285 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			285 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections.Generic; | |||
|  | 
 | |||
|  | using GameAnalyticsSDK; | |||
|  | using GameAnalyticsSDK.Events; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | using GameAnalyticsSDK.Wrapper; | |||
|  | using Touka.GameLogic; | |||
|  | 
 | |||
|  | /// <summary> | |||
|  | /// 数据统计类 | |||
|  | /// | |||
|  | /// 包含Umeng、GA、Tenjin的初始化及打点;Umeng在线参数初始化; | |||
|  | /// ** 需在 StaticStringKey 类里修改对应ID | |||
|  | /// </summary> | |||
|  | public class ToukaAnalyticsManager : ToukaSingletonMonoBehaviour<ToukaAnalyticsManager> | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// Init | |||
|  |     /// </summary> | |||
|  |     public void Init() | |||
|  |     { | |||
|  |         Debug.Log("[ToukaAnalyticsManager] Init"); | |||
|  | 
 | |||
|  | #if UNITY_EDITOR | |||
|  |         return; | |||
|  | #endif | |||
|  |         StaticOnlineParams.Instance.InitData();     // 初始化在线参数列表 | |||
|  |          | |||
|  |         InitUmeng();        // 初始化umeng | |||
|  |         InitGA();           // 初始化ga | |||
|  |         InitTenjin();       // 初始化tenjin | |||
|  | 
 | |||
|  |         StaticOnlineParams.GetInstance().Init();        // 初始化在线参数 | |||
|  | 
 | |||
|  |         ToukaUtilsInner.Instance.Check2DaysLogin();     // 检查次日登录 | |||
|  |         ToukaUtilsInner.Instance.SaveFirstLoginTime();      // 记录首次登录游戏时间 | |||
|  |     } | |||
|  | 
 | |||
|  | #region Inits | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 初始化Umeng | |||
|  |     /// </summary> | |||
|  |     private void InitUmeng() | |||
|  |     { | |||
|  | #if UNITY_IOS | |||
|  |         TGTools.Instance.onRemoteConfigHandler = GetRemoteConfigOnline; | |||
|  |         TGTools.Instance.InitSdk(StaticStringsKey.UMENG_APPKEY, StaticStringsKey.UMENG_CHANNELID); | |||
|  |         Umeng.Analytics.SetLogEnabled(true); | |||
|  | #elif UNITY_ANDROID | |||
|  |         Umeng.Analytics.StartWithAppKeyAndChannelId (StaticStringsKey.UMENG_APPKEY, StaticStringsKey.UMENG_CHANNELID); | |||
|  |         Umeng.Analytics.SetLogEnabled (false); | |||
|  | #endif | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Umeng在线参数回调 | |||
|  |     /// </summary> | |||
|  |     public void GetRemoteConfigOnline() | |||
|  |     { | |||
|  |         Debug.Log("[ToukaAnalyticsManager] get remote config from online"); | |||
|  | 
 | |||
|  |         StaticOnlineParams.Instance.parseGameOnlineConfig(); | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 初始化GA | |||
|  |     /// </summary> | |||
|  |     private void InitGA() | |||
|  |     { | |||
|  |         if (UnityEngine.Object.FindObjectOfType(typeof(GameAnalytics)) == null) | |||
|  |         { | |||
|  |             GameObject ga = new GameObject(); | |||
|  |             ga.name = "GameAnalytics"; | |||
|  |             ga.transform.parent = transform; | |||
|  |             ga.AddComponent<GA_SpecialEvents>(); | |||
|  |             ga.AddComponent<GameAnalytics>(); | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |             Debug.LogWarning("A GameAnalytics object already exists in this scene - you should never have more than one per scene!"); | |||
|  |         } | |||
|  | 
 | |||
|  |         GameAnalytics.Initialize(); | |||
|  |         GA_Wrapper.SetBuild(Application.version); | |||
|  |         GA_Wrapper.Initialize(StaticStringsKey.GA_gameKey, StaticStringsKey.GA_secretKey); | |||
|  | 
 | |||
|  |         Debug.Log("[ToukaAnalyticsManager] GA: init :GA_gameKey=" + StaticStringsKey.GA_gameKey + "GA_secretKey=" + StaticStringsKey.GA_secretKey + " Application.version=" + Application.version); | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 初始化Tenjin | |||
|  |     /// </summary> | |||
|  |     private void InitTenjin() | |||
|  |     { | |||
|  | #if IOS_CN | |||
|  |         if (!StaticOtherConfig.InitTenjinLater_Switch)      // 启动就初始化tenjin | |||
|  |         { | |||
|  |             InitTenjinInner(); | |||
|  |         } | |||
|  |         else        // 延时初始化tenjin | |||
|  |         { | |||
|  |             if (ToukaUtils.GetPlayerPrefsIntByKey(StaticStringsPlayerPrefs.HasInitTenjinFirst, 0) == 1) | |||
|  |             { | |||
|  |                 Debug.Log("首次初始化过tenjin了,之后都可以正常初始了"); | |||
|  |                 InitTenjinInner(); | |||
|  |             } | |||
|  |             else | |||
|  |             { | |||
|  |                 Debug.Log("需要延迟,启动处不能初始化tenjin"); | |||
|  |             } | |||
|  |         } | |||
|  | #else | |||
|  |         InitTenjinInner(); | |||
|  | #endif | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 实际调用初始化Tenjin | |||
|  |     /// </summary> | |||
|  |     public void InitTenjinInner() | |||
|  |     { | |||
|  |         Debug.Log("[ToukaAnalyticsManager] init tenjin inner"); | |||
|  |         BaseTenjin instance = Tenjin.getInstance(StaticStringsKey.TENJIN_KEY); | |||
|  | 
 | |||
|  |         // Sends install/open event to Tenjin | |||
|  |         instance.Connect(); | |||
|  |     } | |||
|  | 
 | |||
|  | #endregion | |||
|  | 
 | |||
|  | #region Events | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 打点事件 Tenjin / GA | |||
|  |     /// </summary> | |||
|  |     /// <param name="_logType"> Tenjin / GA </param> | |||
|  |     /// <param name="_eventName"> 事件名称 </param> | |||
|  |     /// <param name="_label"> 事件属性(可选) </param> | |||
|  | 	public void LogEvent (ToukaLogType _logType, string _eventName, string _label = null) { | |||
|  | 		Debug.Log ("[ToukaAnalyticsManager] LogEvent, logType : " + _logType.ToString() +  " , eventName " + _eventName + " label:" + _label); | |||
|  | 
 | |||
|  | #if UNITY_EDITOR | |||
|  | 		return; | |||
|  | #endif | |||
|  | 		if (string.IsNullOrEmpty (_eventName)) return; | |||
|  | 
 | |||
|  |         // ga | |||
|  |         if ((_logType & ToukaLogType.GA) > 0) | |||
|  |         { | |||
|  |             if (string.IsNullOrEmpty(_label)) | |||
|  |             { | |||
|  |                 GameAnalytics.NewDesignEvent("event:" + _eventName); | |||
|  |             } | |||
|  |             else | |||
|  |             { | |||
|  |                 GameAnalytics.NewDesignEvent("event:" + _eventName + "_" + _label); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         // tenjin | |||
|  |         if ((_logType & ToukaLogType.Tenjin) > 0) | |||
|  |         { | |||
|  |             if (string.IsNullOrEmpty(_label)) | |||
|  |             { | |||
|  |                 Tenjin.getInstance(StaticStringsKey.TENJIN_KEY).SendEvent(_eventName); | |||
|  |             } | |||
|  |             else | |||
|  |             { | |||
|  |                 Tenjin.getInstance(StaticStringsKey.TENJIN_KEY).SendEvent(_eventName + _label); | |||
|  |             } | |||
|  |             Debug.Log("Touka LogEventWithLabel Tenjin: " + _eventName + " label:" + _label); | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// umeng打点 - 事件名字 | |||
|  |     /// </summary> | |||
|  |     /// <param name="_eventSort">事件名字</param> | |||
|  |     public void LogEventByUmeng(string _eventSort) | |||
|  |     { | |||
|  | #if !NO_SDK | |||
|  |         Debug.Log("Touka LogEventByUmeng _eventSort : " + _eventSort); | |||
|  | 
 | |||
|  | #if UNITY_EDITOR | |||
|  |         return; | |||
|  | #endif | |||
|  |         Umeng.Analytics.Event(_eventSort); | |||
|  | #endif | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// umeng 打点 - 事件名字 + 一个事件属性(key:value) | |||
|  |     /// </summary> | |||
|  |     /// <param name="_eventSort">事件名字</param> | |||
|  |     /// <param name="_key">属性key</param> | |||
|  |     /// <param name="_value">属性value</param> | |||
|  |     public void LogEventByUmeng(string _eventSort, string _key, string _value) | |||
|  |     { | |||
|  |         if(!string.IsNullOrEmpty(_eventSort) && !string.IsNullOrEmpty(_key) && !string.IsNullOrEmpty(_value)) | |||
|  |         { | |||
|  |             LogEventByUmeng(_eventSort, new Dictionary<string, string>() { { _key, _value} }); | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// umeng 打点 - 事件名字 + 两个事件属性(key:value) | |||
|  |     /// </summary> | |||
|  |     /// <param name="_eventSort">事件名字</param> | |||
|  |     /// <param name="_key01"> 属性1-key </param> | |||
|  |     /// <param name="_value01"> 属性1-value </param> | |||
|  |     /// <param name="_key02"> 属性2-key  </param> | |||
|  |     /// <param name="_value02"> 属性2-value </param> | |||
|  |     public void LogEventByUmeng(string _eventSort, string _key01, string _value01, string _key02, string _value02) | |||
|  |     { | |||
|  |         if (!string.IsNullOrEmpty(_eventSort) && !string.IsNullOrEmpty(_key01) && !string.IsNullOrEmpty(_value01) && !string.IsNullOrEmpty(_key02) && !string.IsNullOrEmpty(_value02)) | |||
|  |         { | |||
|  |             LogEventByUmeng(_eventSort, new Dictionary<string, string>() { { _key01, _value01 }, {_key02, _value02 } }); | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// umeng 打点 - 事件名字 + 事件属性字典 | |||
|  |     /// </summary> | |||
|  |     /// <param name="_eventSort"> 事件名字 </param> | |||
|  |     /// <param name="_eventDic"> 事件属性字典 </param> | |||
|  |     public void LogEventByUmeng(string _eventSort, Dictionary<string, string> _eventDic = null) | |||
|  |     { | |||
|  |         string eventStr = "UMENG LOG _eventSort : " + _eventSort + " -> "; | |||
|  | 
 | |||
|  |         if(_eventDic != null) | |||
|  |         { | |||
|  |             foreach (var kvp in _eventDic) | |||
|  |             { | |||
|  |                 eventStr += string.Format(" (Key = {0}, Value = {1} ) , ", kvp.Key, kvp.Value); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         Debug.Log(eventStr); | |||
|  | #if !NO_SDK | |||
|  | #if UNITY_EDITOR | |||
|  |         return; | |||
|  | #endif | |||
|  |         if (!string.IsNullOrEmpty(_eventSort)) | |||
|  |         { | |||
|  |             if(_eventDic != null && _eventDic.Count == 0) | |||
|  |             { | |||
|  |                 Umeng.Analytics.Event(_eventSort); | |||
|  |             } | |||
|  |             else if(_eventDic != null && _eventDic.Count > 0) | |||
|  |             { | |||
|  |                 Umeng.Analytics.Event(_eventSort, _eventDic); | |||
|  |             }else if(_eventDic == null) | |||
|  |             { | |||
|  |                 Umeng.Analytics.Event(_eventSort); | |||
|  |             } | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |             Debug.LogError("UMENG Event Sort is Empty!"); | |||
|  |         } | |||
|  | #endif | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Umeng 打点广告按钮展示 | |||
|  |     /// </summary> | |||
|  |     /// <param name="_adShow"></param> | |||
|  |     public void LogEventByUmengAdShow(string _adShow) | |||
|  |     { | |||
|  |         if (!string.IsNullOrEmpty(_adShow)) | |||
|  |         { | |||
|  |             ToukaAnalyticsManager.Instance.LogEventByUmeng(StaticStringsEvent.Event_Sort_TKInner_ad_button_show, new System.Collections.Generic.Dictionary<string, string>() { { StaticStringsEvent.Event_Type_TKInner_ad_position, _adShow } }); | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  | #endregion | |||
|  | } | |||
|  | 
 | |||
|  | public enum ToukaLogType { | |||
|  | 	GA = 1, | |||
|  |     Tenjin = 1 << 6, | |||
|  | } |