OvertakingLegend/Assets/Luban/Config/config/Language.cs

73 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace Config.config
{
public sealed partial class Language : Bright.Config.BeanBase
{
public Language(ByteBuf _buf)
{
Id = _buf.ReadString();
Chinese = _buf.ReadString();
Japanese = _buf.ReadString();
English = _buf.ReadString();
PostInit();
}
public static Language DeserializeLanguage(ByteBuf _buf)
{
return new config.Language(_buf);
}
/// <summary>
/// id
/// </summary>
public string Id { get; private set; }
/// <summary>
/// 中文
/// </summary>
public string Chinese { get; private set; }
/// <summary>
/// 日文
/// </summary>
public string Japanese { get; private set; }
/// <summary>
/// 英文
/// </summary>
public string English { get; private set; }
public const int __ID__ = -546574172;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Chinese:" + Chinese + ","
+ "Japanese:" + Japanese + ","
+ "English:" + English + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}