107 lines
2.7 KiB
C#
107 lines
2.7 KiB
C#
using BX;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 游戏UI_续倍乘
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/// </summary>
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public partial class GameUI
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{
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/// <summary>
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/// 续倍乘显示时间
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/// </summary>
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private float multipleShowTime;
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/// <summary>
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/// 是续倍乘
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/// </summary>
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private bool isMultiple;
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/// <summary>
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/// 续倍乘时间
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/// </summary>
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public TextMeshProUGUI multipleTime;
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/// <summary>
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/// 续倍乘时间条
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/// </summary>
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public Image multipleShowBar;
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/// <summary>
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/// 续倍乘按钮
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/// </summary>
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public Button multipleBtn;
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/// <summary>
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/// 续倍乘动画
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/// </summary>
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public Animation multipleAnim;
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/// <summary>
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/// 初始化续倍乘
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/// </summary>
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private void InitMultiple()
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{
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isMultiple = false;
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multipleShowTime = 0;
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multipleBtn.interactable = false;
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multipleAnim.Play("GameUI_MultipleHide");
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}
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/// <summary>
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/// 设置续倍乘
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/// </summary>
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public void SetMultipleState()
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{
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if (isMultiple||!UserDataManager.Instance.userData.guidance.isOverInitialEntry) return;
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isMultiple = true;
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multipleShowTime = 10;
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multipleBtn.interactable = true;
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multipleAnim.Play("GameUI_MultipleShow");
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BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
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{
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{"Position","RV_ReBonus"}
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});
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}
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/// <summary>
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/// 设置续倍乘时间
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/// </summary>
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private void SetMultipleShowTime()
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{
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if (isMultiple)
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{
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multipleShowTime -= Time.deltaTime;
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multipleTime.text = TimeManager.Instance.ConversionTable(multipleShowTime, E_MoreThanType.MS);
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multipleShowBar.fillAmount = multipleShowTime / 10;
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if (multipleShowTime <= 0)
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{
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multipleShowTime = 0;
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multipleTime.text = TimeManager.Instance.ConversionTable(multipleShowTime, E_MoreThanType.MS);
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multipleBtn.interactable = false;
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multipleAnim.Play("GameUI_MultipleHide");
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isMultiple=false;
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}
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}
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}
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/// <summary>
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/// 续倍乘按钮
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/// </summary>
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private void MultipleBtnListener()
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{
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multipleBtn.onClick.AddListener(() =>
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{
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SDKManager.Instance.ShowReward("RV_ReBonus", () =>
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{
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Scenes.Instance.gameScene.adNumber++;
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Scenes.Instance.gameScene.Multiple();
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multipleShowTime = 0;
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});
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});
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}
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}
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