删除多余的缓存文件
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@ -229,6 +229,10 @@ storePassword=123456
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FileUtils.delete(dst, True)
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FileUtils.decompress(res_path, temp_dst)
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build_path = os.path.join(temp_dst, "build")
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if os.path.exists(build_path):
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FileUtils.delete(build_path, True)
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if os.listdir(temp_dst).index("unityLibrary") >= 0:
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FileUtils.copy(os.path.join(temp_dst, "unityLibrary"), dst)
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else:
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@ -239,7 +243,8 @@ storePassword=123456
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text = text.replace("compileSdkVersion", """
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namespace "com.unity3d.player"
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compileSdkVersion""")
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text = text.replace("unityStreamingAssets.tokenize(', ')", '[".unity3d", ".bundle", ".version", ".bytes", ".hash"]')
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text = text.replace("unityStreamingAssets.tokenize(', ')",
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'[".unity3d", ".bundle", ".version", ".bytes", ".hash"]')
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text = text.replace("apply plugin: 'com.android.library'", """
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plugins {
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id 'com.android.library'
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