auto_build_launcher/scripts/project_update.py

292 lines
11 KiB
Python

import os.path
from pathlib import Path
import re
import javaproperties
from scripts.context import Context
from scripts.task import Task
from utils import FileUtils
from utils.logger_utils import app_logger
def uncomment_line(content, line_pattern):
"""
取消指定行的注释
:param content: 文件内容
:param line_pattern: 要取消注释的行内容(不含前导//和空格)
:return: 更新后的内容
"""
# 匹配以//开头,后跟任意空格,然后是目标行内容
pattern = rf'^(\s*)//\s*({re.escape(line_pattern)}\s*)$'
# 替换为去注释版本(保留原有缩进)
replacement = rf'\1\2'
updated_content = re.sub(pattern, replacement, content, flags=re.MULTILINE)
return updated_content
def update_gradle_variable(content, variable_name, new_value):
"""
更新 Gradle 文件中的 final def 变量值
:param content: Gradle 文件内容
:param variable_name: 变量名 (如 "releaseName")
:param new_value: 新值 (字符串或数字)
:return: 更新后的内容
"""
# 处理字符串值(带引号)
if isinstance(new_value, str):
# 匹配带引号的字符串赋值
pattern = rf'(final\s+def\s+{re.escape(variable_name)}\s*=\s*["\'])(.*?)(["\'])'
replacement = rf'\g<1>{new_value}\g<3>'
else:
# 匹配数字值(不带引号)
pattern = rf'(final\s+def\s+{re.escape(variable_name)}\s*=\s*)(\d+)'
replacement = rf'\g<1>{new_value}'
updated_content = re.sub(pattern, replacement, content)
return updated_content
def update_gradle_property(content, key, new_value):
# 匹配两种格式:
# 1. resValue "string", "key", "value"
# 2. resValue("string", "key", "value")
pattern = rf'(resValue\s*\(?\s*["\']string["\']\s*,\s*["\']{re.escape(key)}["\']\s*,\s*["\'])(.*?)(["\']\s*\)?)'
# 替换为新值
updated_content = re.sub(pattern, rf'\g<1>{new_value}\g<3>', content)
return updated_content
GAME_ACTIVITY_PATH = f"LauncherCode/src/com/launchercode/GameActivity.kt".replace("/", os.sep)
ANDROID_MANIFEST_PATH = f"lawnchair/AndroidManifest.xml".replace("/", os.sep)
class ProjectUpdate(Task):
def __init__(self, context: Context):
super().__init__(context)
self.build_gradle_path = None
def update_package_name(self):
"""
更新包名
:return:
"""
build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
text = open(build_gradle_path, "r", encoding="utf-8").read()
text = text.replace("com.fingerheart.launcher.game.free.sdjws", self.context.package_name)
open(build_gradle_path, "w", encoding="utf-8").write(text)
xml_path = os.path.join(self.context.temp_project_path, "lawnchair/res/xml")
# com.launchercode.SplashActivity
# TODO 这里还需要改启动项
for root, dirs, files in os.walk(xml_path):
for file in files:
temp_xml_path = os.path.join(root, file)
text = open(temp_xml_path, "r", encoding="utf-8").read()
text = text.replace("com.fingerheart.launcher.game.free.sdjws", self.context.package_name)
open(temp_xml_path, "w", encoding="utf-8").write(text)
pass
pass
def update_keystore(self):
root_dir = os.path.join("game_config", self.context.package_name)
for file in os.listdir(root_dir):
if file.endswith(".keystore"):
name = file.replace(".keystore", "")
FileUtils.copy(os.path.join(root_dir, file), os.path.join(self.context.temp_project_path, file))
open(os.path.join(self.context.temp_project_path, "keystore.properties"), "w", encoding="utf-8").write(
f"""
keyAlias={name}
keyPassword=123456
storeFile=./{name}.keystore
storePassword=123456
"""
)
return
raise Exception("keystore not found")
def update_config(self):
"""
更新配置文件
:return:
"""
root_dir = os.path.join("game_config", self.context.package_name)
config_path = list(
filter(lambda f: f.endswith(".zip") and f.startswith(self.context.package_name), os.listdir(root_dir)))
if len(config_path) <= 0:
raise Exception("config not found")
target_path = os.path.join(root_dir, config_path[0])
dst = os.path.join(self.context.temp_project_path, config_path[0].replace(".zip", ""))
result = FileUtils.decompress(target_path, dst)
app_logger().debug(f"{target_path} -> {dst} , 解压结果: {result}")
mainly_path = os.path.join(dst, "mainly")
google_services_json_path = os.path.join(dst, "google-services.json")
FileUtils.copy(google_services_json_path,
os.path.join(self.context.temp_project_path, "google-services.json"),
True)
dst_path = os.path.join(self.context.temp_project_path, f"lawnchair{os.sep}assets")
for file in list(filter(lambda f: f != "google_fonts.json", os.listdir(dst_path))):
FileUtils.delete(os.path.join(dst_path, file), True)
pass
for file in list(filter(lambda f: f.find(".") <= 0, os.listdir(mainly_path))):
FileUtils.copy(os.path.join(mainly_path, file), os.path.join(dst_path, file))
with open(os.path.join(mainly_path, "tkg_config_mainly.properties"), 'rb') as f:
self.context.config = javaproperties.load(f)
if self.context.admob_app_id is None or self.context.admob_app_id == "":
self.context.admob_app_id = self.context.get_config("admob_id")
pass
def update_icon(self):
"""
更新游戏Icon
:return:
"""
target_icon_path = os.path.join("game_config", self.context.package_name, "icon.zip")
tag = "res_icon_resources"
dst = os.path.join(self.context.temp_project_path, tag)
FileUtils.decompress(target_icon_path, dst)
for root, dirs, files in os.walk(dst):
for file in files:
temp_tart_path = os.path.join(root, file)
if temp_tart_path.find("__MACOSX") > 0:
continue
temp_dst = temp_tart_path.replace(tag, "res")
app_logger().debug(f"copy icon = {temp_tart_path} -> {temp_dst}")
FileUtils.copy(temp_tart_path, temp_dst, True)
pass
def update_game_result(self):
"""
更新游戏资源
:return:
"""
root_dir = os.path.join("game_config", self.context.package_name)
if self.context.game_type == "unity_native":
res_path = os.path.join(root_dir, "unityLibrary.zip")
if not os.path.exists(res_path):
raise Exception("unity library not found")
dst = os.path.join(self.context.temp_project_path, "unityLibrary")
temp_dst = dst + "_res"
if os.path.exists(dst):
FileUtils.delete(dst, True)
FileUtils.decompress(res_path, temp_dst)
if os.listdir(temp_dst).index("unityLibrary") >= 0:
FileUtils.copy(os.path.join(temp_dst, "unityLibrary"), dst)
else:
FileUtils.copy(temp_dst, dst)
text = open(os.path.join(dst, "build.gradle"), "r", encoding="utf-8").read()
text = text.replace("implementation", "api")
open(os.path.join(dst, "build.gradle"), "w", encoding="utf-8").write(text)
# 引用Unity项目
text = open(self.build_gradle_path, "r", encoding="utf-8").read()
text = uncomment_line(text, "implementation projects.unityLibrary")
open(self.build_gradle_path, "w", encoding="utf-8").write(text)
# launcher 引用 unityActivity
text = open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "r", encoding="utf-8").read()
text = text.replace("WebActivity", "com.unity3d.player.UnityPlayerActivity")
open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "w", encoding="utf-8").write(text)
text = open(os.path.join(self.context.temp_project_path, ANDROID_MANIFEST_PATH), "r", encoding="utf-8").read()
# text = text.replace("WebActivity", "com.unity3d.player.UnityPlayerActivity")
open(os.path.join(self.context.temp_project_path, ANDROID_MANIFEST_PATH), "w", encoding="utf-8").write(text)
else:
raise Exception(f"不支持的游戏类型 : {self.context.game_type}")
pass
def update_image(self):
"""
更新游戏的资源
:return:
"""
root_dir = os.path.join("game_config", self.context.package_name)
drawable_path = os.path.join(root_dir, "drawable-xxhdpi.zip")
if not os.path.exists(drawable_path):
raise Exception("drawable not found")
dst = os.path.join(self.context.temp_project_path, "drawable_res")
FileUtils.decompress(drawable_path, dst)
if os.path.join(dst, "drawable-xxhdpi"):
dst = os.path.join(dst, "drawable-xxhdpi")
target_root_path = os.path.join(self.context.temp_project_path,
f"LauncherCode{os.sep}res{os.sep}drawable-xxhdpi")
image_list = list(map(lambda f: Path(f).stem, os.listdir(target_root_path)))
for file in os.listdir(dst):
temp_tar = os.path.join(dst, file)
temp_dst = os.path.join(target_root_path, file)
file_name = Path(file).stem
if file_name in image_list:
FileUtils.delete(os.path.join(target_root_path, file_name + ".png"))
FileUtils.delete(os.path.join(target_root_path, file_name + ".jpg"))
pass
FileUtils.copy(temp_tar, temp_dst, True)
pass
def update_gradle_config(self):
"""
更新gradle里面的版本号
:return:
"""
build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
text = open(build_gradle_path, "r", encoding="UTF-8").read()
text = update_gradle_property(text, "admob_app_id", self.context.admob_app_id)
text = update_gradle_property(text, "game_services_project_id", self.context.game_services_project_id)
text = update_gradle_property(text, "facebook_app_id", self.context.facebook_app_id)
text = update_gradle_property(text, "facebook_client_token", self.context.facebook_client_token)
text = update_gradle_property(text, "derived_app_name", self.context.get_app_name())
text = update_gradle_variable(text, "versionDisplayName", self.context.version_display_name)
text = update_gradle_variable(text, "version_code", self.context.version_code)
# text = text.
open(build_gradle_path, "w", encoding="UTF-8").write(text)
pass
def execute(self):
self.build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
self.update_package_name()
self.update_keystore()
self.update_config()
self.update_icon()
self.update_image()
self.update_game_result()
self.update_gradle_config()
pass