2022-08-01 03:47:37 +00:00
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Feature - 新增功能/接口
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Changed - 功能/接口变更
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Deprecated - 不建议使用的功能/接口
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Removed - 删除功能/接口
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Fixed - 修复问题
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Others - 其他
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## 2022-7-28
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### Feature
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* 增加UDP接口能力
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## 2022-7-20
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### Feature
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* 增加重启小游戏的API支持
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### Fixed
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* 纹理压缩并行下载完成未正常显示
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### Added
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* 设置启动时是否自动检查小游戏版本更新
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## 2022-7-14
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### Fixed
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* 转换面板的最大内存提示与指引优化
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* WebGL导出失败时不进行小游戏转换
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* 非playing状态调用WX接口的告警提示
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## 2022-7-1
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### Fixed
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* 开发阶段没显示耗时弹框
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* 21.3unity服务器错误且无跨域头导致报错
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## 2022-6-30
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### Fixed
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* 压缩纹理工具逻辑异常,增加进度条
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* 完善限帧率接口SetPreferredFramesPerSecond
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## 2022-6-28
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### Feature
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* 导出插件的brotli压缩不依赖python环境
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### Fixed
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* 压缩纹理工具独立命名,避免有NuGet产生dll冲突
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## 2022-6-18
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### Fixed
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* 小游戏模板错误
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## 2022-6-16
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### Added
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* 支持自定义可缓存文件及可清理文件
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* 优化缓存目录统计
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### Fixed
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* 21.3unity在iOS上网络报错
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## 2022-6-13
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### Fixed
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* `RemoveFile`参数转字符串
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* 8.0.16安卓worker写文件报错
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## 2022-6-8
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### Added
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* 提供Loader启动数据
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### Fixed
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* 修复是否需要下载代码包上报
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* 21.3版本Unity webrequest设置请求头;注册进度事件
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## 2022-6-7
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### Added
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* 增加MemoryProfiler,开发阶段分析内存
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## 2022-6-1
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### Added
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* 使用worker做文件写入临时绕过安卓文件写入多时造成卡顿
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## 2022-5-31
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### Added
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* 暴露插件进度事件
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## 2022-5-30
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### Fixed
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* pc小游戏首包资源通过分包加载时读取失败
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## 2022-5-26
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### Changed
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* 默认关闭纹理缓存,影响安卓帧率
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### Fixed
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* 修复21.3替换规则
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## 2022-5-24
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### Added
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* 增加对21.3版本unity支持
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* MiniGameConfig.asset增加不常用配置入口
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## 2022-4-29
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### Fixed
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* 通过分包加载资源时读取bug
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## 2022-4-26
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### Fixed
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* 带`dataFileSubPrefix`时iOS首包资源下载bug
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### Added
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* 游戏异常时增加重启游戏按钮
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* 检查是否32位微信导致无法进入游戏
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* 修正URL中非法路径
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## 2022-4-24
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### Fixed
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更新独立域插件版本`1.0.60`
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* 达缓存上限时未正常清理旧缓存
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* 1.0.58版本插件iOS报错
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## 2022-4-22
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### Fixed
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更新独立域插件版本`1.0.58`
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* 预下载问题路径bug
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* 不支持webgl2时提示
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### Added
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* 增加清理指定文件接口`RemoveFile`
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* 是否缓存纹理开关
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## 2022-4-18
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### Added
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* 修改文件删除接口使用方法`CleanFileCache`,`CleanAllFileCache`
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## 2022-4-14
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### Added
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* 增加清除文件缓存接口`CleanFileCache`
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## 2022-4-11
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### Changed
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* 2021版本调整为需要手动分离symbols,由于Unity自身产生的symbols存在缺失问题
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* 增加CleaStreamingAssets选项,控制是否清理webgl/StreamingAssets
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## 2022-3-29
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### Changed
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* 更新插件版本为1.0.53
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* `streamingUrlSubPath`支持传自定义拼接到streamingcdn后面的路径
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* iOS不支持webgl2时提示
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## 2022-3-22
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### Changed
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* 更新压缩纹理工具使用方式
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## 2022-3-7
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### Changed
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* 更新独立域插件版本为1.0.51
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* 预载列表按照填写顺序生成
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* Unity2021不再提示分离symbols,2021.2.11以后版本已支持
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* Pointer_stringify导致的浏览器告警
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## 2022-3-7
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### Changed
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* 更新独立域插件版本为1.0.50
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## 2022-2-17
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### Changed
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* 更新独立域插件版本
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* 增加日志输出
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* 限帧时禁用后台执行Loop
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## 2022-2-15
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### Fixed
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* UnityAudio循环播放修复
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* 2021版本修改为默认使用External Symbols(需升级Unity到2021.2.11以上)
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* PlayerSettings默认去除"Run In Background"
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## 2022-2-14
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### Added
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* 支持PC端DXT5压缩纹理
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## 2022-2-11
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### Added
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* 调整部分API
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* 支持webgl2.0的压缩纹理
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## 2022-1-26
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### Added
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* 新增API
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* 修复API中不确定类型的数据可能导致类型转换失败的问题
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## 2022-1-25
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### Fixed
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* 修复Login方法,默认不传timeout,默认超时为1000ms,容易失败的问题
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## 2022-1-24
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### Added
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* 兼容浏览器环境,修复部分API问题
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## 2022-1-21
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### Added
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* 新增WXCleanAllFileCache接口,用于清理所有文件缓存
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### Changed
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* 独立域插件版本更新到1.0.46,包含以下修改
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1. 自动清理存量旧文件
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2. 达到缓存上限时清理更多空间,具体值可通过minigame/unity-namespace.js中releaseMemorySize修改
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3. 上报unity版本和转换插件版本
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4. 支持以文件名全匹配的方式忽略缓存
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5. 插件错误报实时日志
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6. pc小游戏兼容
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## 2022-1-20
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### Added
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* 新增API,旧API批量重命名,用法保持不变
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## 2022-1-17
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### Fixed
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* 同名文件缓存未清理
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### Changed
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* 版本限制条件更新
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## 2022-1-13
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### Fixed
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* Unity Audio能力适配, 不支持设备兼容处理; 退后台暂停播放音频; 性能提升
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## 2022-1-7
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### Fixed
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* Unity Audio能力适配
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* Unity Input Touch能力适配
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## 2021-12-31
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### Fixed
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* 调整为默认不打开性能面板,单独提供WX.OpenProfileStats
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## 2021-12-30
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### Fixed
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* 修复引擎初始化失败后依然回调calledMainCb导致统计问题
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* 修复2021版本abort时执行WXUncaughtException
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* 补充小程序框架异常时上报实时日志
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## 2021-12-20
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### Fixed
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* 2021 dev 运行报错(randomDevices替换)
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* 跳转小游戏接口错误
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* 缓存大小为0,AssetBundle重试失败问题
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## 2021-12-16
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### Added
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* 开发、体验版本增加性能面板
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## 2021-12-10
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### Fixed
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* 修复独立域插件未编译子包bug
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## 2021-12-06
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### Added
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* WebGL2.0 增加适配,该特性处于测试阶段
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* 2021增加embedded symbols分离
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* 增加error日志回调
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### Fixed
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* 2021 dev 运行报错
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## 2021-12-02
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### Fixed
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* dev build报错
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* 设备方向无法选中"LandscapeLeft", "LandscapeRight"
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## 2021-11-30
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### Changed
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* 导出配置调整:统一资源CDN路径配置;配置顺序调整。
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### Fixed
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* 低版本C#导致markdownviewer报错'interpolated strings' cannot be used.
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## 2021-11-19
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### Fixed
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* 更新小游戏模板
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## 2021-11-18
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### Added
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增加bundle相关导出配置
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* 自定义bundle名中hash长度:用于缓存控制,默认32
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* 自定义需缓存的路径标识符:下载路径命中标识符时会自动缓存本次下载文件。
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* 忽略路径下指定类型文件:路径命中标识符时,过滤不需缓存的文件类型。
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* markdownviewer可能出现guiskin引用丢失
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 更新小游戏模板
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-10-26
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 增加部分文件操作API
|
|
|
|
|
|
* 压缩纹理替换优化,提升转换速度
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-10-09
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 增加Unity2020、2021版本支持
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-09-23
|
|
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|
|
|
### Fixed
|
|
|
|
|
|
* 程序crash时触发用户反馈入口
|
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|
|
|
|
|
|
## 2021-09-22
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 支持短音频的播放API(WX.ShortAudioPlayer),更接近Unity的API调用方式
|
|
|
|
|
|
|
|
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|
|
|
### Added
|
|
|
|
|
|
* 当禁用异常时,程序即将crash之前弹出用户反馈入口,并自动提交用户反馈日志、JS Error与实时日志
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 编译选项增加"Profiling Funcs", 仅调试问题时勾选此选项时,编译代码将含有函数名,代码体积变大
|
|
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|
|
|
|
|
|
## 2021-09-14
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 支持PlayerPrefs优化,支持配置key
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 修复排行榜内存增长问题
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-09-06
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 支持导出时配置封面图
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-8-20
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 支持创建视频
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-8-12
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 修复IOS下音频被系统打断后的恢复问题
|
|
|
|
|
|
* 支持客服消息
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-8-10
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 小游戏项目模板更新
|
|
|
|
|
|
* 独立域插件更新为1.0.27。优化文件删除;修复资源预载bug
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-08-05
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 音频支持获取播放状态
|
|
|
|
|
|
* 非POT图也支持延迟加载
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-08-04
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 独立域插件版本更新为1.0.24,修复若干问题
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-08-02
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 独立域插件更新1.0.20,修复首包资源下载异常
|
|
|
|
|
|
* 更新小游戏项目模板
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-08-01
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 小游戏项目模板更新
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-31
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 增加预下载并发数控制接口WX.SetConcurrent
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 小游戏项目模板变更
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-26
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 增加预下载猎豹配置,自动从导出目录webgl/StreamingAssets查找资源并填充到game.js的Preload列表
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-26
|
|
|
|
|
|
### Added
|
|
|
|
|
|
* 支持文件二进制读写(同步和异步)
|
|
|
|
|
|
* 压缩纹理替换速度优化
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-20
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 独立域插件版本升级为1.0.16,修复初始上报时机
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-19
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 优化插件更新提示
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-13
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 独立域插件版本升级为1.0.14,修复了一些bug
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
* 导出插件只提示更新,不自动下载
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-09
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 独立域插件版本升级为1.0.13,修复了一些bug
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-07-02
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
* 微信版本或基础库版本过低时`WXWebAssembly`未定义,未弹框提示更新客户端
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-06-30
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
|
|
|
|
|
|
* 压缩纹理兼容flare
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
|
|
|
|
|
|
* 支持游戏恢复到前台后自动播放,默认开启分享
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-06-29
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
|
|
|
|
|
|
* 云测试设置UI框架导致editor运行错误
|
|
|
|
|
|
|
|
|
|
|
|
### Added
|
|
|
|
|
|
|
|
|
|
|
|
* 引入[UnityMarkdownViewer](https://github.com/gwaredd/UnityMarkdownViewer)在inspector面板预览changelog
|
|
|
|
|
|
|
|
|
|
|
|
### Removed
|
|
|
|
|
|
|
|
|
|
|
|
* 移除转换小游戏面板中`游戏内存大小`字段: 从Unity 2019开始已不支持设置`PlayerSettings.WebGL.memorySize`
|
|
|
|
|
|
|
|
|
|
|
|
### Changed
|
|
|
|
|
|
|
|
|
|
|
|
* 资源优化工具代码添加namespace, 避免与游戏代码冲突
|
|
|
|
|
|
|
|
|
|
|
|
### Others
|
|
|
|
|
|
|
|
|
|
|
|
独立域插件更新为(1.0.11)
|
|
|
|
|
|
|
|
|
|
|
|
* `.untiy3d`拓展名文件视为bundle文件,可做缓存。
|
|
|
|
|
|
* 根据是否调试模式控制日志输出,规则为: 若为开发版, enableDebugLog=false且为调试模式时输出详细日志;其他版本, 开启调试模式则输出详细日志
|
|
|
|
|
|
|
|
|
|
|
|
## 2021-06-10
|
|
|
|
|
|
|
|
|
|
|
|
### Fixed
|
|
|
|
|
|
|
|
|
|
|
|
* 独立域插件更新(1.0.10): 修复安卓分片读取包内资源内存越界
|