18 lines
		
	
	
		
			313 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			18 lines
		
	
	
		
			313 B
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								public static class AudioAdaper {
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									public static void Pause () {
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										AudioListener.pause = true;
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									}
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									public static void Reset () {
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										AudioListener.pause = false;
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									}
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								    public static void SetGameSound()
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								    {
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								        // todo 获取当前是否播放声音
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								        AudioAdaper.Reset();
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								    }
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								}
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