200 lines
5.3 KiB
C#
200 lines
5.3 KiB
C#
using BX;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 游戏界面
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/// </summary>
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public partial class GameUI : UIBaseClass
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{
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/// <summary>
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/// 子弹时间
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/// </summary>
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public Button speedbreakerBtn;
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/// <summary>
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/// 随机技能
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/// </summary>
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public Button randomSkillBtn;
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/// <summary>
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/// 暂停按钮
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/// </summary>
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public Button suspendBtn;
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/// <summary>
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/// 子弹时间广告图标
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/// </summary>
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public Image speedbreakerAD;
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/// <summary>
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/// 随机技能广告图标
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/// </summary>
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public Image randomSkillAD;
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private void Start()
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{
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MultipleBtnListener();
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SpeedbreakerBtnListener();
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RandomSkillListener();
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SuspendBtnListener();
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SetTril();
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SetCamear();
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}
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public override void OnShow()
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{
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base.OnShow();
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eventObj.gameObject.SetActive(false);
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addScore.gameObject.SetActive(false);
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earlyWarning.gameObject.SetActive(false);
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InitMultiple();
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SetSkill();
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SetSpeedbreakerAD();
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SetRandomSkillAD();
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SetRandomSkillBtn(true);
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SetSpeedbreakerBtn(true);
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OpeningHiding();
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SetShimmerCountDownSetActive(false);
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}
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private void FixedUpdate()
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{
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SetMultipleShowTime();
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}
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/// <summary>
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/// 设置子弹时间按钮
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/// </summary>
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public void SetSpeedbreakerBtn(bool isTrue)
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{
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if (UserDataManager.Instance.userData.guidance.isOverInitialEntry)
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{
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speedbreakerBtn.gameObject.SetActive(isTrue);
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if(speedbreakerAD.gameObject.activeInHierarchy)
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{
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BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
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{
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{"Position","RV_BulletTime"}
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});
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}
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}
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}
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/// <summary>
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/// 设置随机技能时间按钮
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/// </summary>
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public void SetRandomSkillBtn(bool isTrue)
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{
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if (UserDataManager.Instance.userData.guidance.isOverInitialEntry)
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{
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randomSkillBtn.gameObject.SetActive(isTrue);
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if (randomSkillAD.gameObject.activeInHierarchy)
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{
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BXSdk.Instance.LogEvent("RV_Button_Show", new System.Collections.Generic.Dictionary<string, object>()
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{
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{"Position","RV_RandomSkill"}
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});
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}
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}
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}
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/// <summary>
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/// 设置免费子弹时间广告
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/// </summary>
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public void SetSpeedbreakerAD()
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{
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if(UserDataManager.Instance.userData.isFreeSpeedbreaker)
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{
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speedbreakerAD.gameObject.SetActive(true);
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}
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else
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{
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speedbreakerAD.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 设置免费随机技能广告
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/// </summary>
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public void SetRandomSkillAD()
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{
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if (UserDataManager.Instance.userData.isRandomSkill)
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{
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randomSkillAD.gameObject.SetActive(true);
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}
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else
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{
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randomSkillAD.gameObject.SetActive(false);
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}
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}
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/// <summary>
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/// 子弹时间按钮监听
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/// </summary>
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private void SpeedbreakerBtnListener()
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{
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speedbreakerBtn.onClick.AddListener(() =>
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{
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if (UserDataManager.Instance.userData.isFreeSpeedbreaker)
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{
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SDKManager.Instance.ShowReward("RV_BulletTime", () =>
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{
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//看广告
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Scenes.Instance.gameScene.adNumber++;
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Scenes.Instance.gameScene.isSpeedbreaker = true;
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SetSpeedbreakerBtn(false);
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});
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}
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else
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{
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UserDataManager.Instance.SetIsFreeSpeedbreaker();
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SetSpeedbreakerBtn(false);
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Scenes.Instance.gameScene.isSpeedbreaker = true;
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SetSpeedbreakerAD();
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DesSpeedbreakerTips();
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}
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});
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}
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/// <summary>
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/// 随机技能按钮监听
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/// </summary>
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private void RandomSkillListener()
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{
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randomSkillBtn.onClick.AddListener(() =>
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{
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if (UserDataManager.Instance.userData.isRandomSkill)
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{
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SDKManager.Instance.ShowReward("RV_RandomSkill", () =>
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{
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Scenes.Instance.gameScene.adNumber++;
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Scenes.Instance.player.skill.ReleaseSkills("Skill_" + Random.Range(1, 5));
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});
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}
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else
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{
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UserDataManager.Instance.SetIsRandomSkill();
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SetRandomSkillAD();
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Scenes.Instance.player.skill.ReleaseSkills("Skill_" + Random.Range(1, 5));
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DesRandomSkillTips();
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}
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});
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}
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/// <summary>
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/// 暂停按钮监听
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/// </summary>
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private void SuspendBtnListener()
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{
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suspendBtn.onClick.AddListener(() =>
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{
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SetCountdownEnds(false);
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UIManager.Instance.AsynShowUI<SuspendUI>();
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Scenes.Instance.gameScene.Suspend();
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});
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}
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}
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