76 lines
1.4 KiB
C#
76 lines
1.4 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 动态(Dynamic)
|
|||
|
/// </summary>
|
|||
|
public abstract class D_MonoSingleton<T> : MonoBehaviour where T : D_MonoSingleton<T>
|
|||
|
{
|
|||
|
private static T _instance = null;
|
|||
|
|
|||
|
public static T Instance
|
|||
|
{
|
|||
|
get {
|
|||
|
if (_instance == null)
|
|||
|
{
|
|||
|
GameObject go = new GameObject();
|
|||
|
DontDestroyOnLoad(go);
|
|||
|
go.name = "MonoSingleton:" + typeof(T).ToString();
|
|||
|
go.transform.localPosition = Vector3.zero;
|
|||
|
go.transform.localEulerAngles = Vector3.zero;
|
|||
|
go.transform.localScale = Vector3.one;
|
|||
|
_instance = go.AddComponent<T>();
|
|||
|
}
|
|||
|
return _instance;
|
|||
|
}
|
|||
|
}
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
Initialize();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Initialize()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void OnDestroy()
|
|||
|
{
|
|||
|
_instance = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 静态(static)
|
|||
|
/// </summary>
|
|||
|
public abstract class S_MonoSingleton<T> : MonoBehaviour where T : S_MonoSingleton<T>
|
|||
|
{
|
|||
|
private static T _instance = null;
|
|||
|
public static T Instance
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return _instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
if (_instance != null && _instance != (T)this)
|
|||
|
{
|
|||
|
Destroy (gameObject);
|
|||
|
return;
|
|||
|
}
|
|||
|
_instance = (T)this;
|
|||
|
Initialize ();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Initialize()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void OnDestroy()
|
|||
|
{
|
|||
|
_instance = null;
|
|||
|
}
|
|||
|
}
|