chicken_dy/Assets/Scripts/GameManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : D_MonoSingleton<GameManager>
{
public void LoadMain()
{
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PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
tLoading.DelOver = () =>
{
SceneManager.LoadScene("Main");
};
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}
public void LoadGame()
{
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PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
tLoading.DelOver = () =>
{
SceneManager.LoadScene("Game");
};
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}
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public void NextLevel()
{
PlayerData.Instance.CurrentLevel++;
LoadGame();
}
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}