chicken_dy/Assets/Scripts/UI/PanelGame.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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using DG.Tweening;
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public class PanelGame : BasePanel
{
public Action<int[]> DelPlay;
[SerializeField] Text mTxtTitle;
[SerializeField] Button mBtnLevel;
[SerializeField] Button mBtnMenu;
[SerializeField] ButtonEndings mBtnEndings;
[SerializeField] ButtonSlot[] mBtnSlots;
[SerializeField] GameObject[] mGobArrows;
[SerializeField] ButtonSound[] mBtnSounds;
[SerializeField] GameObject mGobPlay;
[SerializeField] Button mBtnPlay;
[SerializeField] GameObject mGobPlayProgress;
[SerializeField] Image mImgPlayProgress;
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[SerializeField] Animator mAtrAction;
[SerializeField] GameObject mGobOpMask;
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private int mTotalSlot;
private int mCurSlotIndex;
private int[] mSoundOrder;
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private PanelGameAni mAni;
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private void Awake()
{
UIUtils.BindBtn(mBtnLevel, OnClickLevel);
UIUtils.BindBtn(mBtnMenu, OnClickMenu);
UIUtils.BindBtn(mBtnPlay, OnClickPlay);
mBtnEndings.DelClick = OnClickEndings;
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mAni = GetComponent<PanelGameAni>();
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}
public void Init()
{
LevelData tLvData = GameConfig.Instance.GetLevelData(PlayerData.Instance.CurrentLevelID);
mTxtTitle.text = tLvData.LevelName;
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mBtnEndings.Init(PlayerData.Instance.CurrentLevelID, PlayerData.Instance.EndingCountOfLevel(PlayerData.Instance.CurrentLevelID), tLvData.Endings.Count);
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mTotalSlot = tLvData.SlotCount;
mCurSlotIndex = 0;
mSoundOrder = new int[mTotalSlot];
for (int i = 0; i < mSoundOrder.Length; i++)
{
mSoundOrder[i] = -1;
}
for (int i = 0; i < mBtnSlots.Length; i++)
{
mBtnSlots[i].gameObject.SetActive(i < mTotalSlot);
mBtnSlots[i].Init(i);
mBtnSlots[i].ShowCurrent(i == mCurSlotIndex);
mBtnSlots[i].DelClick = OnClickSlot;
}
for (int i = 0; i < mGobArrows.Length; i++)
{
mGobArrows[i].SetActive(i < mTotalSlot - 1);
}
for (int i = 0; i < mBtnSounds.Length; i++)
{
mBtnSounds[i].Init(i);
mBtnSounds[i].SetSoundPic(ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetSoundPic(PlayerData.Instance.CurrentLevelID, i)));
mBtnSounds[i].DelClick = OnClickSound;
}
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mGobPlay.SetActive(false);
mGobPlayProgress.SetActive(false);
mAtrAction.gameObject.SetActive(false);
mGobOpMask.SetActive(false);
mAni.Init();
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}
private void OnClickLevel()
{
}
private void OnClickMenu()
{
}
private void OnClickEndings()
{
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PanelEndings tUIEndings = UIManager.Instance.OpenUI<PanelEndings>();
tUIEndings.Init(PlayerData.Instance.CurrentLevelID);
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}
private void OnClickPlay()
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{
mGobPlay.SetActive(false);
mGobOpMask.SetActive(true);
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for (int i = 0; i < mBtnSlots.Length; i++)
{
mBtnSlots[i].ShowCurrent(false);
}
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mAni.ReadyPlay(0.5f);
TimerManager.Instance.Schedule(Action, 0.5f);
}
private void Action()
{
mAtrAction.gameObject.SetActive(true);
mAtrAction.Play("Action");
TimerManager.Instance.Schedule(StartPlay, 1.5f);
}
private void StartPlay()
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{
DelPlay?.Invoke(mSoundOrder);
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mGobPlayProgress.SetActive(true);
mImgPlayProgress.fillAmount = 0;
mImgPlayProgress.DOFillAmount(1, mSoundOrder.Length * 1.5f).SetEase(Ease.Linear);
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}
private void OnClickSlot(int pIndex)
{
mCurSlotIndex = pIndex;
for (int i = 0; i < mBtnSlots.Length; i++)
{
mBtnSlots[i].ShowCurrent(i == mCurSlotIndex);
}
}
private void OnClickSound(int pIndex)
{
mSoundOrder[mCurSlotIndex] = pIndex;
mBtnSlots[mCurSlotIndex].SetSoundPic(ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetSoundPic(PlayerData.Instance.CurrentLevelID, pIndex)));
if (mCurSlotIndex < mTotalSlot - 1)
{
OnClickSlot(mCurSlotIndex + 1);
}
AudioManager.Instance.PlaySound(ResourceManager.Instance.LoadRes<AudioClip>(Const.Path.GetSound(PlayerData.Instance.CurrentLevelID, pIndex)));
CheckOrder();
}
private void CheckOrder()
{
bool tAllSet = true;
for (int i = 0; i < mSoundOrder.Length; i++)
{
if (mSoundOrder[i] < 0)
{
tAllSet = false;
break;
}
}
mGobPlay.SetActive(tAllSet);
}
}