547 lines
22 KiB
Swift
Executable File
547 lines
22 KiB
Swift
Executable File
//
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// UIImage+Ext.swift
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// LegendTeam
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//
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// Created by dong on 2021/12/15.
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//
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import UIKit
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public extension UIImage {
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class func withColor(color: UIColor, size: CGSize) -> UIImage {
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UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
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let context = UIGraphicsGetCurrentContext()
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context?.setFillColor(color.cgColor)
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context?.fill(CGRect(x: 0, y: 0, width: size.width, height: size.height))
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image!
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}
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class func withColor(color: UIColor) -> UIImage {
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return UIImage.withColor(color: color, size: CGSize(width: 1, height: 1))
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}
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static func gradientHImageWithSize(size: CGSize, colors: [UIColor]) -> UIImage {
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let gradientLayer = CAGradientLayer()
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gradientLayer.frame = CGRect(origin: .zero, size: size)
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var cgColors : [CGColor] = []
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for per in colors {
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cgColors.append(per.cgColor)
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}
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gradientLayer.colors = cgColors
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gradientLayer.startPoint = CGPoint(x: 0, y: 1)
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gradientLayer.endPoint = CGPoint(x: 0.5, y: 0.5)
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gradientLayer.locations = [0, 1]
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UIGraphicsBeginImageContext(gradientLayer.bounds.size)
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gradientLayer.render(in: UIGraphicsGetCurrentContext()!)
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image!
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}
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static func gradientVImageWithSize(size: CGSize, colors: [UIColor]) -> UIImage {
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let gradientLayer = CAGradientLayer()
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gradientLayer.frame = CGRect(origin: .zero, size: size)
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var cgColors : [CGColor] = []
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for per in colors {
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cgColors.append(per.cgColor)
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}
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gradientLayer.colors = cgColors
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gradientLayer.startPoint = CGPoint(x: 0.5, y: 0)
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gradientLayer.endPoint = CGPoint(x: 0.5, y: 1)
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gradientLayer.locations = [0, 1]
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UIGraphicsBeginImageContext(gradientLayer.bounds.size)
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gradientLayer.render(in: UIGraphicsGetCurrentContext()!)
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image!
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}
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static func gradientImageWithSize(size: CGSize, colors: [CGColor], startPoint: CGPoint, endPoint: CGPoint) -> UIImage {
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let gradientLayer = CAGradientLayer()
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gradientLayer.frame = CGRect(origin: .zero, size: size)
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gradientLayer.colors = colors
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gradientLayer.startPoint = startPoint
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gradientLayer.endPoint = endPoint
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if(colors.count == 2){
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gradientLayer.locations = [0, 1]
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}else if(colors.count == 3){
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gradientLayer.locations = [0, 0.5, 1]
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}
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UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
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defer { UIGraphicsEndImageContext() }
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guard let context = UIGraphicsGetCurrentContext() else { return UIImage() }
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gradientLayer.render(in: context)
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guard let image = UIGraphicsGetImageFromCurrentImageContext() else { return UIImage() }
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return image
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}
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func compress(toByte maxLength: Int) -> UIImage {
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var compression: CGFloat = 1
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guard var data = jpegData(compressionQuality: compression),
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data.count > maxLength else { return self }
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dlog("压缩前:\(data.count / 1024) KB")
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// Compress by size
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var max: CGFloat = 1
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var min: CGFloat = 0
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for _ in 0 ..< 6 {
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compression = (max + min) / 2
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data = jpegData(compressionQuality: compression)!
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if CGFloat(data.count) < CGFloat(maxLength) * 0.9 {
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min = compression
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} else if data.count > maxLength {
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max = compression
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} else {
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break
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}
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}
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dlog("压缩(by size)后1:\(data.count / 1024) KB")
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var resultImage = UIImage(data: data)!
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if data.count < maxLength { return resultImage }
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// Compress by size
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var lastDataLength: Int = 0
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while data.count > maxLength, data.count != lastDataLength {
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lastDataLength = data.count
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let ratio = CGFloat(maxLength) / CGFloat(data.count)
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let size = CGSize(width: Int(resultImage.size.width * sqrt(ratio)),
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height: Int(resultImage.size.height * sqrt(ratio)))
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UIGraphicsBeginImageContext(size)
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resultImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
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resultImage = UIGraphicsGetImageFromCurrentImageContext()!
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UIGraphicsEndImageContext()
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data = resultImage.jpegData(compressionQuality: compression)!
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}
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dlog("压缩(by size)后2:\(data.count / 1024) KB")
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return resultImage
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}
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static func circleImage(withColor color: UIColor, bounds: CGRect) -> UIImage? {
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UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.main.scale)
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guard let context = UIGraphicsGetCurrentContext() else { return nil }
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context.setStrokeColor(UIColor.clear.cgColor)
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context.addEllipse(in: bounds)
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context.clip()
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context.setFillColor(color.cgColor)
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context.fill(bounds)
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image
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}
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}
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// properties
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public extension UIImage {
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/// Size in bytes of UIImage
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var bytesSize: Int {
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return jpegData(compressionQuality: 1)?.count ?? 0
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}
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/// Size in kilo bytes of UIImage
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var kilobytesSize: Int {
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return (jpegData(compressionQuality: 1)?.count ?? 0) / 1024
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}
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/// UIImage with .alwaysOriginal rendering mode.
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var original: UIImage {
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return withRenderingMode(.alwaysOriginal)
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}
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/// UIImage with .alwaysTemplate rendering mode.
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var template: UIImage {
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return withRenderingMode(.alwaysTemplate)
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}
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var pixelSize:CGSize{
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return CGSize(width: size.width*scale, height: size.height*scale)
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}
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/// Jpeg: default: 0.8
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func imageToBase64(_ image: UIImage, format: ImageFormat = .jpeg(0.8)) -> String? {
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var imageData: Data?
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switch format {
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case .png:
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imageData = image.pngData()
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case .jpeg(let quality):
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imageData = image.jpegData(compressionQuality: quality)
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}
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return imageData?.base64EncodedString()
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}
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enum ImageFormat {
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case png
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case jpeg(CGFloat)
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}
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}
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// methods
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public extension UIImage {
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/// Compressed UIImage from original UIImage.
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///
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/// - Parameter quality: The quality of the resulting JPEG image, expressed as a value from 0.0 to 1.0. The value 0.0 represents the maximum compression (or lowest quality) while the value 1.0 represents the least compression (or best quality), (default is 0.5).
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/// - Returns: optional UIImage (if applicable).
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func compressed(quality: CGFloat = 0.5) -> UIImage? {
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guard let data = jpegData(compressionQuality: quality) else { return nil }
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return UIImage(data: data)
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}
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/// Compressed UIImage data from original UIImage.
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///
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/// - Parameter quality: The quality of the resulting JPEG image, expressed as a value from 0.0 to 1.0. The value 0.0 represents the maximum compression (or lowest quality) while the value 1.0 represents the least compression (or best quality), (default is 0.5).
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/// - Returns: optional Data (if applicable).
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func compressedData(quality: CGFloat = 0.5) -> Data? {
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return jpegData(compressionQuality: quality)
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}
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/// UIImage Cropped to CGRect.
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///
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/// - Parameter rect: CGRect to crop UIImage to.
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/// - Returns: cropped UIImage
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func cropped(to rect: CGRect) -> UIImage {
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guard rect.size.width <= size.width && rect.size.height <= size.height else { return self }
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guard let image: CGImage = cgImage?.cropping(to: rect) else { return self }
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return UIImage(cgImage: image)
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}
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func cropImageTop(with scale: CGFloat) -> UIImage? {
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// Original image
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guard let image = self as UIImage? else { return nil }
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// Get CGImage
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guard let imageRef = image.cgImage else { return nil }
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// Calculate height
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var height = image.size.width * scale
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if height > image.size.height {
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height = image.size.height
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}
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// Define crop area (full width, dynamic height from top)
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let cutArea = CGRect(x: 0, y: 0, width: image.size.width, height: height)
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// Crop the image
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guard let cgImage = imageRef.cropping(to: cutArea) else { return nil }
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// Create new UIImage from cropped CGImage
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let cutImage = UIImage(cgImage: cgImage)
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return cutImage
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}
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/// UIImage scaled to height with respect to aspect ratio.
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///
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/// - Parameters:
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/// - toHeight: new height.
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/// - opaque: flag indicating whether the bitmap is opaque.
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/// - Returns: optional scaled UIImage (if applicable).
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func scaled(toHeight: CGFloat, opaque: Bool = false) -> UIImage? {
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let scale = toHeight / size.height
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let newWidth = size.width * scale
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UIGraphicsBeginImageContextWithOptions(CGSize(width: newWidth, height: toHeight), opaque, UIScreen.main.scale) //
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draw(in: CGRect(x: 0, y: 0, width: newWidth, height: toHeight))
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let newImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return newImage
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}
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/// UIImage scaled to width with respect to aspect ratio.
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///
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/// - Parameters:
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/// - toWidth: new width.
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/// - opaque: flag indicating whether the bitmap is opaque.
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/// - Returns: optional scaled UIImage (if applicable).
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func scaled(toWidth: CGFloat, opaque: Bool = false) -> UIImage? {
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let scale = toWidth / size.width
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let newHeight = size.height * scale
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UIGraphicsBeginImageContextWithOptions(CGSize(width: toWidth, height: newHeight), opaque, self.scale)
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draw(in: CGRect(x: 0, y: 0, width: toWidth, height: newHeight))
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let newImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return newImage
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}
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/// Creates a copy of the receiver rotated by the given angle.
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///
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/// // Rotate the image by 180°
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/// image.rotated(by: Measurement(value: 180, unit: .degrees))
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///
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/// - Parameter angle: The angle measurement by which to rotate the image.
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/// - Returns: A new image rotated by the given angle.
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@available(iOS 10.0, tvOS 10.0, watchOS 3.0, *)
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func rotated(by angle: Measurement<UnitAngle>) -> UIImage? {
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let radians = CGFloat(angle.converted(to: .radians).value)
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let destRect = CGRect(origin: .zero, size: size)
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.applying(CGAffineTransform(rotationAngle: radians))
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let roundedDestRect = CGRect(x: destRect.origin.x.rounded(),
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y: destRect.origin.y.rounded(),
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width: destRect.width.rounded(),
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height: destRect.height.rounded())
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UIGraphicsBeginImageContext(roundedDestRect.size)
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guard let contextRef = UIGraphicsGetCurrentContext() else { return nil }
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contextRef.translateBy(x: roundedDestRect.width / 2, y: roundedDestRect.height / 2)
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contextRef.rotate(by: radians)
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draw(in: CGRect(origin: CGPoint(x: -size.width / 2,
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y: -size.height / 2),
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size: size))
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let newImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return newImage
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}
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/// Creates a copy of the receiver rotated by the given angle (in radians).
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///
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/// // Rotate the image by 180°
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/// image.rotated(by: .pi)
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///
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/// - Parameter radians: The angle, in radians, by which to rotate the image.
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/// - Returns: A new image rotated by the given angle.
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func rotated(by radians: CGFloat) -> UIImage? {
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let destRect = CGRect(origin: .zero, size: size)
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.applying(CGAffineTransform(rotationAngle: radians))
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let roundedDestRect = CGRect(x: destRect.origin.x.rounded(),
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y: destRect.origin.y.rounded(),
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width: destRect.width.rounded(),
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height: destRect.height.rounded())
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UIGraphicsBeginImageContext(roundedDestRect.size)
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guard let contextRef = UIGraphicsGetCurrentContext() else { return nil }
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contextRef.translateBy(x: roundedDestRect.width / 2, y: roundedDestRect.height / 2)
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contextRef.rotate(by: radians)
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draw(in: CGRect(origin: CGPoint(x: -size.width / 2,
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y: -size.height / 2),
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size: size))
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let newImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return newImage
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}
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/// UIImage filled with color
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///
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/// - Parameter color: color to fill image with.
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/// - Returns: UIImage filled with given color.
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func filled(withColor color: UIColor) -> UIImage {
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#if !os(watchOS)
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if #available(iOS 10, tvOS 10, *) {
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let format = UIGraphicsImageRendererFormat()
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format.scale = scale
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let renderer = UIGraphicsImageRenderer(size: size, format: format)
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return renderer.image { context in
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color.setFill()
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context.fill(CGRect(origin: .zero, size: size))
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}
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}
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#endif
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UIGraphicsBeginImageContextWithOptions(size, false, scale)
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color.setFill()
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guard let context = UIGraphicsGetCurrentContext() else { return self }
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context.translateBy(x: 0, y: size.height)
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context.scaleBy(x: 1.0, y: -1.0)
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context.setBlendMode(CGBlendMode.normal)
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let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
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guard let mask = cgImage else { return self }
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context.clip(to: rect, mask: mask)
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context.fill(rect)
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let newImage = UIGraphicsGetImageFromCurrentImageContext()!
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UIGraphicsEndImageContext()
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return newImage
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}
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/// UIImage tinted with color
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///
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/// - Parameters:
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/// - color: color to tint image with.
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/// - blendMode: how to blend the tint
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/// - Returns: UIImage tinted with given color.
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func tint(_ color: UIColor, blendMode: CGBlendMode, alpha: CGFloat = 1.0) -> UIImage {
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let drawRect = CGRect(origin: .zero, size: size)
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#if !os(watchOS)
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if #available(iOS 10.0, tvOS 10.0, *) {
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let format = UIGraphicsImageRendererFormat()
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format.scale = scale
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return UIGraphicsImageRenderer(size: size, format: format).image { context in
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color.setFill()
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context.fill(drawRect)
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draw(in: drawRect, blendMode: blendMode, alpha: alpha)
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}
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}
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#endif
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UIGraphicsBeginImageContextWithOptions(size, false, scale)
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defer {
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UIGraphicsEndImageContext()
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}
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let context = UIGraphicsGetCurrentContext()
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color.setFill()
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context?.fill(drawRect)
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draw(in: drawRect, blendMode: blendMode, alpha: alpha)
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return UIGraphicsGetImageFromCurrentImageContext()!
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}
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/// UImage with background color
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///
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/// - Parameters:
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/// - backgroundColor: Color to use as background color
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/// - Returns: UIImage with a background color that is visible where alpha < 1
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func withBackgroundColor(_ backgroundColor: UIColor) -> UIImage {
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#if !os(watchOS)
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if #available(iOS 10.0, tvOS 10.0, *) {
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let format = UIGraphicsImageRendererFormat()
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format.scale = scale
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return UIGraphicsImageRenderer(size: size, format: format).image { context in
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backgroundColor.setFill()
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context.fill(context.format.bounds)
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draw(at: .zero)
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}
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}
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#endif
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UIGraphicsBeginImageContextWithOptions(size, false, scale)
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defer { UIGraphicsEndImageContext() }
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backgroundColor.setFill()
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UIRectFill(CGRect(origin: .zero, size: size))
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draw(at: .zero)
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return UIGraphicsGetImageFromCurrentImageContext()!
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}
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/// UIImage with rounded corners
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///
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/// - Parameters:
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/// - radius: corner radius (optional), resulting image will be round if unspecified
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/// - Returns: UIImage with all corners rounded
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func withRoundedCorners(radius: CGFloat? = nil) -> UIImage? {
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let maxRadius = min(size.width, size.height) / 2
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let cornerRadius: CGFloat
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if let radius = radius, radius > 0 && radius <= maxRadius {
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cornerRadius = radius
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} else {
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cornerRadius = maxRadius
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}
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UIGraphicsBeginImageContextWithOptions(size, false, scale)
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let rect = CGRect(origin: .zero, size: size)
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UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius).addClip()
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draw(in: rect)
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let image = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return image
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}
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/// Base 64 encoded PNG data of the image.
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///
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/// - returns: Base 64 encoded PNG data of the image as a String.
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func pngBase64String() -> String? {
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return pngData()?.base64EncodedString()
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}
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/// Base 64 encoded JPEG data of the image.
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///
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/// - parameter compressionQuality: The quality of the resulting JPEG image, expressed as a value from 0.0 to 1.0. The value 0.0 represents the maximum compression (or lowest quality) while the value 1.0 represents the least compression (or best quality).
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/// - returns: Base 64 encoded JPEG data of the image as a String.
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func jpegBase64String(compressionQuality: CGFloat) -> String? {
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return jpegData(compressionQuality: compressionQuality)?.base64EncodedString()
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}
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/// 创建一个可拉伸的UIImage,指定水平和垂直拉伸位置
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/// - Parameters:
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/// - horizontalRatio: 水平拉伸点比例(0.0到1.0),表示拉伸点的相对位置
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/// - verticalRatio: 垂直拉伸点比例(0.0到1.0),表示拉伸点的相对位置
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/// - Returns: 可拉伸的UIImage
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func stretchableImage(horizontalRatio: CGFloat, verticalRatio: CGFloat) -> UIImage {
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// 确保比例在0.0到1.0之间
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let clampedHorizontalRatio = max(0.0, min(1.0, horizontalRatio))
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let clampedVerticalRatio = max(0.0, min(1.0, verticalRatio))
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// 计算拉伸区域
|
||
let width = self.size.width
|
||
let height = self.size.height
|
||
|
||
let leftCap = floor(width * clampedHorizontalRatio)
|
||
let topCap = floor(height * clampedVerticalRatio)
|
||
|
||
// 创建可拉伸图片
|
||
return self.resizableImage(withCapInsets: UIEdgeInsets(
|
||
top: topCap,
|
||
left: leftCap,
|
||
bottom: height - topCap - 1,
|
||
right: width - leftCap - 1
|
||
), resizingMode: .stretch)
|
||
}
|
||
}
|
||
|
||
public extension UIImage {
|
||
/// Create UIImage from color and size.
|
||
///
|
||
/// - Parameters:
|
||
/// - color: image fill color.
|
||
/// - size: image size.
|
||
convenience init(color: UIColor, size: CGSize) {
|
||
UIGraphicsBeginImageContextWithOptions(size, false, 1)
|
||
|
||
defer {
|
||
UIGraphicsEndImageContext()
|
||
}
|
||
|
||
color.setFill()
|
||
UIRectFill(CGRect(origin: .zero, size: size))
|
||
|
||
guard let aCgImage = UIGraphicsGetImageFromCurrentImageContext()?.cgImage else {
|
||
self.init()
|
||
return
|
||
}
|
||
|
||
self.init(cgImage: aCgImage)
|
||
}
|
||
|
||
/// Create a new image from a base 64 string.
|
||
///
|
||
/// - Parameters:
|
||
/// - base64String: a base-64 `String`, representing the image
|
||
/// - scale: The scale factor to assume when interpreting the image data created from the base-64 string. Applying a scale factor of 1.0 results in an image whose size matches the pixel-based dimensions of the image. Applying a different scale factor changes the size of the image as reported by the `size` property.
|
||
convenience init?(base64String: String, scale: CGFloat = 1.0) {
|
||
guard let data = Data(base64Encoded: base64String) else { return nil }
|
||
self.init(data: data, scale: scale)
|
||
}
|
||
|
||
/// Create a new image from a URL
|
||
///
|
||
/// - Important:
|
||
/// Use this method to convert data:// URLs to UIImage objects.
|
||
/// Don't use this synchronous initializer to request network-based URLs. For network-based URLs, this method can block the current thread for tens of seconds on a slow network, resulting in a poor user experience, and in iOS, may cause your app to be terminated.
|
||
/// Instead, for non-file URLs, consider using this in an asynchronous way, using `dataTask(with:completionHandler:)` method of the URLSession class or a library such as `AlamofireImage`, `Kingfisher`, `SDWebImage`, or others to perform asynchronous network image loading.
|
||
/// - Parameters:
|
||
/// - url: a `URL`, representing the image location
|
||
/// - scale: The scale factor to assume when interpreting the image data created from the URL. Applying a scale factor of 1.0 results in an image whose size matches the pixel-based dimensions of the image. Applying a different scale factor changes the size of the image as reported by the `size` property.
|
||
convenience init?(url: URL, scale: CGFloat = 1.0) throws {
|
||
let data = try Data(contentsOf: url)
|
||
self.init(data: data, scale: scale)
|
||
}
|
||
}
|