chicken_dy/Assets/Scripts/UI/CustomControl/ImageNum.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ImageNum : MonoBehaviour
{
[SerializeField] Image mImgOnes;
[SerializeField] Image mImgTens;
[SerializeField] Image mImgHundreds;
public void SetNum(int pNum)
{
pNum = pNum % 1000;
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string tNumStr = pNum.ToString("D3");
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mImgHundreds.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[0].ToString()));
mImgTens.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[1].ToString()));
mImgOnes.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[2].ToString()));
}
}