chicken_dy/Assets/Scripts/Game/Director.cs

22 lines
393 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Director : MonoBehaviour
{
public string StateName;
private Animator mAni;
private void Start()
{
mAni = GetComponent<Animator>();
}
private void Update()
{
if (Input.GetKey(KeyCode.Space))
{
mAni.Play(StateName);
}
}
}