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2 Commits
2a5812d404
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de271eb6b4
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de271eb6b4 | |
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6c774a4a4d |
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@ -0,0 +1,9 @@
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{
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"repo_url": "http://192.168.0.200:3000/Faxing/Lawnchair.git",
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"repo_branch": "touka-dev-3.0",
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"repo_commit": "",
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"package_name": "com.emoticon.diy.znfav.launcher.free",
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"game_type": "unity_native",
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"version_display_name": "1.0.4",
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"version_code": 4
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}
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18
main.py
18
main.py
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@ -1,4 +1,6 @@
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import os
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import argparse
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import sys
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from scripts.build import run
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from scripts.context import Context
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@ -6,7 +8,21 @@ from utils import SystemUtils
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from utils.logger_utils import init
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if __name__ == '__main__':
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context = Context.from_json(open("build_config.json", "r").read())
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parser = argparse.ArgumentParser(description='构建脚本')
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parser.add_argument('--config', type=str, help='配置文件', default='build_config.json')
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args = parser.parse_args()
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config_path = args.config
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if not config_path.endswith('.json'):
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config_path += '.json'
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print(config_path)
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if not os.path.exists(config_path):
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print(f"输入的配置文件不存在 {config_path}")
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sys.exit(0)
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context = Context.from_json(open(config_path, "r").read())
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if SystemUtils.is_windows():
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context.project_original_path = context.project_original_path.replace("/", os.sep)
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@ -0,0 +1,5 @@
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@echo off
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set HTTP_PROXY=http://127.0.0.1:7897
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set HTTPS_PROXY=http://127.0.0.1:7897
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python main.py --config com.emoticon.diy.znfav.launcher.free.json
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pause
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@ -45,6 +45,7 @@ class ProjectInit(Task):
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# 拉取最新代码
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repo.remotes.origin.pull()
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print("当前分支:" + repo.active_branch.name)
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pass
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else:
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raise Exception(f"No commit to {self.context.repo_commit}")
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@ -94,7 +94,9 @@ def update_gradle_property(content, key, new_value):
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return updated_content
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LAUNCHER_CODE_PATH = f"LauncherCode/src/com/launchercode".replace("/", os.sep)
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GAME_ACTIVITY_PATH = f"LauncherCode/src/com/launchercode/GameActivity.kt".replace("/", os.sep)
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GAME_ACTIVITY_PATH_2 = f"LauncherCode/src/com/launchercode/activity/GameActivity.kt".replace("/", os.sep)
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ANDROID_MANIFEST_PATH = f"lawnchair/AndroidManifest.xml".replace("/", os.sep)
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STRING_PATH = f"LauncherCode/res/values/strings.xml".replace("/", os.sep)
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LAUNCER_STRING_PATH = f"LauncherCode/src/com/launchercode/LauncherStringsValue.kt".replace("/", os.sep)
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@ -178,7 +180,8 @@ storePassword=123456
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dst_path = os.path.join(self.context.temp_project_path, f"lawnchair{os.sep}assets")
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_wallpaper_slide.pag"), os.listdir(dst_path))):
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_wallpaper_slide.pag"),
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os.listdir(dst_path))):
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FileUtils.delete(os.path.join(dst_path, file), True)
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pass
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@ -297,6 +300,8 @@ plugins {
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image_list = list(map(lambda f: Path(f).stem, os.listdir(target_root_path)))
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for file in os.listdir(dst):
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if file == ".DS_Store":
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continue
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temp_tar = os.path.join(dst, file)
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temp_dst = os.path.join(target_root_path, file)
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file_name = Path(file).stem
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@ -355,7 +360,20 @@ plugins {
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open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "w", encoding="utf-8").write(text)
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pass
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def update_code_dir(self):
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# code_path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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# for i in os.listdir(code_path):
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# os
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pass
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def execute(self):
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self.update_code_dir()
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global GAME_ACTIVITY_PATH
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path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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if not os.path.exists(path):
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GAME_ACTIVITY_PATH = GAME_ACTIVITY_PATH_2
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# GAME_ACTIVITY_PATH = GAME_ACTIVITY_PATH_2
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pass
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self.build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
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self.init_sdk_version()
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self.update_package_name()
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