s = DOTween.Sequence(); | |||
|  |             Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) | |||
|  |                 .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() | |||
|  |                 .SetLoops(numJumps * 2, LoopType.Yoyo) | |||
|  |                 .OnStart(()=> startPosY = target.anchoredPosition.y); | |||
|  |             s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration) | |||
|  |                     .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) | |||
|  |                 ).Join(yTween) | |||
|  |                 .SetTarget(target).SetEase(DOTween.defaultEaseType); | |||
|  |             s.OnUpdate(() => { | |||
|  |                 if (!offsetYSet) { | |||
|  |                     offsetYSet = true; | |||
|  |                     offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; | |||
|  |                 } | |||
|  |                 Vector2 pos = target.anchoredPosition; | |||
|  |                 pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); | |||
|  |                 target.anchoredPosition = pos; | |||
|  |             }); | |||
|  |             return s; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region ScrollRect | |||
|  | 
 | |||
|  |         /// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value. | |||
|  |         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition), | |||
|  |                 x => { | |||
|  |                     target.horizontalNormalizedPosition = x.x; | |||
|  |                     target.verticalNormalizedPosition = x.y; | |||
|  |                 }, endValue, duration) | |||
|  |                 .SetOptions(snapping).SetTarget(target); | |||
|  |         } | |||
|  |         /// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value. | |||
|  |         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration) | |||
|  |                 .SetOptions(snapping).SetTarget(target); | |||
|  |         } | |||
|  |         /// <summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value. | |||
|  |         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration) | |||
|  |                 .SetOptions(snapping).SetTarget(target); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Slider | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Slider's value to the given value. | |||
|  |         /// Also stores the Slider as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | |||
|  |         public static TweenerCore<float, float, FloatOptions> DOValue(this Slider target, float endValue, float duration, bool snapping = false) | |||
|  |         { | |||
|  |             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.value, x => target.value = x, endValue, duration); | |||
|  |             t.SetOptions(snapping).SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Text | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Text's color to the given value. | |||
|  |         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Text target, Color endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Text's alpha color to the given value. | |||
|  |         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Text's text to the given value. | |||
|  |         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> | |||
|  |         /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, | |||
|  |         /// otherwise all tags will be considered as normal text</param> | |||
|  |         /// <param name="scrambleMode">The type of scramble mode to use, if any</param> | |||
|  |         /// <param name="scrambleChars">A string containing the characters to use for scrambling. | |||
|  |         /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. | |||
|  |         /// Leave it to NULL (default) to use default ones</param> | |||
|  |         public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) | |||
|  |         { | |||
|  |             TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); | |||
|  |             t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) | |||
|  |                 .SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Blendables | |||
|  | 
 | |||
|  |         #region Graphic | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Graphic's color to the given value, | |||
|  |         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | |||
|  |         /// instead than fight each other as multiple DOColor would do. | |||
|  |         /// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration) | |||
|  |         { | |||
|  |             endValue = endValue - target.color; | |||
|  |             Color to = new Color(0, 0, 0, 0); | |||
|  |             return DOTween.To(() => to, x => { | |||
|  |                 Color diff = x - to; | |||
|  |                 to = x; | |||
|  |                 target.color += diff; | |||
|  |             }, endValue, duration) | |||
|  |                 .Blendable().SetTarget(target); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Image | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Image's color to the given value, | |||
|  |         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | |||
|  |         /// instead than fight each other as multiple DOColor would do. | |||
|  |         /// Also stores the Image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Tweener DOBlendableColor(this Image target, Color endValue, float duration) | |||
|  |         { | |||
|  |             endValue = endValue - target.color; | |||
|  |             Color to = new Color(0, 0, 0, 0); | |||
|  |             return DOTween.To(() => to, x => { | |||
|  |                 Color diff = x - to; | |||
|  |                 to = x; | |||
|  |                 target.color += diff; | |||
|  |             }, endValue, duration) | |||
|  |                 .Blendable().SetTarget(target); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Text | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Text's color BY the given value, | |||
|  |         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | |||
|  |         /// instead than fight each other as multiple DOColor would do. | |||
|  |         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Tweener DOBlendableColor(this Text target, Color endValue, float duration) | |||
|  |         { | |||
|  |             endValue = endValue - target.color; | |||
|  |             Color to = new Color(0, 0, 0, 0); | |||
|  |             return DOTween.To(() => to, x => { | |||
|  |                 Color diff = x - to; | |||
|  |                 to = x; | |||
|  |                 target.color += diff; | |||
|  |             }, endValue, duration) | |||
|  |                 .Blendable().SetTarget(target); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | |||
|  |         // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ | |||
|  |         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | |||
|  | 
 | |||
|  |         public static class Utils | |||
|  |         { | |||
|  |             /// <summary> | |||
|  |             /// Converts the anchoredPosition of the first RectTransform to the second RectTransform, | |||
|  |             /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition | |||
|  |             /// </summary> | |||
|  |             public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to) | |||
|  |             { | |||
|  |                 Vector2 localPoint; | |||
|  |                 Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin); | |||
|  |                 Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position); | |||
|  |                 screenP += fromPivotDerivedOffset; | |||
|  |                 RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint); | |||
|  |                 Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin); | |||
|  |                 return to.anchoredPosition + localPoint - pivotDerivedOffset; | |||
|  |             } | |||
|  |         } | |||
|  | 	} | |||
|  | } | |||
|  | #endif |