133 lines
4.0 KiB
C#
133 lines
4.0 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 游戏UI_引导
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/// </summary>
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public partial class GameUI
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{
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private Material randomSkillMaterial;
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private Material speedbreakerMaterial;
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/// <summary>
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/// 开局隐藏
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/// </summary>
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private void OpeningHiding()
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{
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if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry)
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{
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randomSkillBtn.gameObject.SetActive(false);
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speedbreakerBtn.gameObject.SetActive(false);
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endDistance.gameObject.SetActive(false);
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skillBarObj.gameObject.SetActive(false);
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scoreShow.gameObject.SetActive(false);
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}
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if(UserDataManager.Instance.userData.level<1)
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{
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randomSkillBtn.gameObject.SetActive(false);
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}
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else
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{
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RandomSkillTips();
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}
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if(UserDataManager.Instance.userData.level < 2)
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{
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speedbreakerBtn.gameObject.SetActive(false);
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}
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else
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{
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SpeedbreakerTips();
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}
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}
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/// <summary>
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/// 打开技能图标
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/// </summary>
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public void OpenSkin()
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{
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skillBarObj.gameObject.SetActive(true);
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}
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/// <summary>
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/// 打开其他
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/// </summary>
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public void OpenOthe()
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{
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scoreShow.gameObject.SetActive(true);
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endDistance.gameObject.SetActive(true);
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}
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/// <summary>
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/// 闪烁
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/// </summary>
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public void Flicker()
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{
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endDistance.AddComponent<CanvasGroup>().DOFade(0f, 0.3f).SetLoops(10, LoopType.Yoyo);
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scoreShow.AddComponent<CanvasGroup>().DOFade(0f, 0.3f).SetLoops(10, LoopType.Yoyo);
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}
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/// <summary>
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/// 随机技能提示
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/// </summary>
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private void RandomSkillTips()
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{
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if(!UserDataManager.Instance.userData.guidance.isRandomSkillTap)
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{
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DelayedProcessingManager.Instance.DelayDoSecond(this, 3, () =>
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{
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randomSkillMaterial = Instantiate(YooAssetManager.Instance.LoadAssetSync<Material>(PackagesName.GameData, "SweepAway"));
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randomSkillBtn.transform.GetChild(0).GetComponent<Image>().material = randomSkillMaterial;
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randomSkillBtn.transform.DOScale(Vector3.one * 1.1f, 0.8f).SetLoops(-1, LoopType.Yoyo);
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});
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}
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}
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/// <summary>
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/// 子弹时间提示
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/// </summary>
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private void SpeedbreakerTips()
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{
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if (!UserDataManager.Instance.userData.guidance.isSpeedbreakerTap)
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{
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DelayedProcessingManager.Instance.DelayDoSecond(this, 3, () =>
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{
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speedbreakerMaterial = Instantiate(YooAssetManager.Instance.LoadAssetSync<Material>(PackagesName.GameData, "SweepAway"));
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speedbreakerBtn.transform.GetChild(0).GetComponent<Image>().material = speedbreakerMaterial;
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speedbreakerBtn.transform.DOScale(Vector3.one * 1.1f, 0.8f).SetLoops(-1, LoopType.Yoyo);
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});
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}
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}
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/// <summary>
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/// 删除随机技能提示
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/// </summary>
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private void DesRandomSkillTips()
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{
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if (!UserDataManager.Instance.userData.guidance.isRandomSkillTap)
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{
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randomSkillBtn.transform.DOKill();
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Destroy(randomSkillMaterial);
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randomSkillBtn.transform.GetChild(0).GetComponent<Image>().material = null;
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UserDataManager.Instance.userData.guidance.SetIsRandomSkillTap();
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}
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}
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/// <summary>
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/// 删除子弹时间提示
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/// </summary>
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private void DesSpeedbreakerTips()
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{
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if (!UserDataManager.Instance.userData.guidance.isSpeedbreakerTap)
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{
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speedbreakerBtn.transform.DOKill();
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Destroy(speedbreakerMaterial);
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speedbreakerBtn.transform.GetChild(0).GetComponent<Image>().material = null;
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UserDataManager.Instance.userData.guidance.SetIsSpeedbreakerTap();
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}
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}
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}
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