chicken_dy/Assets/Plugins/ByteGame/com.bytedance.starksdk/WebGL/StarkModel.cs

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2024-03-07 12:12:48 +00:00
namespace StarkSDKSpace
{
public class StarkBaseResponse
{
public string callbackId; //回调id,调用者不需要关注
public string errMsg;
public int errCode;
}
public class StarkBaseActionParam<T>
{
public System.Action<T> success; //接口调用成功的回调函数
public System.Action<T> fail; //接口调用失败的回调函数
}
public class StarkReadFileResponse : StarkBaseResponse
{
/// <summary>
/// 如果返回二进制,则数据在这个字段
/// </summary>
public byte[] binData;
/// <summary>
/// 如果返回的是字符串,则数据在这个字段
/// </summary>
public string stringData;
}
public class AccessParam : StarkBaseActionParam<StarkBaseResponse>
{
public string path;
}
public class UnlinkParam : StarkBaseActionParam<StarkBaseResponse>
{
public string filePath;
}
public class MkdirParam : StarkBaseActionParam<StarkBaseResponse>
{
/// <summary>
/// 创建的目录路径 (本地路径)
/// </summary>
public string dirPath;
/// <summary>
/// 是否在递归创建该目录的上级目录后再创建该目录。如果对应的上级目录已经存在,则不创建该上级目录。如 dirPath 为 a/b/c/d 且 recursive 为 true将创建 a 目录,再在 a 目录下创建 b 目录,以此类推直至创建 a/b/c 目录下的 d 目录。
/// </summary>
public bool recursive = false;
}
public class RmdirParam : StarkBaseActionParam<StarkBaseResponse>
{
/// <summary>
/// 删除的目录路径 (本地路径)
/// </summary>
public string dirPath;
/// <summary>
/// 是否递归删除目录。如果为 true则删除该目录和该目录下的所有子目录以及文件。
/// </summary>
public bool recursive = false;
}
public class CopyFileParam : StarkBaseActionParam<StarkBaseResponse>
{
public string srcPath;
public string destPath;
}
public class RenameFileParam : StarkBaseActionParam<StarkBaseResponse>
{
public string srcPath;
public string destPath;
}
public class WriteFileParam : StarkBaseActionParam<StarkBaseResponse>
{
/// <summary>
/// 要写入的文件路径 (本地路径)
/// </summary>
public string filePath;
/// <summary>
/// 要写入的二进制数据
/// </summary>
public byte[] data;
}
public class WriteFileStringParam : StarkBaseActionParam<StarkBaseResponse>
{
/// <summary>
/// 要写入的文件路径 (本地路径)
/// </summary>
public string filePath;
/// <summary>
/// 要写入的二进制数据
/// </summary>
public string data;
/// <summary>
/// 指定写入文件的字符编码
/// </summary>
public string encoding = "utf8";
}
public class ReadFileParam : StarkBaseActionParam<StarkReadFileResponse>
{
/// <summary>
/// 要读取的文件的路径 (本地路径)
/// </summary>
public string filePath;
/// <summary>
/// 指定读取文件的字符编码,如果不传 encoding则以 ArrayBuffer 格式读取文件的二进制内容
/// </summary>
public string encoding;
}
public class StatParam : StarkBaseActionParam<StarkStatResponse>
{
/// <summary>
/// 文件/目录路径
/// </summary>
public string path;
}
public class GetSavedFileListParam : StarkBaseActionParam<StarkGetSavedFileListResponse>
{
}
public class StarkReadFileCallback : StarkBaseResponse
{
public string data;
public int byteLength;
}
public class StarkGetSavedFileListResponse : StarkBaseResponse
{
public StarkFileInfo[] fileList;
}
public class StarkStatResponse : StarkBaseResponse
{
public StarkStatInfo stat;
}
public class StarkBaseFileInfo
{
/// <summary>
/// 文件大小单位B
/// </summary>
public long size;
/// <summary>
/// 文件的类型和存取的权限
/// </summary>
public int mode;
/// <summary>
/// 判断当前文件是否一个普通文件
/// </summary>
/// <returns>是普通文件返回true不是则返回false</returns>
public bool IsFile()
{
return (61440 & mode) == 32768;
}
/// <summary>
/// 判断当前文件是否一个目录
/// </summary>
/// <returns>是目录返回true不是则返回false</returns>
public bool IsDirectory()
{
return (61440 & mode) == 16384;
}
}
public class StarkFileInfo : StarkBaseFileInfo
{
/// <summary>
/// 文件创建时间
/// </summary>
public long createTime;
/// <summary>
/// 文件路径
/// </summary>
public string filePath;
}
public class StarkStatInfo : StarkBaseFileInfo
{
/// <summary>
/// 文件最近一次被存取或被执行的时间
/// </summary>
public long lastAccessedTime;
/// <summary>
/// 文件最后一次被修改的时间
/// </summary>
public long lastModifiedTime;
}
}