兼容打包
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@ -45,6 +45,7 @@ class ProjectInit(Task):
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# 拉取最新代码
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repo.remotes.origin.pull()
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print("当前分支:" + repo.active_branch.name)
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pass
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else:
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raise Exception(f"No commit to {self.context.repo_commit}")
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@ -94,7 +94,9 @@ def update_gradle_property(content, key, new_value):
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return updated_content
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LAUNCHER_CODE_PATH = f"LauncherCode/src/com/launchercode".replace("/", os.sep)
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GAME_ACTIVITY_PATH = f"LauncherCode/src/com/launchercode/GameActivity.kt".replace("/", os.sep)
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GAME_ACTIVITY_PATH_2 = f"LauncherCode/src/com/launchercode/activity/GameActivity.kt".replace("/", os.sep)
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ANDROID_MANIFEST_PATH = f"lawnchair/AndroidManifest.xml".replace("/", os.sep)
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STRING_PATH = f"LauncherCode/res/values/strings.xml".replace("/", os.sep)
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LAUNCER_STRING_PATH = f"LauncherCode/src/com/launchercode/LauncherStringsValue.kt".replace("/", os.sep)
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@ -178,7 +180,8 @@ storePassword=123456
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dst_path = os.path.join(self.context.temp_project_path, f"lawnchair{os.sep}assets")
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_wallpaper_slide.pag"), os.listdir(dst_path))):
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_wallpaper_slide.pag"),
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os.listdir(dst_path))):
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FileUtils.delete(os.path.join(dst_path, file), True)
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pass
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@ -297,6 +300,8 @@ plugins {
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image_list = list(map(lambda f: Path(f).stem, os.listdir(target_root_path)))
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for file in os.listdir(dst):
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if file == ".DS_Store":
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continue
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temp_tar = os.path.join(dst, file)
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temp_dst = os.path.join(target_root_path, file)
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file_name = Path(file).stem
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@ -355,7 +360,20 @@ plugins {
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open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "w", encoding="utf-8").write(text)
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pass
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def update_code_dir(self):
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# code_path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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# for i in os.listdir(code_path):
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# os
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pass
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def execute(self):
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self.update_code_dir()
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global GAME_ACTIVITY_PATH
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path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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if not os.path.exists(path):
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GAME_ACTIVITY_PATH = GAME_ACTIVITY_PATH_2
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# GAME_ACTIVITY_PATH = GAME_ACTIVITY_PATH_2
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pass
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self.build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
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self.init_sdk_version()
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self.update_package_name()
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