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											2022-02-10 09:21:59 +00:00
										 |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using UnityEngine.UI; | 
					
						
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							|  |  |  |  | public class ImageNum : MonoBehaviour | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     [SerializeField] Image mImgOnes; | 
					
						
							|  |  |  |  |     [SerializeField] Image mImgTens; | 
					
						
							|  |  |  |  |     [SerializeField] Image mImgHundreds; | 
					
						
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							|  |  |  |  |     public void SetNum(int pNum) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         pNum = pNum % 1000; | 
					
						
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										 |  |  |  |         string tNumStr = pNum.ToString("D3"); | 
					
						
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							|  |  |  |  |         mImgHundreds.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[0].ToString())); | 
					
						
							|  |  |  |  |         mImgTens.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[1].ToString())); | 
					
						
							|  |  |  |  |         mImgOnes.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[2].ToString())); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |