Visual_Novel_iOS/crush/Crush/SceneDelegate.swift

85 lines
3.3 KiB
Swift

//
// SceneDelegate.swift
// Crush
//
// Created by lyu dong on 2025/7/8.
//
import UIKit
import URLNavigator
let navigator = Navigator()
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
NavigationMap.initialize(navigator: navigator)
// DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
// navigator.open("crushlevel://aichat/443040313704449")
// }
setupWindowRootController(scene: windowScene)
}
func setupWindowRootController(scene: UIWindowScene) {
let window = UIWindow(windowScene: scene)
window.tag = 1024
//window.rootViewController = TestEntrancesController()
window.rootViewController = TabBarController()
window.makeKeyAndVisible()
self.window = window
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
guard let urlContext = URLContexts.first else { return }
let url = urlContext.url
let options = urlContext.options
if navigator.open(url) == true {
dlog("navigator open: \(url)")
}
// print(" URL:", url)
//print(":", options.sourceApplication ?? "")
}
}