chicken_dy/Assets/TKGSDK/Config/Scripts/StaticOtherConfig.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class StaticOtherConfig
{
#region
/*
NO_SDK : sdk相关库文件也不会引起报错
NORMAL_BANNER : banner
NATIVE_BANNER : native拼banner
*/
#endregion
/// <summary>
/// 是否打印debug日志
/// </summary>
public static bool IsDebugLog = true;
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#region Review Auto Popout
public static int FirstLoginPopLevel = 1;//Entering the game for the first time, the evaluation pops up at the Nth level
public static int OtherLoginPopLevel = 1;//not the first time to enter the game, the M level pops up the evaluation level
#endregion
#region
/// <summary>
/// 本地推送功能开关
/// </summary>
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public const bool LocalNotitcifaction_Switch = true;
/// <summary>
/// 推送内容
/// 明天/第3、5、7天/第4、6、8天从三句话中随机出来一句
/// 中文、英文
/// </summary>
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public const string MorrowMsgCN = "上一次的关卡还没通过,不来试试吗?|||最新的关卡已经更新,手快有手慢无,赶紧来试试!|||有一只小鸡仔在等你,速来!";
public const string Day357MsgCN = "拜托!尖叫吧小鸡仔真的好玩|||高智商玩家的选择能过20关的都不是一般人|||今日游戏已开启!为了自己而战!";
public const string Day468MsgCN = "游戏时间到了,赶快玩一把!|||敢来测测你的游戏水平吗?|||这一关隔壁老王都过了,你还没过?";
public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
public const string Day357MsgEN = "For our homeland, you must defeat the enemy|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
public const string Day468MsgEN = "Help me repel the enemy, only you can do it|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
/// <summary>
/// 推送时间
///
/// HourNum = 19 MinuteNum = 10 即 1910推送通知
/// </summary>
///
// 正常次日同时间点触发推送
// 可配置 如果晚上10点到早上6点登录时次日推送时间默认为晚上22点
public const int MorrowHourNum = 22;
public const int MorrowMinuteNum = 0;
// 第3、5、7天推送时间小时:分钟
public const int Day357HourNum = 19;
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public const int Day357MinuteNum = 24;
// 第4、6、8天推送时间小时:分钟
public const int Day468HourNum = 20;
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public const int Day468MinuteNum = 24;
#endregion
#region Tenjin
/// <summary>
/// 是否延迟初始化Tenjin开关
///
/// 只对CN版本有效
/// 正常为False
/// </summary>
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public const bool InitTenjinLater_Switch = true;
#endregion
#region
/// <summary>
/// 排行榜功能开关
/// </summary>
public const bool LeaderBoard_Switch = false;
/// <summary>
/// 排行榜ID Appstore后台创建的
/// </summary>
public const string LeaderBoardId = "BossFightScore";
#endregion
}