chicken_dy/Assets/Scripts/ToukaGames/AnalyticsScripts/OtherScripts/LocalNotification/LocalNotificationManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Touka.GameLogic;
using System;
/// <summary>
/// 本地通知类
/// 对应配置在 StaticOtherConfig.cs 文件中修改
///
/// 1. 打开 StaticOtherConfig里的开关 LocalNotitcifaction_Switch
/// 2. 修改对应中英文推送内容即可
/// </summary>
public class LocalNotificationManager : ToukaSingletonMonoBehaviour<LocalNotificationManager>
{
//private string morrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?";
//private string day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!";
//private string day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?";
//private string morrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
//private string day357MsgEN = "For our homeland, you must defeat the enemy|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
//private string day468MsgEN = "Help me repel the enemy, only you can do it|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
private void Awake()
{
RegisterLocalNotification();
}
public void Init()
{
}
private void OnApplicationFocus(bool isFocus)
{
//Debug.Log("isFocus : " + isFocus);
ClearAllLocalNotifications();
if (!isFocus)
{
LocalAddCommonLocalNotifications();
}
}
#region
//通知的发送规则设计为:
//1.第2日的通知如果玩家在6-22点之间登陆游戏在第2日的相同登陆时间触发通知。如果玩家在22-6点之间登陆游戏在第2日的22点触发通知。
//2.第3、5、7日的通知中午12点触发通知
//3.第4、6、8日的通知晚上6点触发通知
//
//通知内容配置在MessageTemplate中。
//第2日的通知使用的Key为呢notifi:nextday,
//第3、5、7日的通知使用的Key为notifi:thirday,
//第4、6、8日的通知使用的Key为notifi:fourthday
//如果需要配置多条不同的消息随机,那么请使用"|||"来分隔不同的消息
public void LocalAddCommonLocalNotifications()
{
DateTime now;
DateTime delay;
now = DateTime.Now;
//当前是早上6点到晚上10点
if (now.Hour >= 6 && now.Hour <= 22)
{
//次日同点触发
AddLocalNotification(getRandomString(0), now.AddDays(1));
}
else
{
//次日晚上10点触发
int hourMorrow = StaticOtherConfig.MorrowHourNum;
int minMorrow = StaticOtherConfig.MorrowMinuteNum;
delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(1);
AddLocalNotification(getRandomString(0), delay);
}
//第3 ,5, 7天 中午12点触发通知
for (int i = 2; i <= 6; i += 2)
{
int hourMorrow = StaticOtherConfig.Day357HourNum;
int minMorrow = StaticOtherConfig.Day357MinuteNum;
delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
AddLocalNotification(getRandomString(1), delay);
}
//第 46,8 天 下午18点触发通知
for (int i = 3; i <= 7; i += 2)
{
int hourMorrow = StaticOtherConfig.Day468HourNum;
int minMorrow = StaticOtherConfig.Day468MinuteNum;
delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
AddLocalNotification(getRandomString(2), delay);
}
}
/// <summary>
/// 从第 N 组推送用于中随机一句
/// </summary>
/// <param name="_indexFlg"> 第几组 </param>
/// <returns></returns>
string getRandomString(int _indexFlg)
{
string pushInfo = "";
switch (_indexFlg)
{
case 0:
pushInfo = isChinese() ? StaticOtherConfig.MorrowMsgCN : StaticOtherConfig.MorrowMsgEN;
break;
case 1:
pushInfo = isChinese() ? StaticOtherConfig.Day357MsgCN : StaticOtherConfig.Day357MsgEN;
break;
case 2:
pushInfo = isChinese() ? StaticOtherConfig.Day468MsgCN : StaticOtherConfig.Day468MsgEN;
break;
}
string[] s = pushInfo.Split(new string[] { "|||" }, StringSplitOptions.None);
return s[UnityEngine.Random.Range(0, s.Length)];
}
/// <summary>
/// 是否是中文系统
/// 中文系统显示中文推送
/// </summary>
/// <returns></returns>
private bool isChinese()
{
bool tIsCurrentChinese = Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional;
return tIsCurrentChinese;
}
/// <summary>
/// 注册本地通知
/// </summary>
private void RegisterLocalNotification()
{
Debug.Log("register apns first");
#if UNITY_IOS && !NO_SDK
TGTools.Instance.RegisterAPNS();
#endif
}
/// <summary>
/// 清除全部已注册的本地通知
/// </summary>
private void ClearAllLocalNotifications()
{
Debug.Log("Clear all local notifications");
#if UNITY_IOS && !NO_SDK
TGTools.Instance.RemoveAllNotification();
#endif
}
/// <summary>
/// 添加一条本地通知
/// </summary>
/// <param name="_pushInfo"></param>
/// <param name="_time"></param>
private void AddLocalNotification(string _pushInfo, DateTime _time)
{
string timeStr = _time.ToString("yyyy-MM-dd HH:mm:ss");
//Debug.Log("AddLocalNotification, time : " + timeStr + " , info : " + _pushInfo);
#if UNITY_IOS && !NO_SDK
TGTools.Instance.RegisterNotification(timeStr, _pushInfo, timeStr);
#endif
}
#endregion
}