更新工程的代码
This commit is contained in:
parent
fc46fb68d6
commit
804a89c170
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@ -1,10 +1,12 @@
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import os.path
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from pathlib import Path
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import re
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from xml.dom import minidom
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import javaproperties
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import requests
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from lxml import etree
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import xml.etree.ElementTree as ET
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from scripts.context import Context
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from scripts.task import Task
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@ -12,33 +14,53 @@ from utils import FileUtils
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from utils.logger_utils import app_logger
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def update_dependency_version(content, dependency_name, new_version):
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"""
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更新 Gradle 依赖的版本号
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def process_manifest(input_path, output_path):
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# 解析XML文件
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tree = ET.parse(input_path)
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root = tree.getroot()
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:param content: Gradle 文件内容
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:param dependency_name: 依赖名称(可以是完整字符串或部分匹配)
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:param new_version: 新版本号
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:return: 更新后的内容
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"""
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# 匹配 implementation 声明,捕获组用于保留前缀和后缀
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pattern = rf"(implementation\s*\(\s*['\"]{re.escape(dependency_name)}:)([^'\"]+)(['\"]\s*\))"
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# 定义命名空间映射
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android_namespace = 'http://schemas.android.com/apk/res/android'
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ET.register_namespace('android', android_namespace)
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namespaces = {'android': android_namespace}
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# 替换版本号部分
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updated_content = re.sub(pattern, rf"\g<1>{new_version}\g<3>", content)
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# 处理application标签,移除所有属性
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application = root.find('application')
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if application is not None:
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# 保存所有子节点
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children = list(application)
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# 清除application标签
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root.remove(application)
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# 创建新的application标签(无属性)
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new_application = ET.Element('application')
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# 添加回所有子节点
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for child in children:
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new_application.append(child)
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# 将新的application标签添加回root
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root.append(new_application)
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return updated_content
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# 查找并删除指定的activity节点
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activity_to_remove = new_application.find(
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".//activity[@android:name='com.unity3d.player.UnityPlayerActivity']",
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namespaces=namespaces
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)
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if activity_to_remove is not None:
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new_application.remove(activity_to_remove)
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# 保存处理后的XML,保留android命名空间前缀
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rough_string = ET.tostring(root, 'utf-8')
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reparsed = minidom.parseString(rough_string)
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pretty_xml = reparsed.toprettyxml(indent=" ", encoding='utf-8')
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def get_latest_version(url):
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try:
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response = requests.get(url)
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root = etree.fromstring(response.content)
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latest = root.xpath("//latest/text()") or root.xpath("//version[last()]/text()")
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return latest[0] if latest else None
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except Exception as e:
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app_logger().error(f"Error: {e}")
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return None
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# 去除空行
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lines = pretty_xml.decode('utf-8').split('\n')
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non_empty_lines = [line for line in lines if line.strip() != '']
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pretty_xml = '\n'.join(non_empty_lines).encode('utf-8')
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with open(output_path, 'wb') as f:
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f.write(pretty_xml)
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print(f"处理完成,结果已保存到 {output_path}")
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def uncomment_line(content, line_pattern):
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@ -82,6 +104,56 @@ def update_gradle_variable(content, variable_name, new_value):
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return updated_content
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def modify_text_with_regex(original_text, key, new_value):
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"""
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使用正则表达式修改文本中指定key的值,支持带引号和数字类型
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参数:
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original_text -- 原始文本内容
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key -- 要修改的键名
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new_value -- 新的值
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返回:
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修改后的文本内容
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"""
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# 改进的正则模式:更精确地匹配带引号的值和数字值
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# 匹配带引号的值(单引号或双引号)或数字值
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pattern = re.compile(
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r'(final def ' + re.escape(key) + r' = )' # 前缀部分
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r'(?:' # 非捕获组,用于分组不同情况
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r'([\'"])(.*?)\2' # 带引号的值(单引号或双引号)
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r'|' # 或者
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r'(\d+)' # 数字值(整数)
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r')'
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)
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# 查找匹配
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match = pattern.search(original_text)
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if not match:
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print(f"未找到键: {key}")
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return original_text
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# 检查是带引号的情况还是数字情况
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quote_type = match.group(2) # 引号类型(单引号或双引号)
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is_number = match.group(4) is not None # 是否是数字类型
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# 构造替换字符串
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if quote_type:
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# 有引号的情况,保持原有引号类型
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replacement = f'\g<1>{quote_type}{new_value}{quote_type}'
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elif is_number:
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# 数字类型,直接替换数字
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replacement = f'\g<1>{new_value}'
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else:
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# 其他情况,保持原样替换
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replacement = f'\g<1>{new_value}'
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# 执行替换,只替换第一个匹配项
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modified_text = pattern.sub(replacement, original_text, count=1)
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return modified_text
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def update_gradle_property(content, key, new_value):
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# 匹配两种格式:
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# 1. resValue "string", "key", "value"
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@ -95,10 +167,10 @@ def update_gradle_property(content, key, new_value):
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LAUNCHER_CODE_PATH = f"LauncherCode/src/com/launchercode".replace("/", os.sep)
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GAME_ACTIVITY_PATH = f"LauncherCode/src/com/launchercode/GameActivity.kt".replace("/", os.sep)
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GAME_ACTIVITY_PATH = f"launcher-game/src/com/game/launcher/activity/GLGameActivity.kt".replace("/", os.sep)
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GAME_ACTIVITY_PATH_2 = f"LauncherCode/src/com/launchercode/activity/GameActivity.kt".replace("/", os.sep)
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ANDROID_MANIFEST_PATH = f"lawnchair/AndroidManifest.xml".replace("/", os.sep)
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STRING_PATH = f"LauncherCode/res/values/strings.xml".replace("/", os.sep)
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ANDROID_MANIFEST_PATH = f"launcher-game/AndroidManifest.xml".replace("/", os.sep)
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STRING_PATH = f"launcher-game/res/values/strings.xml".replace("/", os.sep)
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LAUNCER_STRING_PATH = f"LauncherCode/src/com/launchercode/LauncherStringsValue.kt".replace("/", os.sep)
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:return:
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"""
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build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
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build_gradle_path = os.path.join(self.context.temp_project_path, "ad.gradle")
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text = open(build_gradle_path, "r", encoding="utf-8").read()
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text = text.replace("com.fingerheart.launcher.game.free.sdjws", self.context.package_name)
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text = text.replace(self.context.original_package, self.context.package_name)
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open(build_gradle_path, "w", encoding="utf-8").write(text)
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xml_path = os.path.join(self.context.temp_project_path, "lawnchair/res/xml")
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# com.launchercode.SplashActivity
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# TODO 这里还需要改启动项
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for root, dirs, files in os.walk(xml_path):
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for file in files:
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temp_xml_path = os.path.join(root, file)
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text = open(temp_xml_path, "r", encoding="utf-8").read()
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text = text.replace("com.fingerheart.launcher.game.free.sdjws", self.context.package_name)
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text = text.replace(self.context.original_package, self.context.package_name)
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open(temp_xml_path, "w", encoding="utf-8").write(text)
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pass
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pass
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os.path.join(self.context.temp_project_path, "google-services.json"),
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True)
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dst_path = os.path.join(self.context.temp_project_path, f"lawnchair{os.sep}assets")
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dst_path = os.path.join(self.context.temp_project_path, f"launcher-game{os.sep}assets")
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_wallpaper_slide.pag"),
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for file in list(filter(lambda f: not (f == "google_fonts.json" or f == "pag_gl_slide.pag"),
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os.listdir(dst_path))):
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FileUtils.delete(os.path.join(dst_path, file), True)
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pass
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temp_tart_path = os.path.join(root, file)
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if temp_tart_path.find("__MACOSX") > 0:
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continue
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temp_dst = temp_tart_path.replace(tag, "res")
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temp_dst = temp_tart_path.replace(tag, "launcher-game" + os.sep + "res")
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app_logger().debug(f"copy icon = {temp_tart_path} -> {temp_dst}")
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FileUtils.copy(temp_tart_path, temp_dst, True)
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pass
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temp_dst = dst + "_res"
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if os.path.exists(dst):
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FileUtils.delete(dst, True)
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if os.path.exists(temp_dst):
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FileUtils.delete(temp_dst, True)
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FileUtils.decompress(res_path, temp_dst)
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build_path = os.path.join(temp_dst, "build")
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else:
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FileUtils.copy(temp_dst, dst)
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android_manifest_xml_path = os.path.join(dst, "src", "main", "AndroidManifest.xml")
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process_manifest(android_manifest_xml_path, android_manifest_xml_path)
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text = open(os.path.join(dst, "build.gradle"), "r", encoding="utf-8").read()
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text = text.replace("implementation", "api")
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if not 'namespace "com.unity3d.player"' in text:
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text = text.replace("compileSdkVersion", """
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namespace "com.unity3d.player"
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compileSdkVersion""")
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text = text.replace("unityStreamingAssets.tokenize(', ')",
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'[".unity3d", ".bundle", ".version", ".bytes", ".hash"]')
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text = text.replace("apply plugin: 'com.android.library'", """
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@ -257,15 +336,26 @@ plugins {
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""")
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open(os.path.join(dst, "build.gradle"), "w", encoding="utf-8").write(text)
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lines = open(os.path.join(dst, "build.gradle"), "r", encoding="utf-8").readlines()
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new_lines = []
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for line in lines:
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if line.find("com.game:hachisdk") > 0:
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continue
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new_lines.append(line)
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open(os.path.join(dst, "build.gradle"), "w", encoding="utf-8").writelines(new_lines)
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# 引用Unity项目
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text = open(self.build_gradle_path, "r", encoding="utf-8").read()
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text = open(os.path.join(self.context.temp_project_path, "ad.gradle"), "r", encoding="utf-8").read()
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text = uncomment_line(text, "implementation projects.unityLibrary")
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open(self.build_gradle_path, "w", encoding="utf-8").write(text)
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open(os.path.join(self.context.temp_project_path, "ad.gradle"), "w", encoding="utf-8").write(text)
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text = open(os.path.join(self.context.temp_project_path, "settings.gradle"), "r", encoding="utf-8").read()
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text = uncomment_line(text, "include ':unityLibrary'")
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open(os.path.join(self.context.temp_project_path, "settings.gradle"), "w", encoding="utf-8").write(text)
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# launcher 引用 unityActivity
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text = open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "r", encoding="utf-8").read()
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text = text.replace("WebActivity", "com.unity3d.player.UnityPlayerActivity")
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text = text.replace("GLGameWebActivity", "com.unity3d.player.UnityPlayerActivity")
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open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "w", encoding="utf-8").write(text)
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text = open(os.path.join(self.context.temp_project_path, ANDROID_MANIFEST_PATH), "r",
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dst = os.path.join(dst, "drawable-xxhdpi")
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target_root_path = os.path.join(self.context.temp_project_path,
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f"LauncherCode{os.sep}res{os.sep}drawable-xxhdpi")
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f"launcher-game{os.sep}res{os.sep}drawable-xxhdpi")
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image_list = list(map(lambda f: Path(f).stem, os.listdir(target_root_path)))
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@ -318,21 +408,17 @@ plugins {
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:return:
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"""
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build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
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build_gradle_path = os.path.join(self.context.temp_project_path, "ad.gradle")
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text = open(build_gradle_path, "r", encoding="UTF-8").read()
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text = update_gradle_property(text, "admob_app_id", self.context.admob_app_id)
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text = update_gradle_property(text, "game_services_project_id", self.context.game_services_project_id)
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text = update_gradle_property(text, "facebook_app_id", self.context.facebook_app_id)
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text = update_gradle_property(text, "facebook_client_token", self.context.facebook_client_token)
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text = update_gradle_property(text, "derived_app_name", self.context.get_app_name())
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text = update_gradle_variable(text, "versionDisplayName", self.context.version_display_name)
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text = update_gradle_variable(text, "version_code", self.context.version_code)
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text = update_dependency_version(text, f"straw:hachisdk_unity_{self.context.package_name}",
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self.context.sdk_prolink_version)
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text = update_dependency_version(text, f"com.game:hachisdk_unity_{self.context.package_name}",
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self.context.sdk_version)
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text = modify_text_with_regex(text, "admob_app_id", self.context.admob_app_id)
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text = modify_text_with_regex(text, "game_services_project_id", self.context.game_services_project_id)
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text = modify_text_with_regex(text, "facebook_app_id", self.context.facebook_app_id)
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text = modify_text_with_regex(text, "facebook_client_token", self.context.facebook_client_token)
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text = modify_text_with_regex(text, "appName", self.context.get_app_name())
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text = modify_text_with_regex(text, "appVersionName", self.context.version_display_name)
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text = modify_text_with_regex(text, "appVersionCode", self.context.version_code)
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open(build_gradle_path, "w", encoding="UTF-8").write(text)
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pass
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raise Exception("配置文件中没有配置 tkg_custom")
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text = open(os.path.join(self.context.temp_project_path, STRING_PATH), "r", encoding="utf-8").read()
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text = text.replace("https://harmonitun.com/privacy.html", privacy)
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text = text.replace("https://harmonitun.com/TermsOfUse.html",
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text = text.replace("https://doanvanquy.com/privacy.html", privacy)
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text = text.replace("https://doanvanquy.com/TermsOfUse.html",
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privacy.replace("privacy.html", "TermsOfUse.html"))
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text = text.replace("harmounitun@outlook.com", tkg_custom)
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open(os.path.join(self.context.temp_project_path, STRING_PATH), "w", encoding="utf-8").write(text)
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text = open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "r", encoding="utf-8").read()
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text = text.replace("https://harmonitun.com/privacy.html", privacy)
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text = text.replace("https://harmonitun.com/TermsOfUse.html",
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privacy.replace("privacy.html", "TermsOfUse.html"))
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text = text.replace("harmounitun@outlook.com", tkg_custom)
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open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "w", encoding="utf-8").write(text)
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pass
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def update_code_dir(self):
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# code_path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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# for i in os.listdir(code_path):
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# os
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# text = open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "r", encoding="utf-8").read()
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# text = text.replace("https://harmonitun.com/privacy.html", privacy)
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# text = text.replace("https://harmonitun.com/TermsOfUse.html",
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# privacy.replace("privacy.html", "TermsOfUse.html"))
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# text = text.replace("harmounitun@outlook.com", tkg_custom)
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# open(os.path.join(self.context.temp_project_path, LAUNCER_STRING_PATH), "w", encoding="utf-8").write(text)
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pass
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def execute(self):
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self.update_code_dir()
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global GAME_ACTIVITY_PATH
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path = os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH)
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if not os.path.exists(path):
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@ -375,7 +453,6 @@ plugins {
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# GAME_ACTIVITY_PATH = GAME_ACTIVITY_PATH_2
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pass
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self.build_gradle_path = os.path.join(self.context.temp_project_path, "build.gradle")
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self.init_sdk_version()
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self.update_package_name()
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self.update_keystore()
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self.update_config()
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@ -385,33 +462,3 @@ plugins {
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self.update_gradle_config()
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self.update_string()
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pass
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def get_sdk_version(self) -> str:
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for i in range(3):
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try:
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url = f"https://repo.dgtverse.cn/repository/tk_my/com/game/hachisdk_unity_{self.context.package_name}/maven-metadata.xml"
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version = get_latest_version(url)
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if version:
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return version
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pass
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except Exception as e:
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pass
|
||||
raise Exception("sdk error.")
|
||||
|
||||
def get_prolink_version(self) -> str:
|
||||
for i in range(3):
|
||||
try:
|
||||
url = f"https://repo.dgtverse.cn/repository/tk_my/straw/hachisdk_unity_{self.context.package_name}/maven-metadata.xml"
|
||||
print(url)
|
||||
version = get_latest_version(url)
|
||||
if version:
|
||||
return version
|
||||
except Exception as e:
|
||||
print(e)
|
||||
pass
|
||||
raise Exception("sdk prolink error.")
|
||||
|
||||
def init_sdk_version(self):
|
||||
self.context.sdk_version = self.get_sdk_version()
|
||||
self.context.sdk_prolink_version = self.get_prolink_version()
|
||||
pass
|
||||
|
|
Loading…
Reference in New Issue