bug修改 - 引导的手指需要加动画(顺着指的方向前后移动)
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@ -0,0 +1,63 @@
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package com.gamedog.vididin.widget
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import android.animation.AnimatorSet
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import android.animation.ObjectAnimator
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import android.content.Context
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import android.util.AttributeSet
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import android.view.LayoutInflater
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import android.view.animation.AnimationSet
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import android.widget.LinearLayout
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import com.ama.core.architecture.util.ResUtil.dp
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import com.vididin.real.money.game.databinding.LayoutAnimImageviewBinding
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import kotlin.math.min
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class AnimImageView @JvmOverloads constructor(
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context: Context,
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attrs: AttributeSet? = null,
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defStyleAttr: Int = 0
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) : LinearLayout(context, attrs, defStyleAttr) {
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private var mBinding: LayoutAnimImageviewBinding
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private val animationFraction = 0.2f
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private var animatorSet: AnimatorSet = AnimatorSet()
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init {
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mBinding = LayoutAnimImageviewBinding.inflate(LayoutInflater.from(context), this, true)
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startAnim()
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}
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private fun startAnim() {
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with(mBinding) {
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// 1. move distance
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/*val moveDistanceX = -min(ivImage.width, ivImage.height) * animationFraction
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val moveDistanceY = -min(ivImage.width, ivImage.height) * animationFraction*/
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val moveDistanceX = -20.dp
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val moveDistanceY = -20.dp
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// 2. x and y
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val animatorX = ObjectAnimator.ofFloat(ivImage, "translationX", 0f, moveDistanceX.toFloat())
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val animatorY = ObjectAnimator.ofFloat(ivImage, "translationY", 0f, moveDistanceY.toFloat())
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animatorX.repeatMode = ObjectAnimator.REVERSE
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animatorX.repeatCount = ObjectAnimator.INFINITE
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animatorY.repeatMode = ObjectAnimator.REVERSE
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animatorY.repeatCount = ObjectAnimator.INFINITE
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// 3. set
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animatorSet.playTogether(animatorX, animatorY)
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animatorSet.duration = 600
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animatorSet.start()
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}
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}
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override fun onDetachedFromWindow() {
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super.onDetachedFromWindow()
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animatorSet.cancel()
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}
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}
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@ -1,9 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="wrap_content">
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android:layout_height="wrap_content"
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android:clipChildren="false">
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<androidx.appcompat.widget.AppCompatImageView
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<com.gamedog.vididin.widget.AnimImageView
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android:id="@+id/tv_tips"
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android:layout_width="wrap_content"
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android:layout_gravity="right"
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@ -1,9 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="wrap_content">
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android:layout_height="wrap_content"
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android:clipChildren="false">
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<androidx.appcompat.widget.AppCompatImageView
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<com.gamedog.vididin.widget.AnimImageView
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android:id="@+id/tv_tips"
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android:layout_width="wrap_content"
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android:layout_gravity="left"
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@ -3,7 +3,7 @@
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android:layout_width="match_parent"
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android:layout_height="wrap_content">
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<androidx.appcompat.widget.AppCompatImageView
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<com.gamedog.vididin.widget.AnimImageView
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android:id="@+id/tv_tips"
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android:layout_width="wrap_content"
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android:layout_gravity="right"
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@ -3,13 +3,12 @@
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android:layout_width="match_parent"
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android:layout_height="wrap_content">
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<androidx.appcompat.widget.AppCompatImageView
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<com.gamedog.vididin.widget.AnimImageView
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android:id="@+id/tv_tips"
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android:layout_width="wrap_content"
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android:layout_gravity="right"
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android:layout_marginLeft="100dp"
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android:layout_height="70dp"
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android:src="@mipmap/guide_finger_b" />
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android:layout_gravity="right"
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android:layout_marginStart="100dp" />
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<FrameLayout
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android:layout_width="match_parent"
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:clipChildren="false"
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android:clipToPadding="false"
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android:paddingTop="20dp"
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android:paddingStart="20dp"
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>
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<androidx.appcompat.widget.AppCompatImageView
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android:id="@+id/ivImage"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:src="@mipmap/guide_finger_b"
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/>
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</FrameLayout>
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