40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | #if UNITY_STANDALONE && !UNITY_IOS && !UNITY_ANDROID | |||
|  | public static partial class StaticStringsKey | |||
|  | { | |||
|  |     // apple app id | |||
|  |     public const string APPLE_APP_ID = ""; | |||
|  | 
 | |||
|  |     // umeng | |||
|  |     public const string UMENG_APPKEY = ""; | |||
|  |     public const string UMENG_CHANNELID = ""; | |||
|  | 
 | |||
|  |     // ga | |||
|  |     public const string GA_gameKey = ""; | |||
|  |     public const string GA_secretKey = ""; | |||
|  | 
 | |||
|  |     // tenjin | |||
|  |     public const string TENJIN_KEY = ""; | |||
|  | 
 | |||
|  |     // review url | |||
|  |     public const string REVIEW_URL = "itms-apps://itunes.apple.com/app/id" + APPLE_APP_ID + "?action=write-review"; | |||
|  | 
 | |||
|  | #region 暂时没用到,增加防止且平台报错 | |||
|  | 
 | |||
|  |     // 国内包 bundle id | |||
|  |     public const string BunldId_CN = ""; | |||
|  | 
 | |||
|  |     // 国内包 SDK 所需宏定义 - 【IOS_CN】(请自行补全游戏中需要的其他宏) | |||
|  |     public const string ScriptingDefineSymbols_CN = ";"; | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  |     // 海外包 bundle id | |||
|  |     public const string BunldId_US = ""; | |||
|  | 
 | |||
|  |     // 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏) | |||
|  |     public const string ScriptingDefineSymbols_US = ""; | |||
|  | 
 | |||
|  | #endregion | |||
|  | } | |||
|  | 
 | |||
|  | #endif |