2022-02-08 12:24:48 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Hole : Mask
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{
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public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
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{
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return false;
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2022-02-09 12:07:40 +00:00
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//if (!isActiveAndEnabled)
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// return true;
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2022-02-08 12:24:48 +00:00
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//return !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, sp, eventCamera);
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}
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}
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