2022-02-15 10:18:44 +00:00
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using System;
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2022-05-31 15:14:44 +00:00
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using System.Collections;
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using System.Collections.Generic;
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2022-02-15 10:18:44 +00:00
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using UnityEngine;
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2022-05-31 15:14:44 +00:00
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using Touka;
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2022-02-15 10:18:44 +00:00
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2022-05-31 15:14:44 +00:00
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public class TKGUtils
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2022-02-15 10:18:44 +00:00
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{
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/// <summary>
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/// 是否首次触达某个事件
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/// </summary>
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/// <param name="_key"></param>
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/// <returns></returns>
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2022-05-31 15:14:44 +00:00
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public static bool IfFirstCheckPlayerPrefs(string _key)
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{
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2022-02-15 10:18:44 +00:00
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var isFirstClick = GetPlayerPrefsIntByKey(_key) == 0;
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SavePlayerPrefsIntByKeyValue(_key, 1);
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return isFirstClick;
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}
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/// <summary>
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/// 本地存int
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///
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/// key 内部拼接了前缀:Touka_
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/// </summary>
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/// <param name="_key"></param>
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/// <param name="_defaultValue"></param>
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/// <returns></returns>
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public static int GetPlayerPrefsIntByKey(string _key, int _defaultValue = 0)
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{
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int value = PlayerPrefs.GetInt(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
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return value;
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}
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/// <summary>
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/// 本地取int
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///
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/// key 内部拼接了前缀:Touka_
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/// </summary>
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/// <param name="_key"></param>
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/// <param name="_newValue"></param>
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public static void SavePlayerPrefsIntByKeyValue(string _key, int _newValue)
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{
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PlayerPrefs.SetInt(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
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PlayerPrefs.Save();
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}
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/// <summary>
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/// 本地存string
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///
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/// key 内部拼接了前缀:Touka_
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/// </summary>
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/// <param name="_key"></param>
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/// <param name="_defaultValue"></param>
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/// <returns></returns>
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public static string GetPlayerPrefsStringByKey(string _key, string _defaultValue = "")
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{
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string value = PlayerPrefs.GetString(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
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return value;
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}
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/// <summary>
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/// 本地取string
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///
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/// key 内部拼接了前缀:Touka_
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/// </summary>
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/// <param name="_key"></param>
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/// <param name="_newValue"></param>
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public static void SavePlayerPrefsStringByKeyValue(string _key, string _newValue)
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{
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PlayerPrefs.SetString(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
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PlayerPrefs.Save();
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}
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/// <summary>
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/// 缓存当前时间
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/// </summary>
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/// <param name="_key"></param>
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public static void SaveCurrTime2PlayerPrefs(string _key)
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{
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DateTime date1 = DateTime.Now;
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string s1 = date1.ToString();
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SavePlayerPrefsStringByKeyValue(_key, s1);
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}
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/// <summary>
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/// 缓存本地时间为string
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/// </summary>
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/// <param name="_key"></param>
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/// <param name="_dateStr"></param>
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public static void SaveCurrTime2PlayerPrefsWithStringDate(string _key, string _dateStr)
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{
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SavePlayerPrefsStringByKeyValue(_key, _dateStr);
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}
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/// <summary>
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/// 取出缓存string时间为 DateTime
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/// </summary>
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/// <param name="_key"></param>
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/// <returns></returns>
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public static DateTime GetDateTimeFromPlayerPrefs(string _key)
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{
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string firstDateValue = GetPlayerPrefsStringByKey(_key);
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if (string.IsNullOrEmpty(firstDateValue))
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{
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return new DateTime(1990, 1, 1, 0, 0, 0);
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}
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DateTime dateOld = Convert.ToDateTime(firstDateValue);
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return dateOld;
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}
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/// <summary>
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/// 判断是否为新用户
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///
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/// 距离首次登录时间间隔24h以内为新用户
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/// </summary>
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/// <returns></returns>
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public static bool isNewUser()
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{
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DateTime dateCurr = DateTime.Now;
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string firstDateValue = GetPlayerPrefsStringByKey(StaticStringsPlayerPrefs.FirstLoginTime);
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if (string.IsNullOrEmpty(firstDateValue))
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{
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Debug.Log("存的值为空,为新用户");
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return true;
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}
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Debug.Log("读取出来的值: " + firstDateValue + " , 现在的时间值:" + dateCurr.ToString()); // 06/16/2019 19:46:57
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DateTime dateOld = Convert.ToDateTime(firstDateValue);
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TimeSpan timeSpan = dateCurr - dateOld;
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Debug.Log("timeSpan.Seconds : " + timeSpan.TotalMinutes);
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if (timeSpan.TotalMinutes >= 24 * 60)
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{
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Debug.Log("不是新用户了");
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return false;
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}
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Debug.Log("是新用户");
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return true;
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}
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/// <summary>
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/// equal double
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/// </summary>
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/// <param name="a"></param>
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/// <param name="b"></param>
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/// <returns></returns>
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public static bool equalDouble(double a, double b)
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{
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if ((a - b > -0.000001) && (a - b) < 0.000001)
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return true;
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else
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return false;
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}
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/// <summary>
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/// Floats the equal.
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/// </summary>
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/// <returns><c>true</c>, if equal was floated, <c>false</c> otherwise.</returns>
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/// <param name="a">The alpha component.</param>
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/// <param name="b">The blue component.</param>
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public static bool FloatEqual(float a, float b)
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{
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if ((a - b > -0.000001) && (a - b) < 0.000001)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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2022-02-16 10:43:49 +00:00
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public static string GetTodayDataStr()
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{
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string timeStr = DateTime.Now.ToString("yyyy-MM-dd");
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return timeStr;
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}
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2022-05-31 15:14:44 +00:00
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public static void OpenBrowserUrl(string _url)
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{
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Application.OpenURL(_url);
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}
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2022-02-16 10:43:49 +00:00
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2022-05-31 15:14:44 +00:00
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#region unity sdk only
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public static void InitTenjinFirst()
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{
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ToukaUtils.InitTenjinFirst();
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}
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2022-05-31 15:14:44 +00:00
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public static void ActiveAutoIV(bool pActive)
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{
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AutoIntersititialManager.Instance.ActiveLogic(pActive);
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}
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2022-05-31 15:14:44 +00:00
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public static bool WillPlayInterstitial()
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{
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return ToukaInterstitialTimer.Instance.CanShow(ToukaSDKManager.IVType.IV1, true) && ToukaAdManager.Instance.IsReadyIntersitial();
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}
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#endregion
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}
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