50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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namespace HC
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{
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public class HCBase : HCIBase
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{
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public void Vibrate(int shakeType, float intensity = 1)
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{
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}
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public void OpenCustomerService(Dictionary<string, object> param)
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{
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}
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public void ExitApp()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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//Application.Quit();
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#endif
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}
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public bool StartRecord(bool isRecordAudio, int maxRecordTimeSec = 600, Action startCallback = null, Action<int, string> errorCallback = null, Action<string> timeoutCallback = null)
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{
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return false;
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}
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public bool StopRecord(Action<string> completeCallback = null, Action<int, string> errorCallback = null, List<TimeRange> clipRanges = null, bool autoMerge = true)
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{
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return false;
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}
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public void CheckScene(string scene, Action<bool> success, Action complete, Action<int, string> error)
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{
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}
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public void NavigateToScene(string scene, Action success, Action complete, Action<int, string> error)
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{
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}
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public void OnShowWithDict(Action<Dictionary<string, object>> param)
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{
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}
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}
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}
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