43 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | using UnityEngine.UI; | |||
|  | 
 | |||
|  | public class ButtonSlot : MonoBehaviour | |||
|  | { | |||
|  |     public Action<int> DelClick; | |||
|  | 
 | |||
|  |     [SerializeField] GameObject mGobCurrentSign; | |||
|  |     [SerializeField] Image mImgSound; | |||
|  | 
 | |||
|  |     private int mIndex; | |||
|  | 
 | |||
|  |     private void Awake() | |||
|  |     { | |||
|  |         Button tBtn = GetComponent<Button>(); | |||
|  |         UIUtils.BindBtn(tBtn, OnClick); | |||
|  |     } | |||
|  | 
 | |||
|  |     public void Init(int pIndex) | |||
|  |     { | |||
|  |         mIndex = pIndex; | |||
|  |         mImgSound.gameObject.SetActive(false); | |||
|  |     } | |||
|  | 
 | |||
|  |     public void ShowCurrent(bool pShow) | |||
|  |     { | |||
|  |         mGobCurrentSign.SetActive(pShow); | |||
|  |     } | |||
|  | 
 | |||
|  |     public void SetSoundPic(Sprite pSoundPic) | |||
|  |     { | |||
|  |         mImgSound.gameObject.SetActive(true); | |||
|  |         mImgSound.sprite = pSoundPic; | |||
|  |     } | |||
|  | 
 | |||
|  |     private void OnClick() | |||
|  |     { | |||
|  |         DelClick?.Invoke(mIndex); | |||
|  |     } | |||
|  | } |