85 lines
1.7 KiB
C#
85 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// 玩家数据
|
|
/// </summary>
|
|
public class UserData
|
|
{
|
|
/// <summary>
|
|
/// 金币
|
|
/// </summary>
|
|
public int money;
|
|
|
|
/// <summary>
|
|
/// 当前关卡
|
|
/// </summary>
|
|
public int level;
|
|
|
|
/// <summary>
|
|
/// 游戏次数
|
|
/// </summary>
|
|
public int gameNumber;
|
|
|
|
/// <summary>
|
|
/// 是否免费子弹时间
|
|
/// </summary>
|
|
public bool isFreeSpeedbreaker;
|
|
|
|
/// <summary>
|
|
/// 是否免费随机技能
|
|
/// </summary>
|
|
public bool isRandomSkill;
|
|
|
|
/// <summary>
|
|
/// 广告冷却时间
|
|
/// </summary>
|
|
public System.DateTime aDDateTime;
|
|
|
|
/// <summary>
|
|
/// 使用的车
|
|
/// </summary>
|
|
public string useCar;
|
|
|
|
/// <summary>
|
|
/// 当前使用的技能
|
|
/// </summary>
|
|
public string skillId;
|
|
|
|
/// <summary>
|
|
/// 拥有的车
|
|
/// </summary>
|
|
public List<string> cars = new List<string>();
|
|
|
|
/// <summary>
|
|
/// 试玩技能
|
|
/// </summary>
|
|
public List<string> tryOutSlill = new List<string>();
|
|
|
|
/// <summary>
|
|
/// 皮肤车广告
|
|
/// </summary>
|
|
public Dictionary<string, int> carAD = new Dictionary<string, int>();
|
|
|
|
/// <summary>
|
|
/// 技能数据
|
|
/// </summary>
|
|
public Dictionary<string, SkillData> skillData = new Dictionary<string, SkillData>();
|
|
|
|
/// <summary>
|
|
/// 技能升级
|
|
/// </summary>
|
|
public Dictionary<string, int> skillUpgradeData = new Dictionary<string, int>();
|
|
|
|
/// <summary>
|
|
/// 设置数据
|
|
/// </summary>
|
|
public SoundSwitchData soundSwitchData = new SoundSwitchData();
|
|
|
|
/// <summary>
|
|
/// 新手引导
|
|
/// </summary>
|
|
public Guidance guidance = new Guidance();
|
|
}
|