using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class StaticOtherConfig
{
    #region 宏定义介绍

    /*
     NO_SDK : 定义此宏后，工程内若没有sdk相关库文件也不会引起报错
     NORMAL_BANNER : 普通banner
     NATIVE_BANNER : native拼banner
     
     */

    #endregion

    /// <summary>
    /// 是否打印debug日志
    /// </summary>
    public static bool IsDebugLog = true;


    #region 推送相关

    /// <summary>
    /// 本地推送功能开关
    /// </summary>
    public const bool LocalNotitcifaction_Switch = true;

    /// <summary>
    /// 推送内容
    /// 明天/第3、5、7天/第4、6、8天，从三句话中随机出来一句
    /// 中文、英文 
    /// </summary>
    public const string MorrowMsgCN = "上一次的关卡还没通过，不来试试吗？|||最新的关卡已经更新，手快有手慢无，赶紧来试试！|||有一只小鸡仔在等你，速来！";
    public const string Day357MsgCN = "拜托！尖叫吧小鸡仔真的好玩|||高智商玩家的选择，能过20关的都不是一般人|||今日游戏已开启！为了自己而战！";
    public const string Day468MsgCN = "游戏时间到了，赶快玩一把！|||敢来测测你的游戏水平吗？|||这一关隔壁老王都过了，你还没过？";

    public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
    public const string Day357MsgEN = "For our homeland, you must defeat the enemy！|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
    public const string Day468MsgEN = "Help me repel the enemy, only you can do it！|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";

    /// <summary>
    /// 推送时间
    ///
    /// HourNum = 19； MinuteNum = 10； 即 19：10推送通知
    /// </summary>
    ///
    // 正常次日同时间点触发推送
    // 可配置 如果晚上10点到早上6点登录时，次日推送时间，默认为晚上22点
    public const int MorrowHourNum = 22;
    public const int MorrowMinuteNum = 0;

    // 第3、5、7天推送时间：小时:分钟
    public const int Day357HourNum = 19;
    public const int Day357MinuteNum = 24;

    // 第4、6、8天推送时间：小时:分钟
    public const int Day468HourNum = 20;
    public const int Day468MinuteNum = 24;

    #endregion

    #region 是否延迟初始化Tenjin

    /// <summary>
    /// 是否延迟初始化Tenjin开关
    /// 
    /// 只对CN版本有效
    /// 正常为False
    /// </summary>
    public const bool InitTenjinLater_Switch = true;

    #endregion

    #region 排行榜功能

    /// <summary>
    /// 排行榜功能开关
    /// </summary>
    public const bool LeaderBoard_Switch = false;

    /// <summary>
    /// 排行榜ID （Appstore后台创建的）
    /// </summary>
    public const string LeaderBoardId = "BossFightScore";

    #endregion
}
