using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public partial class Const
{
    public static class AdsEvent
    {
        public static string StartGame = "start_game";
        public static string FinishGame = "finish_game";

        public static string GameWin = "game_success";
        public static string GameLose = "game_fail";

        public static string ClickMoreGame = "click_game_button";
        public static string ClickLevel = "click_stage_button";
        public static string ClickTip = "click_tip_button";

        public static string EndRetry = "game_retry";
        public static string EndNext = "game_next";
        public static string EndSelect = "game_select_stage";

        public static string UnlockTip = "unlock_tip";

        public static string PanelMainShowed = "mainpage_show";
        public static string PanelLevelShowed = "stage_page_show";
        public static string PanelLevelBack = "stage_page_click_back";
        public static string PanelLevelHome = "stage_page_click_home";
    }

    public static class AdsEvtID
    {
        public static string Level = "game_level";
    }

    public static class AdsEvtValue
    {
        public static string UnlockSound = "sound_unlock";

        public static string GamingSelect = "gaming_select";
        public static string EndRetry = "end_game_retry";
        public static string EndNext = "end_game_next";
        public static string EndSelect = "end_game_select";
    }
}